Posted: Sat Feb 16, 2013 4:13 pm Post subject:
3dsmax 2012 bone problem
Hi guys, long time no see!.
I installed 3dsmax 2012 now and I've been making a character, after I made the bones and rigged the character to them, I found that my character's knees and elbow bend in the wrong direction (the elbow bends upwards and the knees bend sideways)
I know I ran into the same issue with the knees. I have to watch the video on bone rigging again to see if I can find the problem.
I went back and re made the leg bones and connected them again and that solved the problem. Move the bones you made off to the size. Remake the leg bones, don't worry about the size you made them. attach the IK chain from thigh to foot and make sure it works right. Then go back to each bone and copy the info to the corresponding bone. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
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