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Passenger Turret Help...
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Sep 04, 2012 3:17 am    Post subject:  Passenger Turret Help... Reply with quote  Mark this post and the followings unread

So I've made an opentopped Transport with Passenger Turret. But the problem right now is that the Turret doesn't change at all.

Here's its Rules...
Code:

[CRAWLER]
UIName=NOSTR:Chaos Crawler
Name=Chaos Crawler
Category=Transport
Strength=800
Explodes=yes
Prerequisite=YAWEAP,TECH
CrateGoodie=yes
Armor=heavy
Turret=yes
TechLevel=7
Sight=6
Speed=4
Owner=Africans,YuriCountry,Germans
ForbiddenHouses=YuriCountry,Germans
RequiredHouses=Africans
PassengerTurret=yes
TurretCount=3
Weapon1=120mmx
Weapon2=120mmx
Weapon3=120mmx
EliteWeapon1=120mmxE
EliteWeapon2=120mmxE
EliteWeapon3=120mmxE
OpenTopped=yes
SizeLimit=3
Passengers=3
PipScale=Passengers
Deployer=yes
DeployTime=.022
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport

Cost=2000
Soylent=2000
Points=60
ROT=5
Crusher=yes
SelfHealing=yes
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=ApocalypseSelect
VoiceMove=ApocalypseMove
VoiceAttack=ApocalypseAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
CrushSound=TankCrush
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
OmniCrusher=yes;gs can crush things not normally crushable
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40   ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=yes
BuildTimeMultiplier=1.0
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF


And its Voxels are:
Crawler
Crawlertur
Crawlertur1
Crawlertur2
Crawlertur3

All have HVAs as well...

Another thing is it can't seem to attack at all. And how do I make it so it can only pick up Units Size 3 and make it not pick up Size 1 or 2 units.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Tue Sep 04, 2012 3:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Tried adding in a Primary= like the IFV in RA2 had? And there is no way to limit a minimum size requirement as far as I know.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Sep 04, 2012 3:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm I see... oh well At least this unit still has the capacity to carry vehicles. Laughing

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Sep 04, 2012 7:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Also, you don't have a WeaponCount set neither. (In fact, PassengerTurret will not change the weapon, just the turret, it'll only use Weapon1.)

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Sep 04, 2012 7:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
Also, you don't have a WeaponCount set neither. (In fact, PassengerTurret will not change the weapon, just the turret, it'll only use Weapon1.)


So... if for example?

If the Unit has...

Rhino Tank (3 Size) The Unit will use Turret1
But if I use 3 Conscripts the Unit iwll use Turret3

Is this how the Turret will be handled?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Sep 04, 2012 8:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Never tested that, tbh (my Chrono Prison has only two states, empty and full where I used that logic). But I think yes.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Sep 04, 2012 1:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

First, why have 3 weapons if your using the same weapon on all three? Secondly, I think your turrets arent changing because your missing some tags? I mean shouldnt there be a turretindex or something to tell what turret it should change too?
like maybe these for exampl;
NormalTurretIndex=0
NormalTurretWeapon=0

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Sep 04, 2012 1:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

TurretIndexes are only used by Gunner logic. At PassengerTurret=yes, the passengers themselves are the turret index. (except if it's above TurretCount-1, then it gets the last one ofc.)

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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