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Ares custom map events and actions
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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Thu Jan 03, 2013 5:58 pm    Post subject:  Ares custom map events and actions Reply with quote  Mark this post and the followings unread

What kind of new events and actions would be nice to have in Ares?

There's already a blueprint for firing a SuperWeapon at a specific waypoint, but I assume there are other people who would like to see this in Ares.

- Fire SuperWeapon at specific waypoint
Code:
146=Fire SuperWeapon at (waypoint) ...,0,12,0,0,0,0,1,0,0,Fires the specified SuperWeapon%1 owned by the owner of the trigger%1 at the specified waypoint.,0,0,146,1


So, this action would fire the specified SW at waypoint. The owner doesn't have to have the structure with SuperWeapon=P2 present on the map.
Result would be the same as if the player launched it via sidebar.

Other than that one, I came up with a few of my own:

- Give credits to House
Code:
147=Give credits to (House) ...,-11,6,0,0,0,0,1,0,0,Gives the specified number of credits to this House. May also use a negative number of credits.,0,1,147,1


This action would give the specified House the credits P7. A negative number could be used to withdraw credits from the House.
Very handy to use in co-op.

Event:
- SW fired
Code:
62=SuperWeapon fired by (House) ...,50,6,0,0,Triggers when the specified House has fired this SuperWeapon.,0,1,62,1


This event would check if SW P1 is fired. There was a discussion earlier:
AlexB wrote:
One could also think about an SW that just fires a map trigger. This could be used to provide a "Attack now" button in the sidebar, and the trigger would send reinforcements, do this and that, or whatever. (...)



- Attached object MC'd
Westwood's workaround for this in the Texas mission is pathetic. A proper event would be an event like "attached object mindcontrolled" and possibly having a House as parameter to set.

Code:
63=Attached object MC'd by (House) ...,0,6,0,0,Triggers when the specified House has Mind-Controlled the attached object.,0,1,63,1


So what are your ideas regarding map actions and events?
Share and discuss!

_________________


Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

Last edited by RP on Fri Aug 09, 2013 12:25 am; edited 2 times in total

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Fri Jan 04, 2013 9:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Apart from the fire superweapon one, I'd like to see extensions to the Player@X logic so you can use the Player@X for events and as trigger owners in addition to just actions to detect when a player does some action to reward/punish them accordingly.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Jan 04, 2013 2:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

^ that

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The enemy shall be injected with toxic poison - Venom

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