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Joined: 07 Sep 2011
Posted: Wed Jan 23, 2013 5:53 pm Post subject:
Rev 417 -- I've splitted the Fill Useless Internal Caves in
banshee -- 9 file(s) modified
I've splitted the Fill Useless Internal Caves into two methods: The original one is called Conservative. The Aggressive one may paint any voxel that 'doesn't receive light' from rays coming from the 8 diagonal directions (each vertex of a cube). So, that may paint more voxels than it was supposed, while Conservative takes too lightly.
This revision also changes the way ClassVertexTransformationUtils.pas obtains angles from normals and generate a rotation matrix for them. The result is improved textures, however, I've seen some textures with painting problems, possibly related to ClassTriangleFiller.pas since I've seen negative colors being painted on Demo Truck, which is kinda bizarre. I'll investigate it as soon as possible.
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