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 Forum index » Featured Tools » Voxel Section Editor III » SVN Beta News Feeds
Rev 408 -- This revision comes with an interesting new feat
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PostPosted: Wed Jan 23, 2013 5:53 pm    Post subject:   Rev 408 -- This revision comes with an interesting new feat Reply with quote

banshee -- 10 file(s) modified

This revision comes with an interesting new feature: Section -> Increase Resolution. It's based on the code from the recently finished Topologically Correct Triangle Mesh. But instead of triangulating, it increases the pixel resolution of your model keeping all its details. Use that with Cubed Auto-Normals 5.6 and you'll have impressive normals.

Note that by increasing the resolution of your voxel, it will cost more processing and video resources in game and therefore it may slow down the game. In most cases, the difference won't be noticeable.


+ /vxlseiii14x/ClassTopologyFixer.pas
~ /vxlseiii14x/FormMain.dfm
~ /vxlseiii14x/FormMain.pas
~ /vxlseiii14x/VoxelMap.pas
~ /vxlseiii14x/vxlse_III.bdsproj
~ /vxlseiii14x/vxlse_III.bdsproj.local
~ /vxlseiii14x/vxlse_III.dpr
~ /vxlseiii14x/vxlse_III.exe
~ /vxlseiii14x/vxlse_III.res
~ /Welcome.txt

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