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Sub Zero (2-6) Preview
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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Tue Jun 07, 2011 3:30 pm    Post subject:  Sub Zero (2-6) Preview Reply with quote  Mark this post and the followings unread

A remake of the Sub-Zero map from RA3 Wanted to see what people think, its almost finished and I will release it Smile



Last edited by Hogo on Thu Jun 09, 2011 10:54 pm; edited 2 times in total

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Jun 07, 2011 3:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

The scale just looks massive.

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Tue Jun 07, 2011 3:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make airports accessible through slope+beach combo.

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Tue Jun 07, 2011 4:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Speeder wrote:
Make airports accessible through slope+beach combo.

I was considering this so as you also said this I will do that Smile and Yeah Omega, I Just played it and the SCALE IS MASSIVE.
Thanks for the feedback.

Looks fantastic and plays well so far, Few tile errors I shall fix now and some few troubles, Will also place some bunkers and such around.

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Tue Jun 07, 2011 4:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

New Update, Check first post.
I feel like the Centre of the map is a little empty in between the Cliffs, Any ideas?
Thanks
Rob/Hogo

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Tue Jun 07, 2011 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Some slopes (can't really see if those are already there)? Anyways, I like what I'm seeing here.

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Thu Jun 09, 2011 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Update Very Happy Soon will be release after the next wave of feedback Smile

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Shadow Hunter
Cyborg Commando


Joined: 30 Aug 2008
Location: Brazil.

PostPosted: Fri Jun 10, 2011 12:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, well, the map is great, the lightning is good, places,etc...

The only thing i didn't liked much was that with the grass and the pavement, you make an "path" of only one terrain type, IMO that looks kinda...strange, other than that the map is okay. Smile Good job Hogo.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Jun 10, 2011 12:58 am    Post subject: Reply with quote  Mark this post and the followings unread

I think that sticking some dirt roads would break up the terrain nicely.

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Fri Jun 10, 2011 10:39 am    Post subject: Reply with quote  Mark this post and the followings unread

I will give the dirt roads a go

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hotrods20
Commander


Joined: 27 Jul 2009

PostPosted: Fri Jun 10, 2011 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

I want.

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Fri Jun 10, 2011 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

hotrods20 wrote:
I want.

Then I will be happy to put it up for download in a few days when I have fixed a few things Very Happy

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Jun 14, 2011 8:47 am    Post subject: map Reply with quote  Mark this post and the followings unread

Has anyone DL this and played it? After about 5 min the game freezes up.....played 2 separate time.....anyone else?


From what I was able to see before freeze, its not bad, I hate small maps and maps that are basically, but this one didn't seem too bad. I looked at it in FA2...its ok. I do like the fact you gave bases enough room to build

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Tue Jun 14, 2011 9:04 am    Post subject: Re: map Reply with quote  Mark this post and the followings unread

Nikademis Von Hisson wrote:
Has anyone DL this and played it? After about 5 min the game freezes up.....played 2 separate time.....anyone else?


Do you play it with a mod that has tampered with sound(md).ini? If yes, you should check that the sound triggers in the map actually work with that mod. 'Play sound effect' map action referring to non-existing sound entry/none at all freezes the game on instant it's supposed to play.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Jun 14, 2011 9:10 am    Post subject: sub Reply with quote  Mark this post and the followings unread

well, in my mod there are no sounds for some of the vehicles that I put in. I don't believe I ever touched the sound.ini I do hear the waves in the map. the bottom of the map is kinda out of bounds i did move it up by 2, that let me play 5 min longer. I did notice in FA2 that there is a weather storm. thinking that could be an issue since I took out the weather control device from my mod. I'll have to compare it to un modified ini file.

Edit: I just took out the storm and still get a freeze.

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Tue Jun 14, 2011 11:40 am    Post subject: Re: sub Reply with quote  Mark this post and the followings unread

Nikademis Von Hisson wrote:
well, in my mod there are no sounds for some of the vehicles that I put in. I don't believe I ever touched the sound.ini I do hear the waves in the map. the bottom of the map is kinda out of bounds i did move it up by 2, that let me play 5 min longer. I did notice in FA2 that there is a weather storm. thinking that could be an issue since I took out the weather control device from my mod. I'll have to compare it to un modified ini file.

Edit: I just took out the storm and still get a freeze.

I was going to suggest the Weather storm trigger but I guess that's out the window, Clear your directory and play it on Vanilla YR see if it still freezes.
Lucky I reuploaded this map before any one noticed it, the weather storm was going off every 30 seconds xD

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Jun 14, 2011 1:03 pm    Post subject: sub zero Reply with quote  Mark this post and the followings unread

I'm gonna put it on my other computer and try it there. after the 2nd crash I went back to FA2 and saw the storms, but you say 30 seconds, i can play for maybe 5 min. ill try it on the other computer and go from there.


Edit: Ok Vanilla Yuri the map works fine. Wow, I felt like such a noob playing Vanilla, got so used to my stuff it was crazy.

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Tue Jun 14, 2011 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I changed the weatherstorm to like 1500 Frames but I will be removing it completly

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Tue Jun 14, 2011 2:02 pm    Post subject: sub zero Reply with quote  Mark this post and the followings unread

has anyone else had an issue with this? maybe the storms aren't work fine.....though i did remove the trigger on this map. I just copied the map to a flashdrive and put on another computer.

_________________
I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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zlixine
Vehicle Drone


Joined: 01 Sep 2013
Location: EGYPT

PostPosted: Mon Sep 09, 2013 12:58 am    Post subject: Reply with quote  Mark this post and the followings unread

so big but wonderful

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Mon Sep 09, 2013 7:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Right.

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Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Sep 09, 2013 7:09 am    Post subject: Reply with quote  Mark this post and the followings unread

so big bump and redundant (2 years Mad )

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