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CnC4 GDI Kodiak & Nod Salamander
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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Sun Aug 05, 2012 2:01 pm    Post subject:  CnC4 GDI Kodiak & Nod Salamander Reply with quote  Mark this post and the followings unread

For all the CnC3 modder that like the CnC4 Kodiak & Salamander (some of the few good designs), I made some sample xml files that contain everything you need to make the units buildable in your mod, all you need to do is including the xmls & adding the buttons to the airfield/hangar. Cool

Note that this is NOT a mod on its own - these units are just plugins that you can add to you own mods.

The files contain the models, slightly edited textures (& a simple damage texture), a basic build icon, additional particle effects, some basic coding for the unit and its weapons - everything you need to get a basic version of the unit ingame.
It does NOT contain codes for the spedial abilitys or new sounds. I also disabled some animations because they felt unfitting for the unit - feel free to enable them again. Wink

Known bugs:
-CnC3 does not support gun tracers for more than one turret, hence I dindt include the tracer draws in the GDIKodiak.xml.
-The radar dish on the Kodiak is allways spinning in TT - its not an animation and there seems no way to recreate that effect in TW.


DOWNLOAD (Kodiak)


DOWNLOAD (Salamander)

PS: I suggest using Bibbers C&C W3X Scale tool to resize the Kodiak to 70% and the Salander to 80% - otherwise they are bigger than the Scrin capital ships. Laughing

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Last edited by Stygs on Sat Aug 11, 2012 12:02 pm; edited 2 times in total

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Zengar_Zombolt
Plasma Trooper


Joined: 30 Apr 2008

PostPosted: Thu Aug 09, 2012 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are the Cannons on the Kodiak fixed?

As someone who extracts, The Kodiak was maddening to get to work.

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I am Zengar Zombolt, The Sword That Cleaves Evil!

There is Nothing I can not Cut!

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Fri Aug 10, 2012 12:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Fixed?
Dunno what was wrong with them, but I merged the model files and rewrote the xmls, so as far as I know they work fine now.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Fri Aug 10, 2012 1:23 am    Post subject: Reply with quote  Mark this post and the followings unread

I think you misunderstood... I'm pretty sure that with "fixed" Zengar meant "fixed in place"; in other words, are the turrets able to move or not?

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Fri Aug 10, 2012 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

They work like any other turret in the game.

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Kitsune86
Vehicle Driver


Joined: 03 Oct 2008

PostPosted: Fri Aug 10, 2012 10:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Works great! Had to do a little tweaking to get it to work in my setup without throwing errors. I do have one question - The front right (from ships perspective) 3-barrel turret, the cannons don't slide back when firing (the other two turrets do). I've not played C&C4 enough to know if it was like that over there too or if it was perhaps a bug.

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Stygs
Cyborg Cannon


Joined: 27 Nov 2005
Location: Germany

PostPosted: Sat Aug 11, 2012 12:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Kitsune86 just pointed out that the recoil for the right turret was not working - looks like I forgot to change a BoneName:

<WeaponRecoilBone>


needs to be

<WeaponRecoilBone>

to make it work.

I also updated the download and changed most of the bone names in the _SKL file to their TT names, with the exeption of the bones for weapon, turrets & engine - I think the names I gave them are easier to work with.
If you use the updated _SKL with old xml files (because you allready customized your Kodiak), please also check the DAMAGED/REALLYDAMAGED states as some bones there might have new names now (FXDamage03 is now CS_2ndturbine).

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sat Aug 18, 2012 10:18 am    Post subject: Reply with quote  Mark this post and the followings unread

can you tell me where i can find some besic tutorial to put these to the game?

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