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NEW PATRIOT MISSILE DEFENSE TURRET!!!!
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Joe
Shrapnel Sniper


Joined: 08 Mar 2003
Location: California

PostPosted: Sat Oct 18, 2003 5:40 am    Post subject:  NEW PATRIOT MISSILE DEFENSE TURRET!!!! Reply with quote  Mark this post and the followings unread

here what i worked from



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Joe
Shrapnel Sniper


Joined: 08 Mar 2003
Location: California

PostPosted: Sat Oct 18, 2003 5:40 am    Post subject: Reply with quote  Mark this post and the followings unread

heres a 8 faced animated of the turret



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Joe
Shrapnel Sniper


Joined: 08 Mar 2003
Location: California

PostPosted: Sat Oct 18, 2003 5:41 am    Post subject: Reply with quote  Mark this post and the followings unread

heres an upclose image



patriot.gif
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patriot.gif



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Joe
Shrapnel Sniper


Joined: 08 Mar 2003
Location: California

PostPosted: Sat Oct 18, 2003 5:42 am    Post subject: Reply with quote  Mark this post and the followings unread

anyways... any comments please?

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Sat Oct 18, 2003 5:57 am    Post subject: Reply with quote  Mark this post and the followings unread

woah cool... but i think it's missing something.. maybe it needs a bit more detail or textures.....

anyway, when youre done with it, tell me where i can download it Smile

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Oct 18, 2003 6:09 am    Post subject: Reply with quote  Mark this post and the followings unread

literally ownz!!!!! that's excelent Very Happy.

Anyway, as soon as you finish it, you can post here in the SHP forum, unless you gonna use that in Red Generals Wink.

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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Sat Oct 18, 2003 6:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice, would look better with more angles on the turret though (like more than 8 frames)

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Joe
Shrapnel Sniper


Joined: 08 Mar 2003
Location: California

PostPosted: Sat Oct 18, 2003 7:10 am    Post subject: Reply with quote  Mark this post and the followings unread

i put 8 cuz i got too lazy to make 32 faces

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Sat Oct 18, 2003 11:13 am    Post subject: Reply with quote  Mark this post and the followings unread

It's good but lets see it when it's converted to the game coloures

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Weeble
Vehicle Driver


Joined: 13 Oct 2003

PostPosted: Sat Oct 18, 2003 1:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

deja vu!!
u posted that on sleipnirs forum #Tongue

hehe, and yeah, its really good

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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Sat Oct 18, 2003 2:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks sweet!

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Joe
Shrapnel Sniper


Joined: 08 Mar 2003
Location: California

PostPosted: Sat Oct 18, 2003 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

some people suggested a better base... welll i added some stuff... do u like the pipe or do u think i should delete it?



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Sk8erkid
INSANE


Joined: 16 Aug 2002

PostPosted: Sat Oct 18, 2003 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

try and make it alot more like the concept art base where it kinda comes up into the base at a curve kinda..
--|__|
_/___\_

Bla, thats a horrible drawing but i think you get what i mean?

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Sat Oct 18, 2003 5:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Smile

Last edited by TerroR on Sun Oct 19, 2003 8:25 am; edited 2 times in total

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Joe
Shrapnel Sniper


Joined: 08 Mar 2003
Location: California

PostPosted: Sat Oct 18, 2003 6:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

well i tried doing that but the base was too large... well it took too much area so the launcher would look so damn tiny



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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Oct 18, 2003 7:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

remember... you can resize it Wink. And it's very easy to resize stuff on max...

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Joe
Shrapnel Sniper


Joined: 08 Mar 2003
Location: California

PostPosted: Sat Oct 18, 2003 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

u cant resize much in RA2 i mean... its either 1x1 or 2x2... 1x1 is too small 2x2 is too big

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Sat Oct 18, 2003 9:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

2x2 is fine, Nod Obelisk is 2x2

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Sat Oct 18, 2003 11:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

that looks sweet Wink though maybe you should have the tips of the missiles sticking out of the launcher and have two poles holding it up instead of one. also, most of the defense buildings use voxels for the turret, so yuoll need to make a voxel if you want it to aim properly (i think so, anyway)

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Joe
Shrapnel Sniper


Joined: 08 Mar 2003
Location: California

PostPosted: Sun Oct 19, 2003 1:50 am    Post subject: Reply with quote  Mark this post and the followings unread

screw voxel... heres another version of it... i think this looks the best



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awrethien
Cyborg Firebomber


Joined: 01 Jan 2003
Location: You dont want to know.... Trust me.

PostPosted: Sun Oct 19, 2003 2:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Sweeettttt!!!!!! Surprised I want one! I wonder if my local army surpluss store would have one? Laughing Any way I think there is nothing wrond with it having to take up a two by two ares. Just make it as powerfull as it looks. Twisted Evil

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Joe
Shrapnel Sniper


Joined: 08 Mar 2003
Location: California

PostPosted: Sun Oct 19, 2003 2:41 am    Post subject: Reply with quote  Mark this post and the followings unread

well my store sells them for about a million bucks... state of the art aiming system and tatical nuclear warheads... half a million for each missile a piece. get them while they last!

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Oct 19, 2003 3:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh... My... GOD!!!!!!! IT TOTALLY OWNZ!!!!!!!!!!!!

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Joe
Shrapnel Sniper


Joined: 08 Mar 2003
Location: California

PostPosted: Sun Oct 19, 2003 3:16 am    Post subject: Reply with quote  Mark this post and the followings unread

i think it looks better than the one in generals and the concept one

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Sun Oct 19, 2003 8:06 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah.. would u be so nice to tell us where we could download it??

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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Sun Oct 19, 2003 8:18 am    Post subject: Reply with quote  Mark this post and the followings unread

just save picture and open it in jask but that would be stealing without asking. Joe where did you get the textures from?

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Joe
Shrapnel Sniper


Joined: 08 Mar 2003
Location: California

PostPosted: Mon Oct 20, 2003 6:09 am    Post subject: Reply with quote  Mark this post and the followings unread

i got the textures from generals... edited them a bit... (EA does a sloppy job on the skins... ) and yea... should i release it as a w3d file or a shp file or both? also i need to see if its going to be used in red generals or not.. if it is used in red generals... you can expect to see it there and not floating around the internet

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Last edited by Joe on Mon Oct 20, 2003 6:20 am; edited 1 time in total

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Joe
Shrapnel Sniper


Joined: 08 Mar 2003
Location: California

PostPosted: Mon Oct 20, 2003 6:10 am    Post subject: Reply with quote  Mark this post and the followings unread

ooopps forgot to post in the post before. heres nice render of the patriot missile shooting... it took like 3 hours too render... i think i use too many particles



patriotmissiledefense2.jpg
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TerroR
General


Joined: 25 Aug 2002
Location: UK

PostPosted: Mon Oct 20, 2003 8:53 am    Post subject: Reply with quote  Mark this post and the followings unread

OMFG. Your a pro Joe, nice work here Smile

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Mon Oct 20, 2003 10:40 am    Post subject: Reply with quote  Mark this post and the followings unread

release as both, Joe... you are really a pro imo Smile.

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Dragon Stein Cole
Grenadier


Joined: 25 Nov 2002
Location: Sutton, England

PostPosted: Mon Oct 20, 2003 11:04 am    Post subject: Reply with quote  Mark this post and the followings unread

holy sh!t...

that is frickin' awesome!!

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Joe
Shrapnel Sniper


Joined: 08 Mar 2003
Location: California

PostPosted: Mon Oct 20, 2003 10:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks.. ahhh im blinded by my own home made optical mouse

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Tue Oct 21, 2003 12:11 am    Post subject: Reply with quote  Mark this post and the followings unread

that ownz! all it really needz is the missile tips sticking out of the launch tubes a little. i will definately use that in my mod if you let me! maybe a firing anim where the doors open when it shoots, but thats just opinion.

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Tue Oct 21, 2003 12:22 am    Post subject: Reply with quote  Mark this post and the followings unread

I'll say this if you can resize to fit TS then u must release it.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Oct 21, 2003 12:56 am    Post subject: Reply with quote  Mark this post and the followings unread

I think this would make a perfect addition to Red Generals, unless America already have there own unique looking AA defence (im not familiar with generals)

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Tue Oct 21, 2003 1:07 am    Post subject: Reply with quote  Mark this post and the followings unread

We have a patriot missle already yes, aalthough nowhere near as nice looking I think it would just out do the rest of our shp's. I think this may be fine for general release.

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Joe
Shrapnel Sniper


Joined: 08 Mar 2003
Location: California

PostPosted: Tue Oct 21, 2003 3:55 am    Post subject: Reply with quote  Mark this post and the followings unread

on the suggestion of many people on various forums, i have been told to make missiles stick out of the patriot... how does this look?



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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Tue Oct 21, 2003 9:15 am    Post subject: Reply with quote  Mark this post and the followings unread

AWESOME

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FireStorm
Stealth Laser Trooper


Joined: 30 Dec 2002

PostPosted: Tue Oct 21, 2003 3:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeap... please convert to shp and let us use it Smile

oops.. sounding demanding... oh i mean would you be so nice and release the SHP version?? (suck up)...

Smile

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Joe
Shrapnel Sniper


Joined: 08 Mar 2003
Location: California

PostPosted: Tue Oct 21, 2003 10:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

bleh... turning to shp is soo much trouble.... i could make bmp files of it but som1 has to turn to shp

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Wed Oct 22, 2003 12:10 am    Post subject: Reply with quote  Mark this post and the followings unread

you could just make it into a series of .pcx files labled 'patriot 000(1-*[frames]) oh, and BTW, PERFECT! could i please use it in my mod?

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bullethead
Vehicle Drone


Joined: 04 Jun 2003
Location: USA

PostPosted: Thu Oct 23, 2003 2:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Joe wrote:
bleh... turning to shp is soo much trouble.... i could make bmp files of it but som1 has to turn to shp
I could make it shp for ya if its a 3ds max file

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hellfire
Commander


Joined: 09 Jan 2003
Location: Canada

PostPosted: Thu Oct 23, 2003 10:46 am    Post subject: Reply with quote  Mark this post and the followings unread

he usually exports to many bmp's it seems.

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iceman559
Stealth Laser Trooper


Joined: 26 Jul 2003
Location: AZ, US

PostPosted: Thu Oct 23, 2003 4:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

it looks awesome, i know its a ton of work (which is prob. y u didnt do it) but itd look cooler if the front doors shut when its not moving, and opened right before it fired.

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devin11590
Cyborg Artillery


Joined: 23 Mar 2003
Location: USA

PostPosted: Fri Oct 24, 2003 12:20 am    Post subject: Reply with quote  Mark this post and the followings unread

well then it might miss its chance to hit the bomber coming in to kill it. anyways, please use the pcx method, its easy, smaller than bmp, and i can do it for ya (if XCC isnt still screwed up)

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Joe
Shrapnel Sniper


Joined: 08 Mar 2003
Location: California

PostPosted: Fri Oct 24, 2003 1:31 am    Post subject: Reply with quote  Mark this post and the followings unread

i found a use for the building and i might not release it... but who knows?

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the_kid
Cyborg Informer


Joined: 14 Sep 2002
Location: Las Vegas, Nevada, United States of America

PostPosted: Fri Oct 24, 2003 7:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

it looks total pimp....

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Joe
Shrapnel Sniper


Joined: 08 Mar 2003
Location: California

PostPosted: Mon Oct 27, 2003 6:15 am    Post subject: Reply with quote  Mark this post and the followings unread

since im a nice guy i decided to let you guys use the patriot. Smile (actually i found out i only need the tiberium sun version, so ill only be releasing it in USA generals colors, and allies colors



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Joe
Shrapnel Sniper


Joined: 08 Mar 2003
Location: California

PostPosted: Mon Oct 27, 2003 6:15 am    Post subject: Reply with quote  Mark this post and the followings unread

dfgxjuofsdhgsdgsdgsd



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Joe
Shrapnel Sniper


Joined: 08 Mar 2003
Location: California

PostPosted: Mon Oct 27, 2003 6:16 am    Post subject: Reply with quote  Mark this post and the followings unread

ill make damage, snow, snow damage asap

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