Lin Kuei Ominae
Joined: 16 Aug 2006
|Posted: Thu Dec 13, 2012 8:11 am Post subject:
Dropship reinforcements (**)
|Aro wrote: |
I've noticed that there are alot of people who are using single-player maps, that're having problems with dropships in-game (Not the dropship loadout, but say getting reinforcements from off the map using a dropship trigger). Here is how you do it:
Set the taskforce (Make sure the Dropship is first in the list)
Then set the event (Most important part for a dropship trigger)
1 Move to waypoint XX (This will be the waypoint where the dropship enters the map)
2 Unload (Select the option that says keep transport, loose units)
3 Move to waypoint XX (This will be the waypoint where the dropship leaves the map)
Then create the new team type.
Waypoint = X (Where it'll be appearing from off the map)
TaskForce = The Dropship Taskforce
Script = The Dropship script
AutoCreate = Check
Full = Check
Owner = Make sure it's the correct owner (More than likely GDI)
Now set the trigger.
Repeat = No
Disabled = No
Attatched Trigger = None
Elapsed time = (Whenever you want it to arrive, set to 0 if it's right at the start of the map)
Creat Reinforcements at waypoint = Select the dropship Team type, and the waypoint of where it'll be appearing from.
In-game, your dropship will arrive, drop off the loaded units, and then the dropship will leave the map.
You now have a sucsessful dropship trigger. This'll be useful for those who want to make some GDI single-player maps.
This tutorial is sponsored by tibweb.
SHP Artist of Twisted Insurrection. Main Nod building SHP creator.
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant unit, 1 Scrin unit, 1 GDI building
C&C Executable Modifier
[ Time: 0.0986s ][ Queries: 11 (0.0025s) ][ Debug on ]