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Can this actually work?
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geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Sat Aug 18, 2012 9:23 am    Post subject:  Can this actually work? Reply with quote  Mark this post and the followings unread

AIUsePowerTurbineProbability=?

I'm not sure if it is the correct format of the tag..

and one more thing, wer can i find talkbubl.shp? i don't have tiberian sun, that's why i can't extract it using xcc T_T

tnx

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sat Aug 18, 2012 10:45 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm quite sure that tag doesn't work.

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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Sat Aug 18, 2012 2:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Doesn't work in RA2 at all and talkbubl.shp is of little use in RA2 anyway.

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Sat Aug 18, 2012 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

ApolloTD wrote:
talkbubl.shp is of little use in RA2 anyway.


Well depends. The related AI script command for displaying talk bubbles still works. It's not limited to those few frames the original talkbubl.shp has either, considering the script command takes frame number as a parameter, meaning you can just add new frames to SHP and use them as well.

To the original poster: TS/FS talkbubl.shp might be tad bit small for RA2. Plus it's somewhat useless for multiplayer/skirmish, so unless you're gonna do singleplayer mapping, I don't see why you're bothering.

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geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Sun Aug 19, 2012 6:19 am    Post subject: Reply with quote  Mark this post and the followings unread

thanks guys, wel i gues i w0nt b0ther b0ut it anym0re,and b0ut the turbine, is there s0methng f0r the ai to use the turbines? And one m0re questi0n, can i add cust0m parachute f0r each side? Iv tried and search f0r it.but stil i cant find anythng.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sun Aug 19, 2012 6:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Custom parachutes doesn't work without Ares.

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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Sun Aug 19, 2012 7:33 am    Post subject: Reply with quote  Mark this post and the followings unread

wasted -_-

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sun Aug 19, 2012 7:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Then stop wasting your time and get Ares. Rolling Eyes

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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Sun Aug 19, 2012 8:03 am    Post subject: Reply with quote  Mark this post and the followings unread

i'm already using npatchext^^

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Mav.EricK
a.k.a SuperMario649


Joined: 15 Oct 2011
Location: Your grave.

PostPosted: Sun Aug 19, 2012 1:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

AI Can have power turbines in a way..... but one bugged way it is, the AI will build each upgrade only ONCE, clone the upgrade building and make the clones only build able by the AI (TechLevel=-1 with AIBuildThis I think).

Make sure you have lots of clones, it DOES hamper your AI production but it works, it also introduces The BuildingType limit much faster.

Ofcourse the reason behind the clones is that each time you destroy the enemy building that has those upgrades, the AI will only rebuild the structure without the upgrades.

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Modelling an infantry unit for TS/Ra2/Yr with 3dsmax (Tutorial):
http://www.ppmsite.com/forum/viewtopic.php?p=458275#458275
=======================
Donut Arnold's great templates for TS and Ra2
http://www.ppmsite.com/forum/download.php?id=43817

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Aug 19, 2012 1:27 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Mav.EricK
a.k.a SuperMario649


Joined: 15 Oct 2011
Location: Your grave.

PostPosted: Sun Aug 19, 2012 1:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

In vanilla, My way is how it works, in NPatchExt, I dunno.

_________________
Modelling an infantry unit for TS/Ra2/Yr with 3dsmax (Tutorial):
http://www.ppmsite.com/forum/viewtopic.php?p=458275#458275
=======================
Donut Arnold's great templates for TS and Ra2
http://www.ppmsite.com/forum/download.php?id=43817

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geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Mon Aug 20, 2012 7:58 am    Post subject: Reply with quote  Mark this post and the followings unread

can i also add the upgrades to the PowerPlants=[BuildingType] even though it is only an upgrade? ok, il try that when i get home^^ thakns anyway.

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geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Wed Aug 22, 2012 7:43 am    Post subject: Reply with quote  Mark this post and the followings unread

i tried doing that graion, but i think, turbines won't work in the naptchext. anyway, that's alright, i'll just not bother about it anymore ^^

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Wed Aug 22, 2012 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

geof101 wrote:
i'm already using npatchext^^


Screw that outdated bullshit, and get Ares.

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