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Most extensive/complete unit list for EU and GLA in Gen 2!
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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sun Jan 13, 2013 6:55 am    Post subject:  Most extensive/complete unit list for EU and GLA in Gen 2! Reply with quote  Mark this post and the followings unread

Having researched, found and accumulated information and images from what EA Victory Games and the fan sites have shared with the public, I can now finally present to you the fruit of my labors during these last 2-3 weeks; This EU and GLA Unit & Structure dossier is the most extensive and complete so far. It takes from every small last picture or tidbit of information that has been revealed to the public's eyes, going as far as things that may have gone unnoticed to most; No corners have been left unturned on this one. Without any further ado, here is the most extensive, complete list that could be made, presenting the Units and Structures of the EU and the GLA from the upcoming C&C game.

Click here to download the EU + GLA Unit & Structure list.

Alternatively, you can read it here online here (Mediafire) and here (Google Docs).

Last edited by Alex06 on Sun Jan 13, 2013 8:22 am; edited 1 time in total

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Jan 13, 2013 7:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Google docs one requires permission.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sun Jan 13, 2013 8:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks, fixed.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jan 13, 2013 12:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice to see they kept the squad mechanic. I find it far more realistic than training single soldiers at a time. Even if it's a small fireteam.

So far the designs are good but rather corny.

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blubb
General


Joined: 31 Jul 2005

PostPosted: Sun Jan 13, 2013 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

not a fan of squad mechanics

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jan 13, 2013 5:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

blubb wrote:
not a fan of squad mechanics

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Sun Jan 13, 2013 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
blubb wrote:
not a fan of squad mechanics

Strangely enough, they keep saying it's purely aesthetic, when in fact, it's not. Infantry units do less damage when they are lower in health and they cannot heal back up to full health unless entering a building, otherwise it just looks and feels awkward.

Not to mention that, as a result, you can fit less infantry units inside a structure or vehicle. An APC usually carries 6 people. If squads are in pairs of 5, you can only carry one. If they come in squads of 3, you can only send in 2 of them. I suppose this could be an artificial limitation to balance infantry fortresses such as the Battle Fortress from RA2, APC from C&C3 and the Humvee and others from Generals. I never liked that the early Humvee could carry so many units at once, or that APCs could be fired from inside, so another way to fix this would've been to limit spots in the Humvee to 1 or 2 and not have other units capable of letting infantry fire from inside the vehicle.

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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Sun Jan 13, 2013 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

not a fan of squad mechanics either but i dunno this system seem to fit very well for C&C game specialize it make infantry unit seem to be more useful than before. their unit design look really nice [ i away admire their graphic team as teacher] but unit in this list seem little too generic compare to another c&c but ok i don't think this will be complete list. [ too bad GLS MLRS should base on BM-21 :p ]

thank you very much for this info.

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blubb
General


Joined: 31 Jul 2005

PostPosted: Mon Jan 14, 2013 12:52 am    Post subject: Reply with quote  Mark this post and the followings unread

alsonot a fan of the building design, these look incredibly generous.....in all EA cnc's they're basically block houses....the warfactory always seems to be a square block with a big door, in RA 3 they took it to the top with that design, all 3 races had....square block factories.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Mon Jan 14, 2013 1:17 am    Post subject: Reply with quote  Mark this post and the followings unread

blubb wrote:
alsonot a fan of the building design, these look incredibly generous.....in all EA cnc's they're basically block houses....the warfactory always seems to be a square block with a big door, in RA 3 they took it to the top with that design, all 3 races had....square block factories.

Generous? I think you mean "generic", right? #Tongue

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blubb
General


Joined: 31 Jul 2005

PostPosted: Mon Jan 14, 2013 12:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

oh, right, generic :'D sorry

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Mon Jan 14, 2013 1:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

blubb wrote:
alsonot a fan of the building design, these look incredibly generous.....in all EA cnc's they're basically block houses....the warfactory always seems to be a square block with a big door, in RA 3 they took it to the top with that design, all 3 races had....square block factories.


Look at the Arms Dealer from Generals, not really a square block with a door .

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Jan 14, 2013 5:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well what the hell do you expect in a modern warfare, some fancy buildings with spires and glowing red lights a lá Nod?

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Mon Jan 14, 2013 7:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

HANDS THAT POP OUT OF THE GROUND.


Somebody got a vector of that GLA logo?

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