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 Forum index » Other Projects » Released » Reign of Steel
Reign of Steel Beta3 build.250312
Moderators: Holy_Master
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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Sun Mar 25, 2012 12:24 pm    Post subject: Reply with quote

Nice Smile ,Damn I wish for a consortuim mele unit like SC2 Zealot.. that uses quantem cannon Vs tank and mele Attack Vs infantry
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Call me "Victor" if you find it anoying to type my account name #Tongue.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Mar 25, 2012 12:46 pm    Post subject: Reply with quote

well in this version. they have Megalodon to do like what you just said already to bad attack move in ra2yr didn't work well as starcraft.
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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sun Mar 25, 2012 3:34 pm    Post subject: Reply with quote

This is just like the latest staff build right?
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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Mar 25, 2012 5:41 pm    Post subject: Reply with quote

for feature it same as stuff build but it have ton of change about balance,bug fix and improve some map detail. for stuff it seem like minor update but when compare with previous public version i release it's huge one.

i take time to play it with apollo omegabolt starku for while to get infomation before update.
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LordCesare
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Italy,Sicily,Bagheria

PostPosted: Mon Mar 26, 2012 6:44 pm    Post subject: Reply with quote

i wish that Final YR work on this mod Sad
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Team : TO Project | Mapper for Tiberian Odyssey

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Wed Mar 28, 2012 4:11 pm    Post subject: Reply with quote

Why wouldn't it work? If I'm not mistaken, you just have to put desertmd.ini in the folder, let it read the new palette properly and voila, you're good to go. But I'm not certain though. I haven't moded the maps for quite some time. If HM makes you as a staff, then I'll send you my version of Final RA2YR. Call it Final ROS. Like what TI did. Very Happy
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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Wed Mar 28, 2012 5:40 pm    Post subject: Reply with quote

well i think i add LordCesare to become staff long time ago. :\

well i still wonder why FA2 didn't work for LordCesare, i even send him my ra2md.mix . now i have no idea how to do since i'm not expert mapper i dunno maybe will zip wholm of my ra2 folder and send him to make sure it'll work. :p
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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Thu Mar 29, 2012 8:08 am    Post subject: Reply with quote

@HM: You did? Well, my bad then. Sorry. ><
@Cesare: Check your inbox. I think I could help you with this.
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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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Vladimir
Grenadier


Joined: 19 Dec 2004
Location: England

PostPosted: Thu Mar 29, 2012 7:52 pm    Post subject: Reply with quote

Are the models original or ported from something??
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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Mar 29, 2012 8:06 pm    Post subject: Reply with quote

These are modelled and textured by Holy Master.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Mar 30, 2012 6:47 am    Post subject: Reply with quote

I make them by self. Smile except infantay that mostlt i just retexture from cc3 model.
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Vladimir
Grenadier


Joined: 19 Dec 2004
Location: England

PostPosted: Fri Mar 30, 2012 11:16 pm    Post subject: Reply with quote

Holy_Master wrote:
I make them by self. Smile except infantay that mostlt i just retexture from cc3 model.


Take it as a compliment that I asked because they look professionally done man! Smile

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luxycomplex
Cyborg Soldier


Joined: 03 Nov 2012

PostPosted: Wed Nov 21, 2012 9:13 pm    Post subject: FINAL ROS Reply with quote

Any one has this FINAL ROS....? please upload into this site.. Embarassed

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Wed Nov 21, 2012 9:33 pm    Post subject: Reply with quote

The download links are in the first post -_-'
Holy_Master wrote:
ROS Public Beta 3 build 250312 [include NPEX]
GET ROS Here!!!
http://www.mediafire.com/?xlldoqljz7xqq7d
d/l link also on ModDB
http://www.moddb.com/mods/ros

The file that need to play ROS
- NP_AE_0011
http://vk.cncguild.net/NPATCH/DATA/NP_AE_0011.exe

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Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Thu Jan 10, 2013 5:36 am    Post subject: Reply with quote

allow me to be stupid
but where are rules and art ini's here ? #Tongue
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Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Thu Jan 10, 2013 6:38 am    Post subject: Reply with quote

Ever heard of mix files? Try checking in those. Rolling Eyes
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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Thu Jan 10, 2013 2:49 pm    Post subject: Reply with quote

key.ini is only INI present in 2 (or 3 mix'es)
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Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Jan 10, 2013 5:02 pm    Post subject: Reply with quote

Well that's funny, cos I count 4 mixes. Must be in that one. #Tongue
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Screw AttachEffect. Can't think of any use for it.

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Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Thu Jan 10, 2013 9:19 pm    Post subject: Reply with quote

I didn't say there are no more than 2-3 mixes
I said I only found INI file (key) in those that had ini file
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Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Jan 10, 2013 9:32 pm    Post subject: Reply with quote

Well then let me make it very easy for you: they're in expandmd99. Easy to find, just gotta look.
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TAK02 wrote:
Screw AttachEffect. Can't think of any use for it.

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Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Thu Jan 10, 2013 10:30 pm    Post subject: Reply with quote

shitze
havent spoted them there :/

thanks there
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Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Jan 11, 2013 7:57 am    Post subject: Reply with quote

yeah it's inside expandmd99.mix it's contain vxl and all mix file there.
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