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Brutal Doom
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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Tue Nov 06, 2012 7:02 am    Post subject:  Brutal Doom Reply with quote

If there are any other Doom fans out here, you should check out the Brutal Doom mod. It adds tons of new violence and gore, hitboxes on enemies so you can shoot their heads or limbs off, makes the weapons more powerful and satisfying, the enemies deal more damage and are faster and have new attacks, you can perform fatalities and quick kicks (duke style), etc. You can even rescue captured fellow marines who will help you kill the monsters (and they are quite good at it). After Brutal Doom I can't play the original anymore, it just feels so... lacking in comparison. One of the best mods I've ever seen.

Heres the ModBD page: Brutal Doom

You should get Zandronum to run the mod: Zandronum v1.0

The latest version trailer: Brutal Doom v0.17 trailer

Here's gameplay on a map the author of the mod made, just shows how skilled the guy is: After the Holocaust
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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Tue Nov 06, 2012 7:47 am    Post subject: Reply with quote

Nice gore for sure but else it is just as disgustingly ugly as original game with no improved textures apart from effects which does bring it down.

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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Tue Nov 06, 2012 7:57 am    Post subject: Reply with quote

Got Brutal installed few weeks ago. It owns. But it didn't replace original Doom, I still play it just for the Shotgun to mow down them bitches, thats just unreached.
BTW the BGF Edition is trash, worse visuals than the Windows DOOM and lagging with no chance to assign keys or play MP.
LOL Ugly, foolish.
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Nov 06, 2012 12:30 pm    Post subject: Reply with quote

Heh, got it yesterday and I bloody love it. One of the best mods I've ever played IMO, so much fun!
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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Tue Nov 06, 2012 3:25 pm    Post subject: Reply with quote

I've seen it, been tempted to use it. I guess I HAVE to now.

After I finish this megamap I'm working on, that is.
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Ixith
Cyborg Commando


Joined: 12 Apr 2006
Location: under there!

PostPosted: Tue Nov 06, 2012 9:47 pm    Post subject: Reply with quote

and suddenly I find myself playing it for 4 hours straight....'go ztype yourself'
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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Wed Nov 07, 2012 1:17 am    Post subject: Reply with quote

I lied when I said I was going to try to finish the last parts of my map...

I'm going to redownload Hell Revealed 2 and find some other extremely hard MegaWADs to test.
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Wed Nov 07, 2012 3:11 am    Post subject: Reply with quote

Wow, just wow.

That really is brutal.

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EVA-251
General


Joined: 20 Feb 2005
Location: Michigan

PostPosted: Thu Nov 08, 2012 8:16 am    Post subject: Reply with quote

Worth trying with this map: http://www.doomworld.com/idgames/?id=16966

Might have problems with the framerate in later maps. Yes, I'm serious. (might want the Janitor mutator)
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ORA/YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-), RA Tweaked (2015-)
Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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SuperJoe
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Joined: 03 Sep 2009

PostPosted: Mon Jul 15, 2013 5:22 pm    Post subject: Reply with quote

New trailer for the soon to be released version 0.19: http://www.youtube.com/watch?v=89iszJNcKQw

The new marine AI seems pretty good: http://www.youtube.com/watch?v=THChm0pxX8g
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DoMiNaNt_HuNtEr
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Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Mon Jul 15, 2013 6:54 pm    Post subject: Reply with quote

lol, awesome. The way Doom should have been.
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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Mon Jul 15, 2013 7:56 pm    Post subject: Reply with quote

Good idea, bad implementation.

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DoMiNaNt_HuNtEr
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Joined: 16 Feb 2005
Location: North America Posts: You cannot comprehend...

PostPosted: Wed Jul 17, 2013 4:24 am    Post subject: Reply with quote

Elaborate, man! My god, you've got to elaborate!
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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Wed Jul 17, 2013 1:54 pm    Post subject: Reply with quote

After having played Crysis 3 for nearly 200 hours I just can't go back to playing something that looks like Doom Razz
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jul 17, 2013 2:57 pm    Post subject: Reply with quote

Definitely anti-aggression therapy on a whole new level Cool
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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Wed Jul 17, 2013 5:51 pm    Post subject: Reply with quote

Bittah Commander wrote:
After having played Crysis 3 for nearly 200 hours I just can't go back to playing something that looks like Doom Razz


says it and mods a 90's game Razz
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Bittah Commander
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Joined: 21 May 2003
Location: The Netherlands

PostPosted: Wed Jul 17, 2013 8:32 pm    Post subject: Reply with quote

RTS games don't look dated quite as easily as FPS games.
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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Jul 17, 2013 8:54 pm    Post subject: Reply with quote

Maybe. I like the way Doom looks. It's not supposed to be photorealistic.
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jul 18, 2013 5:06 pm    Post subject: Reply with quote

OmegaBolt wrote:
Maybe. I like the way Doom looks. It's not supposed to be photorealistic.

Gameplay > graphics #Tongue
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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Thu Jul 18, 2013 5:42 pm    Post subject: Reply with quote

I always disliked having to aim with the keyboard in Doom though.
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OmegaBolt
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Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Jul 18, 2013 6:13 pm    Post subject: Reply with quote

Eh? You don't have to... even without look up/down and you can still turn with the mouse like any other FPS.
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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Jul 18, 2013 6:36 pm    Post subject: Reply with quote

OmegaBolt wrote:
Eh? You don't have to... even without look up/down and you can still turn with the mouse like any other FPS.

Not in the original. Was added with the source ports (ZDoom, etc).
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OmegaBolt
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Joined: 21 Mar 2005
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PostPosted: Thu Jul 18, 2013 8:08 pm    Post subject: Reply with quote

Hmm, well I guess I only played Final Doom on PS1 back then. #Tongue  Well, later in the 90s. I was 1 when Doom was first released.
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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Fri Jul 19, 2013 2:22 am    Post subject: Reply with quote

Dutchygamer wrote:
OmegaBolt wrote:
Eh? You don't have to... even without look up/down and you can still turn with the mouse like any other FPS.

Not in the original. Was added with the source ports (ZDoom, etc).


I'm pretty sure there was mouse turning in the originals. I remember I used to play with keyboard only and then got totally massacred by a guy in multiplayer who used the mouse, so then I adopted mouse controls as well, but in those days there was no pitch up or down, not even scroll up or down like in some of the rival extruded 2D games, so mouse forward and backward would make you run forward and backward instead as far as I remember.

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Martin Killer
Missile Trooper


Joined: 27 Nov 2005

PostPosted: Fri Jul 19, 2013 6:16 am    Post subject: Reply with quote

No way, there was no free look in Doom 1&2, mouse was usable only for movement and turning around.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Jul 19, 2013 8:30 am    Post subject: Reply with quote

Using the mouse to turn around is basically aiming if you use A and D to strafe.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Fri Jul 19, 2013 9:01 pm    Post subject: Reply with quote

ViPr wrote:
Dutchygamer wrote:
OmegaBolt wrote:
Eh? You don't have to... even without look up/down and you can still turn with the mouse like any other FPS.

Not in the original. Was added with the source ports (ZDoom, etc).


I'm pretty sure there was mouse turning in the originals. I remember I used to play with keyboard only and then got totally massacred by a guy in multiplayer who used the mouse, so then I adopted mouse controls as well, but in those days there was no pitch up or down, not even scroll up or down like in some of the rival extruded 2D games, so mouse forward and backward would make you run forward and backward instead as far as I remember.

Also very well possible. I only played the source ports (as I only discovered this game a couple of years ago), and from what I read they added mouse aiming. My assumption was that the original game lacked this.
Doesn't matter how it is: the game is much better when you can use your mouse to aim instead of turning with the keyboard #Tongue
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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Fri Jul 19, 2013 11:21 pm    Post subject: Reply with quote

Dutchygamer wrote:
ViPr wrote:
Dutchygamer wrote:
OmegaBolt wrote:
Eh? You don't have to... even without look up/down and you can still turn with the mouse like any other FPS.

Not in the original. Was added with the source ports (ZDoom, etc).


I'm pretty sure there was mouse turning in the originals. I remember I used to play with keyboard only and then got totally massacred by a guy in multiplayer who used the mouse, so then I adopted mouse controls as well, but in those days there was no pitch up or down, not even scroll up or down like in some of the rival extruded 2D games, so mouse forward and backward would make you run forward and backward instead as far as I remember.

Also very well possible. I only played the source ports (as I only discovered this game a couple of years ago), and from what I read they added mouse aiming. My assumption was that the original game lacked this.
Doesn't matter how it is: the game is much better when you can use your mouse to aim instead of turning with the keyboard #Tongue


What the source ports have probably done is add looking up and down either through rotation or scrolling, and removed the vertical auto-aim to make the aiming fully manual, because in the original, the player aimed horizontally only and the vertical aiming was completely done automatically by the computer, but the vertical aiming was completely invisible except by noticing where the projectiles went.

In case you don't know, many of these early first person view games used 3D that was actually just 2D that was extruded up and down. There were no slopes in Doom 1 & 2. Rival games that were similar ended up having a few slopes in some games, and even had looking up and down, but it was done by scrolling the render up and down rather than rotating the camera up and down. The reasons for the limitations were that they allowed for optimized algorithms that used much less processing power.

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Martin Killer
Missile Trooper


Joined: 27 Nov 2005

PostPosted: Sun Jul 21, 2013 3:47 pm    Post subject: Reply with quote

BTW. new video



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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jul 21, 2013 4:39 pm    Post subject: Reply with quote

ViPr wrote:
Dutchygamer wrote:
ViPr wrote:
Dutchygamer wrote:
OmegaBolt wrote:
Eh? You don't have to... even without look up/down and you can still turn with the mouse like any other FPS.

Not in the original. Was added with the source ports (ZDoom, etc).


I'm pretty sure there was mouse turning in the originals. I remember I used to play with keyboard only and then got totally massacred by a guy in multiplayer who used the mouse, so then I adopted mouse controls as well, but in those days there was no pitch up or down, not even scroll up or down like in some of the rival extruded 2D games, so mouse forward and backward would make you run forward and backward instead as far as I remember.

Also very well possible. I only played the source ports (as I only discovered this game a couple of years ago), and from what I read they added mouse aiming. My assumption was that the original game lacked this.
Doesn't matter how it is: the game is much better when you can use your mouse to aim instead of turning with the keyboard #Tongue


What the source ports have probably done is add looking up and down either through rotation or scrolling, and removed the vertical auto-aim to make the aiming fully manual, because in the original, the player aimed horizontally only and the vertical aiming was completely done automatically by the computer, but the vertical aiming was completely invisible except by noticing where the projectiles went.

In case you don't know, many of these early first person view games used 3D that was actually just 2D that was extruded up and down. There were no slopes in Doom 1 & 2. Rival games that were similar ended up having a few slopes in some games, and even had looking up and down, but it was done by scrolling the render up and down rather than rotating the camera up and down. The reasons for the limitations were that they allowed for optimized algorithms that used much less processing power.

I know the latter part, although adding of vertical aiming in Doom is new for me. Never seen it, nor played it that way.
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SuperJoe
Commander


Joined: 03 Sep 2009

PostPosted: Wed Jul 24, 2013 11:46 pm    Post subject: Reply with quote

Another interesting old school FPS mod, Duke Nukem Forever 2013. A mod based on the early trailers of Duke Nukem Forever, done in the old (modified) Build engine. Watched a playthrough of it and it looks quite good.

Duke Nukem Forever 2013 trailer
Duke Nukem Forever 2013 playthrough
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