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Conflict
Moderators: Generals Moderators, Global Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Mar 15, 2011 12:38 pm    Post subject: conflict Reply with quote  Mark this post and the followings unread

um...not bad

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue Mar 15, 2011 12:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not necessarily, you can also remove frames instead of remaking the animation...

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Fri Mar 25, 2011 3:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've decided to change something and make only two sides for now - US and RU (because it's too much work to do for the rest), and there is gonna be a period of 1990's (1991-1998 for example)

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Fri May 20, 2011 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey people! After some time I'm back and my modelling skills got better, so here is some previews of my new infantry models:

Machinegunner - RPK-74 (5,45 mm)

GL Soldier - AKS-74/GP-25 (5,45/40 mm)

Paratrooper - AKS-74U (5,45 mm)

Sniper - SVD (7,62 mm)

AT Soldier - RPG-7 (40 mm)

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Last edited by andrewmarley on Sat May 21, 2011 6:37 am; edited 1 time in total

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Edge
Grenadier


Joined: 26 Oct 2003

PostPosted: Fri May 20, 2011 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Huge improvement. They look great.

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Fri May 20, 2011 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks. I've got so much ideas to realise)

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sat May 21, 2011 12:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Please ditch Balaclavas? They look like some ski-mask terrorists with that shit.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat May 21, 2011 2:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
Please ditch Balaclavas? They look like some ski-mask terrorists with that shit.


But it makes them look fancy and professional.

Also, good models.

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Sat May 21, 2011 3:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, guys) But balaclavas are one of main attributes of russian snipers (especially of period of chechen wars)

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sat May 21, 2011 8:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Personally, with your 3D modeling capabilities, your better off modding on a different engine for better flexibility like C&C generals, TW, and RA3..
Other than that, nice work on those foot soldiers.

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Sat May 21, 2011 8:57 am    Post subject: Reply with quote  Mark this post and the followings unread

I know, but I can't mod these games. I just don't know how(((

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sat May 21, 2011 9:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

andrewmarley wrote:
I know, but I can't mod these games. I just don't know how(((


It doesn't hurt to spend 10-30 minutes of your time to read some documentation on how to mod those games. Other than that, modding was always trial and error from the beginning. At least to my experience...

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Sun May 22, 2011 5:45 am    Post subject: Reply with quote  Mark this post and the followings unread

I should try

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Sun Jun 19, 2011 6:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

New spetsnaz concept art. Klyaksa and beryozka camo patterns. AS VAL (9 mm.)

BTW help me to choose new game engine: Generals, Tiberium Wars or Red Alert 3?

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jun 19, 2011 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Generals: very similar to TS/RA2 (as in: is also INI coding), but you have the Dozer system instead of MCV system
TW: good choice, but I personally dislike the squad system, and all related stuff. You need to know XML though
RA3: if you can kill the bloom, it may be a good choice. Also XML (as TW), but with single soldiers. Only downside is the resource system (no ore/tiberium fields)

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Jun 19, 2011 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice stuff andrew.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sun Jun 19, 2011 8:35 pm    Post subject: conflict Reply with quote  Mark this post and the followings unread

I scrolled through quickly and didn't see what you made these with.

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Mon Jun 20, 2011 5:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
Generals: very similar to TS/RA2 (as in: is also INI coding), but you have the Dozer system instead of MCV system
TW: good choice, but I personally dislike the squad system, and all related stuff. You need to know XML though
RA3: if you can kill the bloom, it may be a good choice. Also XML (as TW), but with single soldiers. Only downside is the resource system (no ore/tiberium fields)


I played generals a long time ago, so I can't remember, buildings have some kind of creating animations or they're just growing up from ground as they are?

Cranium wrote:
Nice stuff andrew.


Thanks,I think I'll need all your knowlege about making models for generals after my exams Smile

Nikademis Von Hisson wrote:
I scrolled through quickly and didn't see what you made these with.


You mean what stuff do I use to create them? 3ds max 9

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Jun 20, 2011 7:58 am    Post subject: Reply with quote  Mark this post and the followings unread

I would pick TW or RA3 rather than Generals - the infantry models are (in)famously bad in Gens.

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Mon Jun 20, 2011 9:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Yea General's infantry models are shit.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Mon Jun 20, 2011 4:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

No matter the engine, none of them AFAIK can handle that many polys for infantry alone.

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iamn00b
Jumpjet Infantry


Joined: 23 Apr 2010
Location: indonesia, sticking at keyboard

PostPosted: Fri Jun 24, 2011 8:49 am    Post subject: Reply with quote  Mark this post and the followings unread

4StarGeneral wrote:
No matter the engine, none of them AFAIK can handle that many polys for infantry alone.

this. so, go back to RA2YR :p

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Fri Jun 24, 2011 11:33 am    Post subject: Reply with quote  Mark this post and the followings unread

I've decided to mod World in Conflict Very Happy really

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sat Jun 25, 2011 11:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

GAS MASKS! Keep the gas mask dude. Unnecessary gas masks=win!

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Jun 26, 2011 6:20 am    Post subject: Reply with quote  Mark this post and the followings unread

While on the subject of infantry models, I was very pleasantly surprised by Dawn of War.

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Sun Jun 26, 2011 6:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Volgin wrote:
GAS MASKS! Keep the gas mask dude. Unnecessary gas masks=win!


Very Happy Gas masks vs. nuke = win?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Jun 26, 2011 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gas masks vs. GasClouds = win Razz

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Mon Jun 27, 2011 4:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
Gas masks vs. GasClouds = win Razz


And what about gas masks vs. gas masks = ??? Very Happy

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Tue Jun 28, 2011 1:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Gas Masks+ Gas masks = profit

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Tue Jun 28, 2011 6:23 am    Post subject: Reply with quote  Mark this post and the followings unread

World in Conflict? Damnit.

Well, what do you plan on doing with your voxels?

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Tue Jun 28, 2011 9:07 am    Post subject: Reply with quote  Mark this post and the followings unread

World in Conflict or RA3/C&C3 (if I can use my hi-poly infantry there)... And about my voxels - I think I'll post them here for free download

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jun 28, 2011 5:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think RA3 and C&C3 both use the same engine "Sage I belive". and I do believe they have poly limits, but much higher than Generals. You can ask around at the RA3 forums for some poly count limits. Or extract some Infantry from RA3, open them in Max and look at the poly counts that way. I'm not sure which version of Max you use, but keep in mind you'll have to ethier use Max7 or Max9 to mod RA3 and/or C&C3.

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Tue Jun 28, 2011 5:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
I think RA3 and C&C3 both use the same engine "Sage I belive". and I do believe they have poly limits, but much higher than Generals. You can ask around at the RA3 forums for some poly count limits. Or extract some Infantry from RA3, open them in Max and look at the poly counts that way. I'm not sure which version of Max you use, but keep in mind you'll have to ethier use Max7 or Max9 to mod RA3 and/or C&C3.


I use Max 9, so my exams will be over very soon, and I'll have much time for all my deals with modding)

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Mon Jul 11, 2011 9:21 am    Post subject: Reply with quote  Mark this post and the followings unread

So... Conflict is no more - there is Operation Bear Trap now Smile

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iamn00b
Jumpjet Infantry


Joined: 23 Apr 2010
Location: indonesia, sticking at keyboard

PostPosted: Mon Jul 11, 2011 10:30 am    Post subject: Reply with quote  Mark this post and the followings unread

andrewmarley wrote:
World in Conflict or RA3/C&C3 (if I can use my hi-poly infantry there)...

i prefer C&C3 for your mod

andrewmarley wrote:
And about my voxels - I think I'll post them here for free download


yey!

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Mon Jul 11, 2011 11:22 am    Post subject: Reply with quote  Mark this post and the followings unread

iamn00b wrote:
andrewmarley wrote:
World in Conflict or RA3/C&C3 (if I can use my hi-poly infantry there)...

i prefer C&C3 for your mod


Maybe...

iamn00b wrote:
andrewmarley wrote:
And about my voxels - I think I'll post them here for free download


yey!


They are here!

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Mon Jul 11, 2011 11:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Damn, those are some nice models.

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Tue Jul 12, 2011 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Ixonoclast wrote:
Damn, those are some nice models.


Thanks, dude

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Wed Jul 13, 2011 10:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Teaser of my project Operation Bear Trap

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iamn00b
Jumpjet Infantry


Joined: 23 Apr 2010
Location: indonesia, sticking at keyboard

PostPosted: Wed Jul 13, 2011 11:14 am    Post subject: Reply with quote  Mark this post and the followings unread

see it, dunno but i think you must move to company of heroes

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Wed Jul 13, 2011 11:21 am    Post subject: Reply with quote  Mark this post and the followings unread

iamn00b wrote:
see it, dunno but i think you must move to company of heroes

Really think so? I made also some another models, low poly models of infantry, which fits C&C3/RA3 well, but I have a problem with 3ds Max 9 plugin from C&C3 SDK - it's just doesn't wanna work with my 3Ds Max 2009 64-bit Sad And I think my hi-poly models are good for using in animations, movies, etc...

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