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Service Depots (wip)
Moderators: Gangster
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sat Mar 26, 2011 10:54 am    Post subject:  Service Depots (wip) Reply with quote  Mark this post and the followings unread

Just few wips.
Heavily edited Donut's GDI depot and Nod one, i have made for Tiberium Odysee but willing aslo use for RW. Smile



depots.gif
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depots.gif



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Last edited by Gangster on Sun Mar 27, 2011 8:49 am; edited 1 time in total

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sat Mar 26, 2011 12:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking good!

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sat Mar 26, 2011 12:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Uhh Gangster, we use and have a fully functioning version of your repair depot, it was never rejected ?

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat Mar 26, 2011 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ouch... Considering this is an RA2 mod however, it might not be so bad for TO if Gangster kept it though?

And considering the quality of this mod, it might also give TO some good extra publicity.

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Last edited by Bittah Commander on Sat Mar 26, 2011 1:10 pm; edited 1 time in total

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Mar 26, 2011 1:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

The GDI one looks amazing for a service depot.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Mar 26, 2011 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

The repair arm on the Nod one pops out too fast.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sat Mar 26, 2011 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bittah Commander wrote:
Ouch... Considering this is an RA2 mod however, it might not be so bad for TO if Gangster kept it though?

And considering the quality of this mod, it might also give TO some good extra publicity.


I don't care whether Gangster uses it or not, he's the author / creator of it so it's his choice, I just didn't want him to think we weren't using it or "rejected" it. It doesn't see Skirmish build tree for gameplay reasons though, but it's not cut or rejected.


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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sat Mar 26, 2011 11:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Morpher
Uhh... my bad, i dont know why, but i was sure it was. Maybe it was Hayden who said so, cant remember. I do want to use it, if you dont mind of course, i did it for ya anyway. Rolling Eyes

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Mar 27, 2011 1:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks good, although only ingames can fully confirm it.

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Mar 27, 2011 5:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Of course I don't mind if you use it, as I said earlier #Tongue

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Shur
Disk Thrower


Joined: 10 Jun 2006
Location: Cybertron

PostPosted: Sun Mar 27, 2011 9:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very good!!!! Smile

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Mon Mar 28, 2011 12:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

They both are excellent work, however the Nod one could get some extra detailing IMO.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Fri Sep 20, 2013 9:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

whats with the jittery crane anim on them both

seems to only use about 2 frames?

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Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Fri Sep 20, 2013 10:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

insane's ! Very Happy

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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Sat Sep 21, 2013 2:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

SMIFFGIG wrote:
whats with the jittery crane anim on them both

seems to only use about 2 frames?


I am sure I have already fixed an animation but I dont have an updated preview.

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DarkVen9109
Pyro Sniper


Joined: 02 Nov 2012
Location: Philippines

PostPosted: Tue Sep 24, 2013 1:49 am    Post subject: Reply with quote  Mark this post and the followings unread

The Nod one looks cool XD

@Crimosonum: Doesn't look like the Nod one's faster. They're just both equal in speed.

Suggestion for the Nod Repair Depot, make the repair arm look a bit big

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