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Features
Moderators: Reaperrr, red_rebel
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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Thu Nov 06, 2003 11:18 am    Post subject:  Features Reply with quote  Mark this post and the followings unread

Ok, this is a list of all changes/improvements/fixes and new features that will be applied or are already compared to version 1.0

Things might still change in some cases though



rotd-v2-features.txt
 Description:
Here we go

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Wed Nov 19, 2003 11:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

good news, thx to Banshee and The DvD I managed to fix the GDI AI guard tower bug, so the mod doesn't have any real bugs anymore Smile

well, at least as long as I don't create some new Very Happy Wink

Besides that I'm currently working on an image for the refinery and expect it to be finished this weekend. I've also decided to remake 1 or 2 voxels and to start polishing some others.
Another thing I'll start working at will be the singleplayer part, which has lower priority though.

Last but not least the guy who did the improved images of the TD buildings finally went back online after 2 weeks and told me he just was too busy due to a whole bunch of school work to do, but he'll continue helping me as soon as the majority of his real-life work is done. Maybe I can convince him to register here...

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Nov 20, 2003 12:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Yea, it would be good. PPM is no business and dont spam your email account Wink. Free, fast and easy and good Smile.

As for the component tower tutorial, I'm happy that it aided you and many other people and I hope it aids even more people Wink.

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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Thu Dec 04, 2003 12:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Have put the tiberium and blossom tree images in, but I'll wait with screenshots until I've got some more things finished.

I'll make the whole in-game sidebar and partially the menu dialogs in TD style also, still working on it.

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