(This thing is actually round, it is just my image that is badly made)
The "-" are unoccupied cells and the "x"-es are occupied.
So what I want to do is to make everything inside this shield constantly affected by iron curtain effect.
Oh well, hope the lag aint too great when AI gets its path blocked with this and balancing this is another issue especially if allowed to drop into enemy base quite as is, not so fair Last edited by ApolloTD on Thu Sep 20, 2012 8:53 am; edited 2 times in total QUICK_EDIT
Eh what? This "building" gets removed after X amount of frames.
It is used as a tactic, it could be used to trap enemy units, or your own war factory so you catch up with the enemy forces.
Height=-999999999;; Special Case, No Healthbar. _________________ Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.
Well if your using Ares anyways, just make a repeating SW weapon on the building itself, then you can have a secondary SW on the building which slowly kills it.
This way you get a shield + a shield duration.
Spawn building via unit-delivery SW Ares. Then shield building has 2 SW's on it. 1 which keeps shooting off a Invisible Iron curtian effect, and the second SW slowly deteriorating the Shields buildings armor. Or you could have the secondary SW just kill it after a specified time, and even include an in game timer. Make sure you use a custom armor type with ares to make the building immune to normal damage. _________________ Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.
kenosis: Not a simple cannon, I have added SolidHeight to it
Eric:
Or, you could just kill this building with an active animation instead of a sw. The health bar is used to indicate how much time this shield have left(it is slowly loosing its life until death), so hiding the health bar would be a feature-removal if you ask me.
An other way to create some kind of shield effect would be to spawn a 1x1 building(instead of a huge building with custom foundation) via unit delivery with the following properties:
- Animation that kill itself after X amount of frames
- A Iron Curtain sw with cellspread that is fired on itself, with AffectEnemies=no
- A weapon that would instantly kill enemies that "touch" the field.
Apollo: If I am going to take AI into consideration every time I want to add something new, not many new stuff would be implemented.
So my word is: Fuck the AI! QUICK_EDIT
TBH, I dislike the health bar being some sort of timer.
When released, you should use AE IMO
me too, RP.
Its unbalanced even with the delinning heath forcefield. and with a powerfull unit inside it be almost unbeatable.
yeah the heath idea whould only be good if you plan to destory a building, i think i have a idea why don't you make a animation with a timer coundown on the building itself. it would be better idea IMO. _________________ Link to a document to see what mods i have and/or working on or working with
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