Posted: Wed Feb 09, 2011 7:03 pm Post subject:
Conflict
This is going to be a total conversion of original C&C Yuri's Revenge.
Main idea is focusing on realism in combat.
There is going to be 5 playable sides:
- TU-16
- MIG-23
- MI-24
- KA-50
- SA-341 _________________ Last edited by andrewmarley on Fri Feb 11, 2011 6:36 am; edited 2 times in total QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Wed Feb 09, 2011 7:59 pm Post subject:
if you're giving the US the comanche, then give the russians the SU47. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Ugh.... you said modern warfare but F-15E "Enchanted Eagle" is obsolete since the '80s. And so the B-52 which served in the Vietnam war, in the '60s and '70s, just like the AH-1 "Super Cobra". I don't think 3 attack helis for the same faction is usefull. Also, adding Ac-130 "Spectre" would be awesome.
Quote:
European Union
Vehicles:
- Leclerc
- MCV-80
- VAB
- Fennek
- MOWAG
The AMX-33 "Leclerc" is outdate. Try the Leopard 2 , from Germany.
So many jeeps are unecessary. Also, the two t-80 variants. Especially since the russian army uses T-90 nowdays, which is soon to be replaced with the T-95.
I would also add TOS-1 "Buratino", SA-30 (or wtf is that 4 barreled monster)
LOL, calm down people, its an mod, not an real war.
Anyways, Looks nice though screenshots would give an better way to see whats exactly your work, plus an history(?) would be nice i think, Good luck. QUICK_EDIT
Ugh.... you said modern warfare but F-15E "Enchanted Eagle" is obsolete since the '80s. And so the B-52 which served in the Vietnam war, in the '60s and '70s, just like the AH-1 "Super Cobra". I don't think 3 attack helis for the same faction is usefull. Also, adding Ac-130 "Spectre" would be awesome.
Quote:
European Union
Vehicles:
- Leclerc
- MCV-80
- VAB
- Fennek
- MOWAG
The AMX-33 "Leclerc" is outdate. Try the Leopard 2 , from Germany.
So many jeeps are unecessary. Also, the two t-80 variants. Especially since the russian army uses T-90 nowdays, which is soon to be replaced with the T-95.
I would also add TOS-1 "Buratino", SA-30 (or wtf is that 4 barreled monster)
The t-62 is very outdate... it's enough to have T-72. I would also add the Egyptian "Fahd" APC.
And if there is a middle East Coalition, there should be Israel.
Infantry units are in progress.
M2A2 is Bradley IFV.
Many vehicles of 70's-80's are still in use now.
Leopard and another German vehicles will be added too.
MiGs are not serving Russian army no more.
I hope ZTZ-99 (Type-99 Tank) fits in my mod more.
Middle Eastern Alliance is alliance of countries, not terrorists etc. None of countries are using suicide bombers, cars, etc. And Israel is not friendly to many members of MEA. That's why Israel is not a member of MEA. _________________ QUICK_EDIT
OFC Israel is not member of MEA! I meant that Israel is needed for the full WW feeling, to have someone fightng the MEA while china keeps the russians and the US busy... _________________ Kane' Divination mod on PPM... ...or at Tiberiumweb.com QUICK_EDIT
OFC Israel is not member of MEA! I meant that Israel is needed for the full WW feeling, to have someone fightng the MEA while china keeps the russians and the US busy...
You mean create one more side -Israel? _________________ QUICK_EDIT
OFC Israel is not member of MEA! I meant that Israel is needed for the full WW feeling, to have someone fightng the MEA while china keeps the russians and the US busy...
Joined: 16 Dec 2007 Location: Modding other games.
Posted: Thu Feb 10, 2011 8:22 pm Post subject:
Quote:
Well he's already completed many units... Tanks and infantry alike.
Doesn't sound like it, people normally post pics of their progress.
There was a similar mod called Code Red that was run by Migeater, I'm not sure what happened to the mod since he focus his work on D-day.
No offense, that Conflict logo looks exactly the same as the World in Conflict logo. _________________
Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Fri Feb 11, 2011 3:47 am Post subject:
Roaches wrote:
No offense, that Conflict logo looks exactly the same as the World in Conflict logo.
It's the "Conflict" part of the logo, yes.
Question...why on Earth does the US have sooooo many aircraft? You understand that regardless of what you do to balance them, people are going to get the aircraft that knock out buildings the best and spam them exclusively, right? I can name maybe 3 that I would conceivably use. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Question...why on Earth does the US have sooooo many aircraft? You understand that regardless of what you do to balance them, people are going to get the aircraft that knock out buildings the best and spam them exclusively, right? I can name maybe 3 that I would conceivably use.
I've already told - It's currently completed units, many of them will not will be available in skirmish game. Only in campaign. _________________ QUICK_EDIT
Clear example is white voxels ingame like that drone and russian awacs type plane.
Also assuming this is a realism mod your compare to D-Day and enough said since you said its basically "easy" to make good voxels
To be honest I got no idea why you using a engine like ra2 for this mod, something like generals or cnc3 has far more flexibility for this with examples like middle east crisis. _________________ QUICK_EDIT
So... Maybe you would like to officially join my mod team? PM me if yes and we'll have a little conversation about all this _________________ QUICK_EDIT
Also, if you want better responses to your last question about the camo schemes, maybe you can show us what you have planned for the infantry for all sides? _________________ Okay, my signature was starting to annoy even me. QUICK_EDIT
Thanks, but in game view their camo will be almost similar. So I've created their models and made all animations for them. Only thing to do - to render it and create .shp... But I don't know one thing - to make them with remapable elemets or not _________________ QUICK_EDIT
They definitely need remap, especially if their camo is almost identical. Because in YR there's no way to force two different armies against each other you can't really go without remap... Of course you can have less than YR or try and think of a unique way to use it. QUICK_EDIT
Too stiff and slow moving. Also, standing still and aiming like that is asking to have a few rounds put into you. _________________ Victory! QUICK_EDIT
Your soldiers look good, but they look a little sharp, for example the weapon it's not always noticeable. I think it's because you may blurry a bit the images to then down the size, or the same that I said, making simpler models...
But well that's just my opinion, there are more experienced people in PPM that can give you better answers.
Anyway good luck!!!!! You have a fan here!!!!!! _________________ Inactive Projects >> Tiberian Sun: Tech Level War http://www.ppmsite.com/forum/index.php?f=843
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war QUICK_EDIT
Too stiff and slow moving. Also, standing still and aiming like that is asking to have a few rounds put into you.
You forget that in YR there's a tag which can make the inf. units move faster if the SHP's sequence is too slow.
I'm pretty sure that WalkRate= does not affect infantry at all. That, and I think it was only used for slowing down, not making things go faster. Someone can correct me if I am wrong though. _________________ QUICK_EDIT
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