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3dsmax 2012 bone problem
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Mav.EricK
a.k.a SuperMario649


Joined: 15 Oct 2011
Location: Your grave.

PostPosted: Sat Feb 16, 2013 4:13 pm    Post subject:  3dsmax 2012 bone problem Reply with quote  Mark this post and the followings unread

Hi guys, long time no see!.

I installed 3dsmax 2012 now and I've been making a character, after I made the bones and rigged the character to them, I found that my character's knees and elbow bend in the wrong direction (the elbow bends upwards and the knees bend sideways)

Can anyone help me on this?
Smile

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sun Feb 17, 2013 12:37 am    Post subject: Reply with quote  Mark this post and the followings unread

did you try this site:             http://www.traptcg.com

I know I ran into the same issue with the knees. I have to watch the video on bone rigging again to see if I can find the problem.

I went back and re made the leg bones and connected them again and that solved the problem. Move the bones you made off to the size. Remake the leg bones, don't worry about the size you made them. attach the IK chain from thigh to foot and make sure it works right. Then go back to each bone and copy the info to the corresponding bone.

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