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Spec Ops
Moderators: Atomic_Noodles
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Jul 25, 2012 2:07 pm    Post subject:  Spec Ops
Subject description: SEAL Ready!
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Spec Ops
Weapon: MP5, C4 Charges
Role: Commando
Cost: 600
Speed: Average
Armor: Flak Vest
Movement: Amphibious
Requirements: Boot Camp & Airforce Command HQ
Additional Info:
- Has 3 Forms of Clothing/Cameo dependent on Map Theater (Temperate,Snow & Desert)

The Spec Ops are a collective name given to Special Forces trained by the Allied Nations. Though mainly carried out by US Navy SEAL Forces. Spec Ops are drafted from the many nations that comprise the Alliance. Spec Ops are trained Soldiers who can adapt to most situations and use subtle tactics such as strapping Bombs to buildings or enemy vehicles to take them out. Spec Ops are all trained in amphibious combat giving them extra mobility.

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Last edited by Atomic_Noodles on Wed Jul 25, 2012 2:26 pm; edited 1 time in total

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Wed Jul 25, 2012 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Prerequisite.RequiredTheaters?

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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Jul 25, 2012 2:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Image=XXX
AlternateTheaterArt=yes

This... Razz

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Mav.EricK
a.k.a SuperMario649


Joined: 15 Oct 2011
Location: Your grave.

PostPosted: Wed Jul 25, 2012 2:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Does that work for desert?, I doubt.

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Modelling an infantry unit for TS/Ra2/Yr with 3dsmax (Tutorial):
http://www.ppmsite.com/forum/viewtopic.php?p=458275#458275
=======================
Donut Arnold's great templates for TS and Ra2
http://www.ppmsite.com/forum/download.php?id=43817

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Jul 25, 2012 2:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes it works... Very Happy

I have 2 Dummy Entries (Same as SEAL but have Techlevel-1) for the Snow & Desert Versions.

If the Map your playing on is Snow it uses SEALA and for Desert it uses SEALD

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Wed Jul 25, 2012 2:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mav.EricK wrote:
Does that work for desert?, I doubt.

AlternateTheaterArt is an Ares tag, so it works. The old vanilla tag is AlternateArticArt, which only works on snow maps.

@Noodles: AlternateTheaterArt could also change the cameos? Didn't know that. #Tongue But why do you need the dummies anyway? They should work already right?

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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Jul 25, 2012 11:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I needed to give it a dummy entry in Artmd so I could give it a unique cameo as well. And I just do it as a precautionary Thing... Laughing

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Mav.EricK
a.k.a SuperMario649


Joined: 15 Oct 2011
Location: Your grave.

PostPosted: Thu Jul 26, 2012 1:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Huh?, You can just do that without it can't you???.

_________________
Modelling an infantry unit for TS/Ra2/Yr with 3dsmax (Tutorial):
http://www.ppmsite.com/forum/viewtopic.php?p=458275#458275
=======================
Donut Arnold's great templates for TS and Ra2
http://www.ppmsite.com/forum/download.php?id=43817

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Jul 26, 2012 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wait I rechecked my Ini's i just added these two so the Game can load them... Laughing

Code:
[SEALA] ; Arctic Seal
CameoPCX=sealaicon.pcx
AltCameoPCX=sealauico.pcx
Sequence=SealSequence
Crawls=yes
Remapable=yes
FireUp=6
PrimaryFireFLH=100,0,100
SecondaryFireFLH=0,0,0

[SEALD] ; Desert Seal
CameoPCX=sealdicon.pcx
AltCameoPCX=sealduico.pcx
Sequence=SealSequence
Crawls=yes
Remapable=yes
FireUp=6
PrimaryFireFLH=100,0,100
SecondaryFireFLH=0,0,0

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Thu Jul 26, 2012 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Your solution is somewhat exactly just the same as using Prerequisite.RequiredTheaters honestly. #Tongue

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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Thu Jul 26, 2012 6:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Krow wrote:
Your solution is somewhat exactly just the same as using Prerequisite.RequiredTheaters honestly. #Tongue


Not really. AlternateTheaterArt and even RA2 AlternateArcticArt load different art entry for the unit based on the map theatre. In case of AlternateArcticArt, it only applies to arctic maps where it loads art entry with the usual ID + suffix A (i.e SEALA for an example - WW had art(md).ini entry for it but it's identical to SEAL). I presume with extended Ares logic it works for all six theatres, meaning the suffices A,D,L,N,T,U are usable. Not exactly sure on specifics considering documentation only gives example for arctic & desert.

So yeah I wouldn't call it 'exactly just the same', especially when you avoid creating duplicate rules entries which you would have to do when using Prerequisite.RequiredTheaters.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Jul 27, 2012 3:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Atomic_Noodles wrote:
I have 2 Dummy Entries (Same as SEAL but have Techlevel-1) for the Snow & Desert Versions.
He did create duplicate dummy entries. That's why I said it's exactly just the same. Razz

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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Jul 27, 2012 8:31 am    Post subject: Reply with quote  Mark this post and the followings unread

No I checked my Ini's again... I only have Dummy Art Entries for the Image=XXX, Aside from that the only thing I changed on RuleMD for this to work is...

Image=SEAL
AlternateTheaterArt=yes

Prerequisuite.RequiredTheaters could also fulfill the same effect though and could be needed if you want the Unit in question to have a different name (Grizzly Bear,Polar Bear,Black Bear,etc),Weapon(LunarM60,M60),etc for each Theater. But if your aim is only a unique Cameo/SHP then AlternateTheaterArt would suffice.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri Jul 27, 2012 9:37 am    Post subject: Reply with quote  Mark this post and the followings unread

My bad then. Sorry for the misunderstanding. Great addition anyway. Smile

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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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