Posted: Fri Aug 26, 2011 5:36 pm Post subject:
[YR] Down Under (2)
This is my first public map please comment and if someone can tell me how to make the radar image look better.
EDIT: hows this lighting and i replased the Nuke with a Tech Secret Lab
Yet Another Edit: Deleted trees on the pavement
2 years later edit: As i plan to use this map i made 2 years ago in my mod, I have made some small tweaks, and better positioned the ore around the edges of the map, so that you can collect it all. I have also uploaded a better preview image. I may continue editing this map, so any suggestions to improve the map further would be appreciated
You should probably change the lighting a bit. Even a slight alteration can give your map a much nicer feel and atmosphere, also, some bits look a bit flat, so I would make a bit bumpy, but not too much.
Other than that, looks pretty good. QUICK_EDIT
Lighting needs a serious tone down because snow is always WAY TOO DAMN BRIGHT. Could also use a better structure in the center like an airport rather than nuke silo. A silo isn't really worth quite as much honestly. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
trees on pavement could be where a tree grew through to surface _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
The name doesn't need to be related everytime, at least most RA2 maps aren't.
Well, IMO the way the buildings are looks too ugly, try to place them differently, soo they have like cool layout. (yeah i can't explain how to do that); same with bunkers next to the silo, do an special touch, like it's being supposed to be an secret or really defended, like cliffs and all...
Please, remove that tree from the pavement.
IDK, but, the ores in the corners aren't too much strange?
And well, nice first map, it's looking really good, good job. QUICK_EDIT
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