Posted: Mon Sep 17, 2012 8:51 am Post subject:
Question (NpatchExt)
i'm getting this weird ie, it always happen when allied naval units are in game play. when starting skirmish, it's ok for about 5mins, then, ie occurs. maybe it is a npatchext bug. EIP=90909090. i forgot to add the DEBUG.txt. i'll put it later. thanks guys. i hope LH_mouse could help to
2. The emp sometimes triggers to but only if its not "extactly like the Tiberain sun emp. which is kinda werid.
3. the only other is the custom pallets for "units and infantry" with custom tem, sno ,des.
4. if not extactly coded right the Upgrades for units/infantry that can change voxel/shp for a veteran upgrade can fail. (its kind of fussy on the coding side)
These are the only known error that i personally know of that crash the game totally.
The other errors are mearly graphical with no game ending crash it just looks werid. _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
yep most of the errors are art errors. i'll go there first. _________________ Link to a document to see what mods i have and/or working on or working with
Click QUICK_EDIT
This may have something to do with Explodes=yes aircraft - probably an aircraft was deleted but the pointer was not freed. Try to remove Explodes=yes on all aircraft and try again. Code about this feature scatters across the entire executable and I had to use a work-around for this, which might be the reason that caused the problem. _________________ Fusion Reactor upgrade is complete.
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