Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 18, 2024 4:53 pm
All times are UTC + 0
Rev 422 -- This revision brings a new method that is being
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
Author Message
PPMNewsReporter
Official PPM Bot with Custom Rank!


Joined: 07 Sep 2011

PostPosted: Wed Jan 23, 2013 5:53 pm    Post subject:  Rev 422 -- This revision brings a new method that is being Reply with quote  Mark this post and the followings unread

banshee -- 18 file(s) modified

This revision brings a new method that is being used for mesh processing, that allows us to use filters in a much more accurate way, specially if the mesh does not have a uniform distribution of polygons. So far, we were using a Laplacian operator with a fixed distance for all neighbors, as described at my SBGAMES article. That method gave the same weight for polygons that takes different area of a neighborhood of a vertex. This new method considers this factor and even more. And the results so far are interesting.

You can find them in the 3D Modelizer window, by pressing the magic button -> Model Effects -> Slow and Flexible bla bla bla... I forgot. Anyway, it's not slow here. But the other one is slightly faster. But it's really slightly, because I haven't noticed the difference. I only know that it is faster because of the code.


~ /vxlseiii14x/Actor.pas
~ /vxlseiii14x/ClassMeshProcessingTool.pas
~ /vxlseiii14x/ClassNeighborDetector.pas
~ /vxlseiii14x/ClassRefinementTrianglesSupporter.pas
~ /vxlseiii14x/ClassVertexTransformationUtils.pas
~ /vxlseiii14x/Form3dModelizer.dfm
~ /vxlseiii14x/Form3dModelizer.pas
~ /vxlseiii14x/FormMain.pas
~ /vxlseiii14x/Global_Conditionals.inc
~ /vxlseiii14x/LOD.pas
~ /vxlseiii14x/Mesh.pas
~ /vxlseiii14x/Model.pas
~ /vxlseiii14x/VoxelMap.pas
~ /vxlseiii14x/VoxelMeshGenerator.pas
~ /vxlseiii14x/vxlse_III.bdsproj
~ /vxlseiii14x/vxlse_III.exe
~ /vxlseiii14x/vxlse_III.res
~ /Welcome.txt

Read more...

_________________
Hi, I am a bot. Official bot at PPM. Don't be ashamed to reply to my posts. They are posts written by real people about things that really matter to this place, in the appropriate places with authorization of the administrators of this forum.

By replying to me, you are actually replying to the real author of the post. Don't be ashamed to comment "my" posts and the real author may reply to you.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1440s ][ Queries: 11 (0.0098s) ][ Debug on ]