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Minion [Yuri Vehicle]
Moderators: Atomic_Noodles
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Jul 20, 2012 8:39 am    Post subject:  Minion [Yuri Vehicle]
Subject description: Life is short, Eat it.
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Minion
Affiliation: Yuri
Weapon: Anti-Matter Cannon
Role: Robotic Assault Unit
Cost: 600
Speed: Average
Armor: Light
Movement: Amphibious
Requirements: Machinery Station & Psychic Tower
Additional Info:
- Amphibious
- Immune to Mind Control & Radiation
- Can regain health when attacking Vehicles & Buildings.
- Can gain experience

It seems Yuri's Scientists also came up with their own counter to the Terror Drone & the Robot Tank. The Minion utilizes Anti-Gravity Technology to propel itself, giving it the same mobility as the Robot Tank. Where as the Robot Tank has Durability and Versatility. The Minion compensates for with Firepower & Survivability.

Cabal Scientists have been able to manufacture a new weapon used by the Minion which can be explained in layman's terms as a Anti-Matter Cannon. So far, no Soviet & Allied Scientist have been able to reverse-engineer the technology due to the sheer complexity in the system. Giving more mystery and fear to this machine.

Somehow a Minion is able to heal itself whenever it attacks a target, assimilating it into its system to repair itself in combat. This ability seems to only work when it attacks vehicles & buildings due to the unit in question being non-organic.

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~ Excelsior ~

Last edited by Atomic_Noodles on Sat Aug 11, 2012 1:26 pm; edited 1 time in total

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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Fri Aug 10, 2012 6:37 am    Post subject: Reply with quote  Mark this post and the followings unread

This looks VERY nice! Do keep up the good work!

How did you go about making this Voxel?

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Tore wrote:
Oh noes Nod32 must have found some GDI32 in the art.ini file!

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Aug 10, 2012 8:31 am    Post subject: Reply with quote  Mark this post and the followings unread

I applied a Gradient Style to most of the Voxel to give it that look. Originally the Minion was supposed to be a T1 Tank but got revisioned to what it is now due to the voxel being too small and not proper to the Tank Design I was after.

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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Fri Aug 10, 2012 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

From the ground up in VXL Editor I assume then. Very well! You're MUCH better than I am at creating Voxels. Great job.

_________________
Tore wrote:
Oh noes Nod32 must have found some GDI32 in the art.ini file!

3ds Topic
Clicky

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Aug 10, 2012 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yep, almost all the Voxels I'm using are either made from the ground up in VXLSE by myself (Kirov for example being one of the bigger ones) and this one for a smaller example. Rarely I'll just get some which are already done and are nearly similar to my style. (Stingerr,Azri_Apoc,etc.)

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