I'm still always available if you need a Beta Tester, I had asked also before prior... and the offer still stands. _________________ ~ Excelsior ~ QUICK_EDIT
I'd love to help map for you guys, but I'm really busy in University and usually what remains of my free time goes to mapping for TI. If you are in bad need of mappers, however, maybe I could be of irregular assistance (meaning don't expect anything from me by date X). _________________
We've had words of the reconstruction of the stock buildings, but as I have no creative part of my brain left its not something I can do.
~Now if someone could help create a new style to the buildings (drawings, whatever), then I'd be all for creating a whole side's worth. I may not be dependable, as we all know, but I can pop out a structure or five before I sink back into depression .
(I'm never doing a real-life structure again, as I need to take pictures of them myself ) _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
We've had words of the reconstruction of the stock buildings, but as I have no creative part of my brain left its not something I can do.
~Now if someone could help create a new style to the buildings (drawings, whatever), then I'd be all for creating a whole side's worth. I may not be dependable, as we all know, but I can pop out a structure or five before I sink back into depression .
(I'm never doing a real-life structure again, as I need to take pictures of them myself )
The European Alliance & the Russians could use an updated version of the Tech Center's from RA1. Aside from that, guess you could borrow some elements of design from Tiberian Dawn,Sun,etc on some other buildings.
I could also help with making concept sketches (Mind you i think they're a bit messy... I think) _________________ ~ Excelsior ~ QUICK_EDIT
I always wanted to be in your team but I am already engaged in other project,anyways I can offer you this model I am confident that Imp_Rulz has the right skilles to countinuou it if you wish to adopet it (also thanks to starkku for fixing the flaws of the model).This could be used as a Psi crops Vortex tower (mini super weapon that uses the same weapon as libra) or just a huge Plasma/Railgun tower 2x2 heavy defence simllaer to the GrandCannon.
I'd offer miscellaneous help, but I'm sure your team hates me anyways.
Why so negative?
He commented about Azri's Voxels. Got Flamed by some people. _________________ ~ Excelsior ~ Last edited by Atomic_Noodles on Sun Apr 22, 2012 11:22 am; edited 1 time in total QUICK_EDIT
I know Speeder would appreciate any help, but time constraints as well as having all the fields I excel at covered are why I can't really offer help. I've tried mapping for Speeder, and I just can't sit down and crank them out like I would need to. I also am a terrible beta tester (again, time constraints and failures in the past) so I'm just wishing the team the best. QUICK_EDIT
Do you recall the conversation we had regarding maps a few months ago? I'd still be up for that now that I finally have my RA2 and YR working again. QUICK_EDIT
Can't some sort of batching-program made that task simple? _________________ "I'll be staying strapped cuse my mac-eleven make my nuts bigger" QUICK_EDIT
BulkFileRenamer by Bexonsoft is a free ware you could use. Small and simple utility.
For example, if you have:
frame001.png
frame002.png and so on, SHP Builder wont be able to export those into a shp. But you could use the tool I mentioned earlier, you could rename them to
frame 0001.png
frame 0002.png, so shp builder and xcc can recognize and convert them to a shp in one click. _________________ "I'll be staying strapped cuse my mac-eleven make my nuts bigger" QUICK_EDIT
Posted: Tue Apr 24, 2012 6:48 am Post subject:
Re: Mental Omega 3.0 - Recruitment Thread
Speeder wrote:
Beta Testers
After godonlyknowshowmany staff-only betas, I thought that we could use more testers. While I've considered a public beta release, at this point the mod is still not as complete as I'd want a first public release to be. Ares 0.2 isn't even out and without save/load function, most people probably wouldn't even complete missions which is what we need done in a beta test too.
So, if you think you can help with finding bugs and balance issues in the current 3.0 beta, play multiplayer matches with others, go and register on the Revora forums and PM me.
You will need a Revora account for beta.
Because of some issues we had during the 2.5 tests, newcomers i.e. unknown people will not be able to participate at this point. I'd like to hear from people that we know and can trust first.
I encourage testers to visit our IRC channel: #menthosogma @ Rizon, to get in touch with staff and testers and arrange online tests. If you're interested in the beta, please visit too.
Mappers
While we have plenty of skirmish maps already, in the nearest future we'll most likely have to heavily improve them. At the moment there are two people working busy with missions, so assistance from good mappers from PPM would be appreciated.
Building artists
We don't have any plans as ambitious as replacing stock RA2 structure for the Allies, Soviets and Epsilon, however we could use several new buildings for those sides, esp. defense structures, and some new neutral/civilian buildings.
Other
If you want to help us in any other way, please message me.
love mental omega since the early betas, the best and most complete RA2YR mod out there, i can't really help since i never modded RA2YR but i cheer for you ! speeder speeder! yay! _________________ Hydraw Art on Facebook QUICK_EDIT
Posted: Tue Apr 24, 2012 11:10 am Post subject:
Re: Mental Omega 3.0 - Recruitment Thread
Vladimir wrote:
Hey, what do you guys need in terms of audio and sound?
Well, we'd like to at least partially replace voices we use from other C&C games and perhaps add some voices to the missions, to reduce the amount of information we have to give to the player via text messages. _________________ mentalomega.com QUICK_EDIT
I could donate my voice, I recently got a really good gaming headset by Razer. I have been wanting to do some voiceovers to be featured in mods, so maybe I can help out there. QUICK_EDIT
Try to record something then. You know, some random RA2 unit lines for a test. The biggest issue is always making new voices with the rest though. _________________ mentalomega.com QUICK_EDIT
Well, I would like to get a job of building artist. I never made a building of RA2 style yet (I mainly concentrate on Tiberian style before) but I can have a try. QUICK_EDIT
Shameless bump. We need voice actors too, but I presume it's not something we should be looking for on PPM. I've made a recruitment page on our website.
Assistance in other fields is still very welcome. Thanks to Cesare, Orac and Gangster who responded to our message. _________________ mentalomega.com QUICK_EDIT
Shameless bump. We need voice actors too, but I presume it's not something we should be looking for on PPM. I've made a recruitment page on our website.
Assistance in other fields is still very welcome. Thanks to Cesare, Orac and Gangster who responded to our message.
I can voice act no problem and I have professional audio equipment.
Joined: 28 Apr 2009 Location: Auckland, New Zealand
Posted: Thu May 17, 2012 1:40 am Post subject:
I'd be interested in Voice Acting although I don't know how useful a strong New Zealand accent would be. _________________ Beta Tester for Mental Omega 3.0
Please record some examples, like Red Alert 2 unit lines of G.I. or Grizzly Tank and mail them to mental.omega.apyr@gmail.com _________________ mentalomega.com QUICK_EDIT
All right, we're in need of additional beta testers. PM me or mail me at mental.omega.apyr@gmail.com if you're interested.
There's a catch though - we need testers for multiplayer matches, so if you can't do this, don't bother. The 'familiar people only' requirement still stands. _________________ mentalomega.com QUICK_EDIT
We're looking for another mission scripter. Not designer, just scripter. You won't have to do the terrain because we have a person who's very passionate about this (and we have all map layouts done for Act One). One more person who'd be able to code missions would be welcome. We have 25 missions scripted but there are still some to be done.
Also, I thought I'd simply say what we need atm instead of just telling what kind of people are needed. For example, we're looking for someone who'd be interested in creating a new sidebar (or three) for Allies, Soviets or Epsilon.
New units need new voiceovers and we've got plenty. Of units. We don't want to reuse voices from other C&C games like we did in 2.0, so we need your help.
Lines for units which require voiceovers will be available to the public. You can also suggest yours. The current base is available at this location: http://mo.cncguild.net/voices _________________ mentalomega.com QUICK_EDIT
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Fri Dec 07, 2012 1:21 am Post subject:
I could do building design (I do something similar in my job), for what that is worth, but I propably cannot do the SHPs myself. If anyone is good at creating building SHPs, but is short on ideas for _what_ to exactly create, you could maybe put my skill to use. If you want me to sketch something up for you - just let me know how you would vaguely like it, and I'll get to work. _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
Hi, I'm here to tell you a little secret. We have a release candidate ready and we want to check if it's launching properly on various system / Red Alert 2 & Yuri's Revenge setups.
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Sat Nov 02, 2013 5:20 pm Post subject:
On one hand I want to help you guys test this, but on the other I know its only because I want to play MO so badly after seeing all those streams lately. I'm not sure if I'd be a good tester for this reason QUICK_EDIT
It's not a call for more beta testers, it's a call for people who'd like to play it before the official release. I need this to confirm that the mod installs and launches properly on various systems (especially win7 and win8) and YR versions (original, The First Decade, The Ultimate Collection). If you intend to play the mod post-release you might as well request the release candidate. _________________ mentalomega.com Last edited by Speeder on Sat Nov 02, 2013 5:28 pm; edited 1 time in total QUICK_EDIT
Several people have already received the beta for a pre-launch test. If you're interested, PM me on Revora or join us at http://mo.cncguild.net/chat (#menthosogma@irc.rizon.net). _________________ mentalomega.com QUICK_EDIT
We need someone with The Ultimate Collection version of Yuri's Revenge to confirm whether the current beta works properly with it. Meet us at http://mo.cncguild.net/chat _________________ mentalomega.com QUICK_EDIT
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