:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::
Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Wed Nov 21, 2018 3:52 am
All times are UTC + 0
 Forum index » Other Projects » Released » C&C: The Second Tiberium War
The Second Tiberium War - Unit Roster
Moderators: Aydra, Ever_Valiant
Post new topic   Reply to topic Page 1 of 1 [5 Posts] View previous topic :: View next topic
Author Message
Aydra
AA Infantry


Joined: 05 Apr 2012
Location: Canada

PostPosted: Fri Dec 07, 2012 4:06 am    Post subject:  The Second Tiberium War - Unit Roster
Subject description: Version 1.0
Reply with quote

Here is the final unit roster for The Second Tiberium War, I do have more units in line for future changes but this will be the core group. This was already posted on Moddb but if you missed it here it is.



Just remember, though many units are still the same, they act very different from regular TS that I would consider them different entirely.

All are balanced
All have fully veteran upgrades
All are usefull (expecially the medic)

All GDI units have a counter unit on Nod and Vice versa. Though they may play the same role, they are greatly different in effectiveness, cost, range, veteran upgrades and more. Here is an example:

Juggernaut - GDI
Extreme long range vehicle effective against structures and "infantry" with large "area of effect" warheads. (low accuracy)

Artillery - NOD
Extreme long range vehicle effective against structures and "vehicles" with "focused" high power warheads. (high accuracy)

Each unit was balanced in a similar fashion and I will post a long detailed update explaining each units counterpart and speciality.
_________________
MODDB Profile: http://www.moddb.com/mods/the-second-tiberium-war

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri Dec 07, 2012 4:32 am    Post subject: Reply with quote

I'm loving the new cameos!
_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
noki
Combat Engineer


Joined: 19 Jan 2009
Location: Brazil

PostPosted: Fri Dec 07, 2012 5:34 am    Post subject: Reply with quote

The Mammoth Mark II shouldn't have the ground unit background instead of the infantry background?

Back to top
View user's profile Send private message
TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Fri Dec 07, 2012 7:16 am    Post subject: Reply with quote

No, just look at the perspective of the picture. Terrain can't be seen from that angle.
_________________


New missions coming soon!
Download the latest beta: http://www.moddb.com/mods/cc-tiberian-sun-tech-level-war

Back to top
View user's profile Send private message
Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Dec 07, 2012 8:13 am    Post subject: Reply with quote

Nice units... but the background on most of them is off.
_________________
~ Excelsior ~

Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [5 Posts] View previous topic :: View next topic
 Forum index » Other Projects » Released » C&C: The Second Tiberium War
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

Wildcard SSL Certificates
[ Time: 0.1093s ][ Queries: 11 (0.0034s) ][ Debug on ]