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Get your text adventure on
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Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Thu Feb 23, 2012 12:37 pm    Post subject:  Get your text adventure on
Subject description: A dynamic text adventure game
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I recently got in the mood to play some text adventures, though I decided that making them was just as fun (if not more so) than playing them.

Therefore I propose a text adventure with myself as the DM.

Feel free to post questions regarding the scenario or functions. I will use the first response to each "What now?" That has correct(ish) syntax. It's important that when inputting a command you begin it with ">" or something like that, so I can be sure you're not asking a question or commenting.

Verbs:
TAKE...
USE... ON...
MAKE...
LOOK AT...
DROP...
GO.../GO TO...
TALK TO...
TURN ON...
RAISE...
LOWER...

You are Horacio Ignatius, master architect and avid golfer. You recently beat Ernie Els' course record using only a T-square, and returned to your hotel room last night. You now awake in a basement. There is a FIRE burning on the left side of the room, and several SAFES are positioned about.

Your inventory contains:
Your T-SQUARE
Your WATCH
Your GOLF TROPHY
Your CLOTHES

There is a ladder in the corner of the room. You can go UP.

What now?

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Feb 25, 2012 12:13 am    Post subject: Reply with quote  Mark this post and the followings unread

>LOOK AT Forum Index.
>GO TO Another Thread.

While in context, it's a good idea, you're in a forum of action gamers. Text based games probably won't get very far here, as most of us don't have much patience..

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Sat Feb 25, 2012 7:27 am    Post subject: Reply with quote  Mark this post and the followings unread

If he feels so inclined to make another "Choose Your Own Adventure" thread, he might as well try to make some visual aid of sorts.

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