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Scout Ant [Colony "Infantry"]
Moderators: Atomic_Noodles
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Aug 21, 2012 11:08 pm    Post subject:  Scout Ant [Colony "Infantry"]
Subject description: Rainbows make me cry.
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*Many thanks to Mav.Erick for the SHP


Scout Ant
Affiliation: Colony
Weapon: Sharp Mandibles
Role: Scout,Detector & Basic Infantry
Cost: 600
Speed: Fast
Armor: Hard Exoskeleton
Movement: Land
Requirements: Outpost Hole
Additional Info:
-Can Self-Heal
-Immune to Radiation
-Immune to Psionics
-Can detect disguises
-Can detect cloaked units
-Cannot Garrison Buildings

These Giant Ants are the most basic of ants seen. Towering over a human and about the same size as a car. The Scout Ant is still gigantic. The Scout Ant performs many of the necessary tasks of a Colony such as Scouting, Basic Troops and taking out disguised or hidden units. They aren't as resilient as the other bigger variants but should still be taken as a high threat.

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Mav.EricK
a.k.a SuperMario649


Joined: 15 Oct 2011
Location: Your grave.

PostPosted: Wed Aug 22, 2012 7:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Will the spy be able to shape shift into an ant?.

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Modelling an infantry unit for TS/Ra2/Yr with 3dsmax (Tutorial):
http://www.ppmsite.com/forum/viewtopic.php?p=458275#458275
=======================
Donut Arnold's great templates for TS and Ra2
http://www.ppmsite.com/forum/download.php?id=43817

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed Aug 22, 2012 9:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, same rules as the human spies.

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