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Nod Ezekiel's Wheel
Moderators: Regulus
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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Sat Oct 13, 2012 9:03 pm    Post subject:  Nod Ezekiel's Wheel
Subject description: Ambush and Reconnaissance Vehicle
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Ezekiel's Wheel



The Ezekiel's Wheel is the code name for a radical new technology being fielded by the Brotherhood of Nod. The "Stealth Tank" is capable of becoming nearly invisible to the naked eye, allowing it to stalk targets and ambush them with unprecedented efficiency. Though GDI was nearly successful at stealing the prototype, the technology remained in the Brotherhood's hands and has been refined over time, with the latest variant having separate turret allowing for quicker target acquisition. The power issue has not been completely resolved, and it still must divert power to its weapon system to fire, causing the "Lazarus Shield" to deactivate briefly.

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Last edited by Regulus on Wed Jan 11, 2017 9:14 am; edited 4 times in total

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Oct 13, 2012 11:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

That looks really good. Do want.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Oct 13, 2012 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice work

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Oct 14, 2012 1:25 am    Post subject: Reply with quote  Mark this post and the followings unread

This looks really good. I just hope it looks that well ingame too. I fear the 1 voxel big lines/details will turn out pixelated ingame.

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Sun Oct 14, 2012 2:24 am    Post subject: Reply with quote  Mark this post and the followings unread

BTW There's a voxel pack with all Renegade units already done, maybe it could help.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Oct 14, 2012 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ugh, I was never a fan of full-remap voxels. Not to mention Nod to me was more black, less red, and not the other way around.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Oct 14, 2012 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah but this is Renegade. If Reg is gonna capture the essence of the game then Nod should have a lot more red IMO and it makes a change from the usual.

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Sun Oct 14, 2012 4:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

GDI and Nod have very specific art styles as far as textures go. GDI has only panels of remap on top of a yellow gold where Nod has huge swatches of remap on a distinct set of neutral colors. Even someone that is somewhat uninitiated to the game can make a distinction between the two factions. I contemplated making most of the vehicles have a swatch scheme, and I might still do that. The only vehicles that have almost a total remap are the buggy, bike, and stealth tank. I don't know if I will do this or not.

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