Posted: Mon Aug 20, 2012 8:04 am Post subject:
Chain Lightning
I'm doing this weapon or super weapon where i will make a chain lightning. the problem is, when the electricity hits a [BuildingType], it doesn't bounces, is there a way where you can nake the lighting "bounce" only to [InfantryType] and [UnitType] or make the lightning 'bounce" even it hits a [BuildingType]? i've already tried to make the verses against all armor type of buildings to 0%, but it still doesn't work. Just like the skills of some heroes in Warcraft. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Aug 20, 2012 9:14 am Post subject:
Not that I know of. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
but is there a way to stop the lightning to bounce to a building?
Maybe change warhead settings so it can't hit buildings?
Not sure if it still exists in RA2, but in TS you can set AV=yes on the projectile, which makes the weapon avoid targeting buildings and infantry. (can still be done via forcefiring) _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Aug 20, 2012 12:08 pm Post subject:
O_o
I really REALLY doubt such tag even exist in RA2. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
i've already tried making the warhead 0% against buildings,but it stil b0unces to buildings minus the damage. I think AV= doesnt exist,as far as i kn0w. _________________
possible with GZ only.set the projectile to arcing to make the delay effect
gz?? about the delay method, i used Inviso=no to the projectile and used a dummy image for it. what i can't fix is it can't bounce from building to unit/inf. _________________
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Thu Sep 13, 2012 6:37 am Post subject:
Gear Zero, duh. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
geof101, ah yes, you just reminded me that Westwood left that bug too, so Prism Tank's weapon cannot bounce from buildings to other targets, like when you hit infantry or vehicles.
But interestingly, prism lasers scatters from terrain objects such as trees. You need to force fire at them, normally.
I did not know why Westwood did not fix that bug.
I wish also if that can be fixed so lasers will scatter around from buildings too. This is illogical to me, because I have no idea why buildings are so different than vehicles, so prism lasers cannot reflect from them, especially base defenses. They are using same 1 cell as vehicles. I understand if lasers cannot scatter from bigger buildings for example, but defenses should not be problem.... nah.... thinking to much about logics which Westwood did not follow back then. _________________
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Thu Sep 13, 2012 2:42 pm Post subject:
Thinking in WW logics is really simple. WW thought prism lights are not enough wide to get reflected on buildings.
It's not that illogical actually, buildings differ from vehicles A LOT even in the code. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Thinking in WW logics is really simple. WW thought prism lights are not enough wide to get reflected on buildings.
Yes, but look at Snetry Drone, Pillbox and Gattling cannon.
And now look at MasterMind, Battle Fortress, Slave Miner, Aircraft Carrier and Dreadnought. They are much wider and bigger than those defenses and yet again, lasers cannot reflect from defenses but can from much bigger vehicles. That is illogical to me.
And of course, buildings are lot differ in code and in many things.
Still I think that they should have left refracting lasers from anything it shoot.
Can Ares fix that?
But before that there is another question actually.
is refracting lasers cell based or what? I mean, when prism tank fires laser, those they scatter from current cell at other cells?
So basically building which is 4x4 like construction yards would scatter lasers from fired cell at next cell, meaning that scattered lasers will also hit same building and do multiple damage because it is huge. Thats why perhaps Westwood disabled laser scattering from buildings. _________________
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum