Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Mar 29, 2024 3:40 pm
All times are UTC + 0
Another go at making buildings
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 3 of 5 [228 Posts] Mark the topic unread ::  View previous topic :: View next topic
Goto page: Previous 1, 2, 3, 4, 5 Next
Author Message
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sun Jul 28, 2013 6:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh this is damn awesome Smile

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jul 28, 2013 7:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Lovely buildup, the glow and smoke puff animations could use a bit more work though. I mean the black and green rod texture looks weird to me, and the smoke looks like cotton wool.

_________________


Back to top
View user's profile Send private message
ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Mon Jul 29, 2013 4:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks guys!
i cant do anything about the smoke atm but i did try to fix the green rod texture


also, i kinda fixed the crane for the ConYard

_________________
<----- Clickable

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID Facebook Profile URL Twitter Channel URL Skype Account
ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Mon Jul 29, 2013 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

double post!! OMG!!!
anyway, changed the power plant even more

also the normal and damaged version

_________________
<----- Clickable

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID Facebook Profile URL Twitter Channel URL Skype Account
DaRkGlAcEoN
Rocket Cyborg


Joined: 13 May 2013
Location: Canada

PostPosted: Mon Jul 29, 2013 10:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Much better!

_________________
You can call me Dark or Glace/Glaceon if my name is annoying to type.

4StarGeneral wrote:
I CAN USE CAPS TOO, HOW DOES IT FEEL?

Back to top
View user's profile Send private message
ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Mon Jul 29, 2013 10:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks DaRkGlAcEoN!
i would also like to hear what LKO has to say about the improvements
the improvements for ConYard are:
- the Hexagon texture for the ground
- the round structure (from which the crate comes out) has been made rounder
- crane has been redesigned
- the door doesnt slide out of nowhere now

and the only changes/improvements on Power Plant are the glowing rods part

_________________
<----- Clickable

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID Facebook Profile URL Twitter Channel URL Skype Account
DaRkGlAcEoN
Rocket Cyborg


Joined: 13 May 2013
Location: Canada

PostPosted: Mon Jul 29, 2013 11:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

No problem! Nice, If you do release these, I definitely would have a use for these! (I'm thinking about making a public mod, it's still in a rough draft right now)

_________________
You can call me Dark or Glace/Glaceon if my name is annoying to type.

4StarGeneral wrote:
I CAN USE CAPS TOO, HOW DOES IT FEEL?

Back to top
View user's profile Send private message
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jul 30, 2013 10:41 am    Post subject: Reply with quote  Mark this post and the followings unread

conyard:
-much better buildup on several parts
-the dirt on the crane arm is great. You should add such dirt smears to some other textures too, e.g. the door.
-add some of the small windows from the barracks for a better size impression and as a recurring detail on most buildings
-try adding a bumpmap to the hexagon floor, so it isn't just a flat texture and the hexagons get a better contrast and higher detail. A noise map over the whole texture to add dirt would be nice too.

reactor:
-nice buildup and nice animations
-a big problem of the animation is the glow: you will have trouble to make lighted/colored surfaces look good ingame due to palette-restriction and brightness problems on dark/normal maps. (you can't make UseNormalLight=yes activeanim look good on dark maps if this includes non-lighted parts, which yours is having due to the constant light on/off cycle and going from non-lighted concrete to lighted-green-concrete)
So the best is to only let the rods glow and don't let any other object receive light from it (e.g. smokestack and concrete base should stay unaffected)
-detail of the model itself is best among all your recent models. Nice amount of chamfered edges and non-standard primitives

-damage frame needs a bit more work and needs scorch marks:

  • create a sphere
  • add a noise modifier to heavily distort the sphere
  • make the distorted sphere flat (Z down to 1%)
  • create a material with black color, 10-20% transparency
  • apply the material to the sphere
  • now put duplicates of the sphere over surfaces of the model (rotate the flat spheres so they are very close to the surface)

the noise will give the distorted transparent sphere a random look of some kind of scorch mark. You can then use the noise Seed to change the shape to a random one for each duplicate.
This way you can create some nice and random dark scorch marks. Especially useful to place over parts that you cut out (e.g. on the southeast wall with the cut out half-sphere from the wall)

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Tue Jul 30, 2013 9:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

the crane texture is like that, i didnt add anything #Tongue
also about making other textures dirty, well i dont like that cuz the building was just built, why will it be dirty? #Tongue
and thanks for pointing out the glow problem in game, stupid game #Tongue, it saved me from finding out the hard way Very Happy

_________________
<----- Clickable

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID Facebook Profile URL Twitter Channel URL Skype Account
ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sat Aug 03, 2013 3:12 am    Post subject: Reply with quote  Mark this post and the followings unread

tested it in game with a custom palette and i think the result is quite good Very Happy

_________________
<----- Clickable

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID Facebook Profile URL Twitter Channel URL Skype Account
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sat Aug 03, 2013 3:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Ohh the beauty Very Happy

Back to top
View user's profile Send private message
Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sat Aug 03, 2013 4:53 am    Post subject: Reply with quote  Mark this post and the followings unread

The remap still sucks. #Tongue

_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

Back to top
View user's profile Send private message
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sat Aug 03, 2013 6:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Come on give the guy a break #Tongue

Back to top
View user's profile Send private message
ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sat Aug 03, 2013 1:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Krow wrote:
The remap still sucks. #Tongue

lol, as i said on the IRC, this was only a test
so your opinion doesnt count #Tongue

Bu7loos wrote:
Ohh the beauty Very Happy

thanks man! Smile
Bu7loos wrote:
Come on give the guy a break #Tongue

lol
thanks? Very Happy

_________________
<----- Clickable

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID Facebook Profile URL Twitter Channel URL Skype Account
ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sun Aug 04, 2013 12:07 am    Post subject: Reply with quote  Mark this post and the followings unread

3 down, lots more to go! Very Happy

removed the glow from PowerPlant and added windows and a door to the ConYard

_________________
<----- Clickable

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID Facebook Profile URL Twitter Channel URL Skype Account
DaRkGlAcEoN
Rocket Cyborg


Joined: 13 May 2013
Location: Canada

PostPosted: Mon Aug 05, 2013 8:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looking nice!

_________________
You can call me Dark or Glace/Glaceon if my name is annoying to type.

4StarGeneral wrote:
I CAN USE CAPS TOO, HOW DOES IT FEEL?

Back to top
View user's profile Send private message
ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Wed Aug 07, 2013 4:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

thanks!!
im gonna release them once they are finished. though im not sure if i should release them as each building is finished or release em at the end as a pack  Confused

anyway, ive been playing around with max..... again #Tongue
mental ray render:


normal render, with some reflections and extra lights

_________________
<----- Clickable

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID Facebook Profile URL Twitter Channel URL Skype Account
4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Aug 07, 2013 6:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mental Ray renders with a nice environment background with matching land-plane, makes for nice icon renders Wink

Liked the yellow conyard arm, but silver is nice too. What about making it remap?

_________________
"Don't beg for things; Do it yourself or you'll never get anything."

Back to top
View user's profile Send private message Send e-mail YouTube User URL
ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Wed Aug 07, 2013 7:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah mental ray is pretty good for cameos
although i am using a sky picture that came wiht max as an environment map and i also tried rendering some grass around the warfactory with the Hair and Fur modifier but it got so heavy and nearly killed my PC #Tongue
the mental ray scene as it is took almost 10 minutes to render

_________________
<----- Clickable

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID Facebook Profile URL Twitter Channel URL Skype Account
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Aug 07, 2013 9:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, keep it going, ImP, keep it going.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Fri Sep 06, 2013 9:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

some more changes to the ConYard. at this rate, i'll never be able to finish these #Tongue

_________________
<----- Clickable

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID Facebook Profile URL Twitter Channel URL Skype Account
ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sat Sep 07, 2013 10:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Double posting, like a boss  Cool
made some changes to the refinery

_________________
<----- Clickable

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID Facebook Profile URL Twitter Channel URL Skype Account
Steve_1993
Rocket Cyborg


Joined: 06 Aug 2013
Location: Somewhere in Greece

PostPosted: Sat Sep 07, 2013 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

WOW and WOW again!!! Nice work!!!

_________________
I love playing old good Westwood games,especially Command & Conquer games.

Back to top
View user's profile Send private message ModDB Profile ID
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Sep 07, 2013 3:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Warfactory buildup? Wow! I'm impressed! #Tongue

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Sep 07, 2013 3:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kinda feel like the refinery looks too much like the other buildings to be identifiable though, particularly the 'office' looking section. If that was replaced with purely idustrial stuff, perhaps not even being as big as it is now, it might look more like a refinery.

Back to top
View user's profile Send private message Send e-mail
Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sat Sep 07, 2013 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, I think i agree with Omega - your models are getting better with every go, but the readability is not very good for some of them, which is pretty important imo. If I'm quickly glancing around the battlefield while micromanaging units - units and vehicles need good visibility. Doubly so if they're MY buildings! If I can't quickly tell that a Tanya is about to C4 my ref because it looks like another building... then that is a big issue.

_________________
Victory!

Back to top
View user's profile Send private message
ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sat Sep 07, 2013 10:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

even more changes to the refinery!

though its seems kinda shorter now and i dont know what i should do with that empty space. i dont want to add boxes and barrels

_________________
<----- Clickable

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID Facebook Profile URL Twitter Channel URL Skype Account
Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sat Sep 07, 2013 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Maybe flag or an air vent?

Back to top
View user's profile Send private message ModDB Profile ID
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sun Sep 08, 2013 10:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Ooo god some much win Smile awesome work imp.

Back to top
View user's profile Send private message
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Sep 08, 2013 1:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well I like that better Imp. All I can suggest is looking at various industrial buildings for some ideas.

Back to top
View user's profile Send private message Send e-mail
ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sun Sep 15, 2013 10:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

progress! Laughing

buildups coming soon!

_________________
<----- Clickable

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID Facebook Profile URL Twitter Channel URL Skype Account
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Mon Sep 16, 2013 1:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes ! Wonderful Very Happy

Back to top
View user's profile Send private message
ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Mon Sep 16, 2013 5:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

buildups!!

also i have this problem with the radar

this also happened when i was working on the warfactory but then i saved my work and restarted max and that solved the problem. in the case of the radar, its not working, even when i restart max and open the file its still messed up but its fine during rendering Confused

_________________
<----- Clickable

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID Facebook Profile URL Twitter Channel URL Skype Account
ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sun Sep 22, 2013 7:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

boredom strikes! #Tongue

_________________
<----- Clickable

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID Facebook Profile URL Twitter Channel URL Skype Account
Bu7loos
Commander


Joined: 27 Jul 2011

PostPosted: Sun Sep 22, 2013 7:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

What is it ? Very Happy

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Sep 22, 2013 7:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

PyLoN_RuLz.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Sun Sep 22, 2013 10:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bu7loos wrote:
What is it ? Very Happy

just some Sci-Fi Pylon/Thingy #Tongue
Graion Dilach wrote:
PyLoN_RuLz.

Laughing

also the same structure but with some kind of organic being Very Happy

and yes thats tiberium #Tongue

_________________
<----- Clickable

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID Facebook Profile URL Twitter Channel URL Skype Account
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Sep 23, 2013 12:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe make the metal yellowish & rusting up like in Tiberium Alliance and make the top branch/tendrils have some more random elements where some are longer & others shorter.

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Mon Sep 23, 2013 9:32 am    Post subject: Reply with quote  Mark this post and the followings unread

you want it to look like forgotten building?

_________________
<----- Clickable

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID Facebook Profile URL Twitter Channel URL Skype Account
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Sep 23, 2013 9:36 am    Post subject: Reply with quote  Mark this post and the followings unread

I thought it looked like something the Forgotten would use. Fortifying those Tiberium Trees or something and turning it into a farming platform.

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Mon Sep 23, 2013 1:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

isnt forgotten more like scavengers, kinda like GLA in Generals?

_________________
<----- Clickable

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID Facebook Profile URL Twitter Channel URL Skype Account
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Sep 23, 2013 1:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

ImP_RuLz wrote:
isnt forgotten more like scavengers, kinda like GLA in Generals?


Which is why they'd be fortifying a Tiberium Tree to make sure it won't get killed...  Razz

_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Mon Sep 23, 2013 1:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

i see your point but its not what i have in mind for forgotten

_________________
<----- Clickable

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID Facebook Profile URL Twitter Channel URL Skype Account
ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Thu Sep 26, 2013 6:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

hear ye hear ye! moar updates! im getting closer!! Very Happy
first off, changed the buildup of radar a bit. the pink dots are bones which i forgot to make unrenderable so ignore them #Tongue

and the Battlelab and robot control center

_________________
<----- Clickable

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID Facebook Profile URL Twitter Channel URL Skype Account
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Sep 26, 2013 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

You have an excellent style.

_________________


Back to top
View user's profile Send private message
ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Thu Sep 26, 2013 6:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks! Smile

_________________
<----- Clickable

Back to top
View user's profile Send private message Send e-mail ModDB Profile ID Facebook Profile URL Twitter Channel URL Skype Account
Steve_1993
Rocket Cyborg


Joined: 06 Aug 2013
Location: Somewhere in Greece

PostPosted: Fri Sep 27, 2013 12:28 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm waiting patiently for the release of these amazing buildings!!! I'm not in a hurry!!!

_________________
I love playing old good Westwood games,especially Command & Conquer games.

Back to top
View user's profile Send private message ModDB Profile ID
warlock
AA Infantry


Joined: 07 Jun 2006
Location: Bournemouth, UK

PostPosted: Fri Sep 27, 2013 9:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice buildings at all! A new age for the Allies! Very Happy

Back to top
View user's profile Send private message Send e-mail YouTube User URL Skype Account AIM Address
Thear
Vehicle Driver


Joined: 16 Feb 2010

PostPosted: Fri Sep 27, 2013 11:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm.. Great buildings. Though the buildup of the airstrip looks a bit weird. The top that flips over has already the airstrip texture applied which makes it look odd in my opionion.  

Maybe the original base plate texture can be placed on the 'bottom' (top before flipping) might make it look nicer so it looks like it really opens up.

None the less, good job Smile

_________________


Back to top
View user's profile Send private message
Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Fri Sep 27, 2013 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not a fan of the airstrip's side lights coming out before the base does... but this is some fabulous work.

_________________
Victory!

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 3 of 5 [228 Posts] Goto page: Previous 1, 2, 3, 4, 5 Next
Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2108s ][ Queries: 11 (0.0146s) ][ Debug on ]