Posted: Wed Jan 23, 2013 1:19 am Post subject:
about mappers doing rule changes
I have been driving crazy on why my tank is firing rockets instead of shells. Then I finally got why, the mapper included some sort of mod in his map file that changes something that made my tank fire rockets and i kept doing my test there since I liked the look of said map.
When you make a map that isn't supposed to be a mod then don't mess with the stats plz. Thanks everyone for your attention. 2 hours wasted for nothn. QUICK_EDIT
Lol. I don't think you got the map your talking about from PPM though (FAFAIK none of the maps that are uploaded here include rules that modify buildable units). _________________ QUICK_EDIT
That's why it's good to give your new unit a complete new ID.
Then it also can't happen, that any of the many hardcoded stats take effect.
e.g.
155MM
HMEC
ARTYHE _________________ SHP Artist of Twisted Insurrection: Nod buildings
yes, they are.
ARTYHE will never display the yellow explosions. It will only be the grey ones....
155mm has a fixed damage stat. You can't change this one
They were patched when the artillery was said to be too strong. I actually dislike how it is now, but it is was true, they were far too strong (then again, nerfing it in three ways, via weapon, warhead and the accuracy ratio... Well, Westwood ) _________________
So, yeah, I've created a new acc. 'cause no one could remember Ordosherrscher - and I didn't like that name anyway. QUICK_EDIT
Infantry E2 is also hardcoded to explode. That's WW logic indeed: creating a customizable ini system, then still hardcoding behind its back. _________________ QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Wed Jan 23, 2013 8:04 pm Post subject:
Nordos wrote:
yes, they are.
ARTYHE will never display the yellow explosions. It will only be the grey ones....
155mm has a fixed damage stat. You can't change this one
They were patched when the artillery was said to be too strong. I actually dislike how it is now, but it is was true, they were far too strong (then again, nerfing it in three ways, via weapon, warhead and the accuracy ratio... Well, Westwood )
...
Westwood, you keep surprising me from your grave. Any more of these hardcoded stuff modders should know about? QUICK_EDIT
yes, they are.
ARTYHE will never display the yellow explosions. It will only be the grey ones....
155mm has a fixed damage stat. You can't change this one
Can't you dodge all of that with different weapons and warheads? I'd hate to think this is tied right to a unit with no way to change it at all... _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
Joined: 18 Jun 2005 Location: Dordrecht, the Netherlands
Posted: Wed Jan 23, 2013 9:09 pm Post subject:
FurryQueen wrote:
Nordos wrote:
yes, they are.
ARTYHE will never display the yellow explosions. It will only be the grey ones....
155mm has a fixed damage stat. You can't change this one
Can't you dodge all of that with different weapons and warheads? I'd hate to think this is tied right to a unit with no way to change it at all...
Afaik you can, as it's linked to respectively warhead and weapon (from what I remember of my own TS edits). QUICK_EDIT
The map btw was Chasm Duel. It is now the only map giving me an IE at the startup xD
The custom unit LEVIATAN with a custom weapon 75mm had rockets instead of its tank gun. _________________ Free Tibed!
EA for worst company of the decade! QUICK_EDIT
yes, they are.
ARTYHE will never display the yellow explosions. It will only be the grey ones....
155mm has a fixed damage stat. You can't change this one
Can't you dodge all of that with different weapons and warheads? I'd hate to think this is tied right to a unit with no way to change it at all...
Afaik you can, as it's linked to respectively warhead and weapon (from what I remember of my own TS edits).
read my post above
Lin Kuei Ominae wrote:
That's why it's good to give your new unit a complete new ID.
Then it also can't happen, that any of the many hardcoded stats take effect.
So just use new IDs for units, weapons, warheads etc.
That's also why TI uses MMKII as the ID for the mammoth and not HMEC anymore. _________________ SHP Artist of Twisted Insurrection: Nod buildings
You can post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum