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One quick question.
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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Mon Jan 17, 2011 11:51 am    Post subject:  One quick question.
Subject description: RENX...
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How did they get the trees to work like they do in generals? As in have see through parts in the textures?

I tried making the shader on the textures have black and that be see through like with muzzle flashes but it don't work.

How would I go about fixing that, anyone know? On RENX

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Jan 17, 2011 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Texture with transparency, attached to 2 planes which are mirrored. Which texture setting you must use is a mystery to me too unfortunately; I may need to ask The_Hunter about this.

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The-Light
Grenadier


Joined: 08 Aug 2009
Location: Netherlands

PostPosted: Tue Jan 18, 2011 10:28 am    Post subject: Reply with quote  Mark this post and the followings unread

just a question which could be a solution: what is the effect of using a .tga with transparent areas, rather than a .dds?

I know for a fact that the original generals can use .tga's as textures just fine, but that's also where my knowledge stops(never really got the texturing working).

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Tue Jan 18, 2011 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

The-Light wrote:
just a question which could be a solution: what is the effect of using a .tga with transparent areas, rather than a .dds?

I know for a fact that the original generals can use .tga's as textures just fine, but that's also where my knowledge stops(never really got the texturing working).


Almost, but I just checked and nope it wasn't that. Thanks for the almost solution though.

Anyway, I'll just get someone else to do the trees and plants for me. Can't do all this shit myself you know...

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Jan 18, 2011 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

TGA is what RenX/GMax/3dsMax use for textures. Generals uses DDS. At least, that is how I see it.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Tue Jan 18, 2011 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Generals can use TGA too.

Also files can be converted to TGA without having to be a power of 2 unlike converting to dds. Well thats what my converter says at least.

I do not know if there are any quality diferences though. Hmmmm.

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Tue Jan 18, 2011 8:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah it can use tga but direct x ganes would convert them to dds on runtime. But if you want to edit them later on save in a lossless compression like tga as dds isn't. Best thing is to have dds for the games and something else for editing.

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