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Sacred Outcast
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My Big Boss
Medic


Joined: 18 Feb 2011

PostPosted: Tue Dec 13, 2011 9:30 pm    Post subject:  Sacred Outcast
Subject description: Mutant mod...
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A mod with a 3th side and that side is mutants or as i have named them the Outcast..

The Outcast will at first have vehicles, altho as i work on it and as i learn more of modding TS i will make all their vehicles so to speak organic..
I already edited the tiberium floater, now i just need to figure out how to but a guy on top of it, so he is the rider and he will have a gun able to shot down on enemies.

Have alot of ideas right now, here are some:

Outcast:
-their buildings should be organic and so their vehicles and i want to make them selfheal.
-have a tiberium tree'like building that grows their own supply of tiberium..
-baby diggers; little bug'like creatures that can dig and when they die, they explode into tib-gas.
-Somekind of giant floater that can deploy into a nest and there by be used to make infantry.
-They will have a very simple techtree, the hive is the only prerequirement for building their vehicles and stronger infantry..
it will be very expensive and very hard to destroy.
and their will maybe only have about 5 buildings in total, meaning that i already decided that they will have no base defenses, except a samsite..

GDI:
Not sure of what i've already made of changes.
i have been doing some basic editing in along while, but i can't remember of what..
of well..
i will try to reduce the buildings in the GDI and NOD sides, Example: i'm thinking of somehow removing the GDI component tower and making the upgrades come with a tower, there by removing one unnecessary slot..
same can be said of the turbine upgrade.

NOD:
On the Nod side i will try to reduce the number of NOD vehicles, if it goes so far..
other then that not much is coming to the brotherhood...
oh now that i remember..
-I've removed the hunterseeker from the game, meaning you can't buy or use it..
-I've removed pavement, because of the slot thing.

In General..
-Don't know if this is a standard thing now, but i've made it so the ground doesn't get destroyed after a large explosion or missile attack.
-I've made it so must jet all buildings give radar, so the radar is just for techtree purposes.
-vainhole monster is stronger now..
-Lot more smaller changes, which i can't remember, because i've made these a long time ago, to improve my game experience..
-oh and i made a title picture, not the best, but my crappy pc went down several times so i did as much as i could..

Hmm. i think that was it from the modding side..

Well a story is needed, wouldn't be personal without a little story..
Chapter 1
The Outcast is a religious mutant movement.
These Outcasts have been declared a threat by the GDI , thereby making them a target for GDI bombing runs and ground forces. So for their own sake most of them went underground in subterranean shelters where most now live in peace and separated from the dangers above.
The rest of this mutant movement have tried to reason with GDI, but due to the rogue mutants that fill most of the worlds mutant population, they have had trouble communicating with GDI when they obviously had no control over the remaining mutants.
So for all their looses and no peace insight, the remaining ground-walkers went home.

Chapter 2
When they came home they discovered their religious leaders building temples of pure tiberium and indoctrinating the population.
So the ground-walkers lead by Tartarus Messor, were forced to join the new beliefs, if they refused their leaders would close of the cap to the outside world making them airless and dead before they could get out.
So for Tartarus to show his loyalty to the new religious course, he had to enter the newly constructed tiberium temple and the very center of this temple there was a pit of liquid Tiberium Riparius. The liquid moved like it was a black hole, Tartarus feared of what would become of him if he made the jump, he looked behind and there was everyone, not a single person was missing afterwards he looks at the religious leader damning him to hell, “Triton you’re no greater man of dying this” he shouts in anger and pride. “I know” followed by a smug laughter, “I’m no man my child” Triton then says and points at the guards, before they even could move, Tartarus jumped in.

hmmm. i have written 3 pages now... must have misunderstood what i ment with little...
oh well now the balls is rolling, no need to stop it then...

Will put more details on the mod up as it progresses.



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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Tue Dec 13, 2011 11:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yawn.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Wed Dec 14, 2011 6:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Nobody cares of wall of text of just "ideas", might be something to be interested in if you had something done to show off along descriptions and no, mod logo is not it alone.

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My Big Boss
Medic


Joined: 18 Feb 2011

PostPosted: Mon Dec 19, 2011 10:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Right now, i'm trying to figure out how to use the SHP builder..
i chose the tib fiend as a starting point.
i'll have to find a easier way then this...

i know people want to see results right away, but i have to learn first and i'll make while i learn...



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My Big Boss
Medic


Joined: 18 Feb 2011

PostPosted: Wed Dec 21, 2011 3:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Learned how to make buildings and buildup animations for them..
also made a tibtree that can be bought, altho the tib dosen't grow or spread beyond the tree =/..
oh, well, my first building and i like it..



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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Wed Dec 21, 2011 10:40 am    Post subject: Reply with quote  Mark this post and the followings unread

you should learn 3d modelling
there are lots of programs out there and some are also free, you should try those

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My Big Boss
Medic


Joined: 18 Feb 2011

PostPosted: Wed Dec 21, 2011 1:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

ImP_RuLz wrote:
you should learn 3d modelling
there are lots of programs out there and some are also free, you should try those

Have a 3D program, but won't it be a bitch when i have to make buildup animations?

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Wed Dec 21, 2011 1:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

no it wont be a bitch #Tongue

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Wed Dec 21, 2011 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Haha, that tib tree sure looks groovy!

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My Big Boss
Medic


Joined: 18 Feb 2011

PostPosted: Wed Dec 21, 2011 7:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

ImP_RuLz wrote:
no it wont be a bitch #Tongue


okay, am currently making a new power plant for nod in 3D..
took me a half hour to learn the most basic things.. cuz i watched a video. >_>

anyway...
if anyone is interested i made a passive animation for the outcast's energy plant..(the red one..)



Making stuff #003.png
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