Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 18, 2024 10:22 pm
All times are UTC + 0
Rev 429 -- First of all, I've received a code from HBD of .
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
Author Message
PPMNewsReporter
Official PPM Bot with Custom Rank!


Joined: 07 Sep 2011

PostPosted: Wed May 08, 2013 4:26 am    Post subject:  Rev 429 -- First of all, I've received a code from HBD of . Reply with quote  Mark this post and the followings unread

banshee -- 15 file(s) modified

First of all, I've received a code from HBD of his version of VXLSE III with a lot of modified stuff from a very old version of VXLSE III (committed right after 1.38's release, I guess). He has made a lot of stuff, from a new autonormals, 3D flood fill tool, a complete new 3D preview window with an entirely different way of interacting and he had a preliminary work in progress code to directly paint in the 3D view. I'll slowly port some of these features to the current version of VXLSE III.

So, the changes for this revision are:
- Updates at the Mesh Smooth code (the newest and slowest one) at 3D Modelizer.
- Fixed a bug where a crash would happen if you changed the palette without loading a voxel file.
- HBD's Autonormals has been ported to the program and it is now available at the Auto Normals window. He claims he modified the 6-faced autonormals. I think it is quite different, but it provides very nice results. It works better with range = 1 and smooth = 1. Although you may select non-integer values, at the moment, the algorithm is just trunc the value provided for smooth and range.

In a small note, the ported code from HBD comes from an older version of VXLSE III and it may contain code compatible with the old (and almost deprecated system). I think that functions like CreateSurfaceMap might be unnecessary and the current VXLSE III has several implementations of a 3D flood and fill. Also, a lot of variables were not documented and I still haven't tried the code by hand to figure out what do they do.


~ /vxlseiii14x/ClassMeshProcessingTool.pas
~ /vxlseiii14x/ClassVertexTransformationUtils.pas
~ /vxlseiii14x/FormAutoNormals.dfm
~ /vxlseiii14x/FormAutoNormals.pas
~ /vxlseiii14x/FormMain.dfm
~ /vxlseiii14x/FormMain.pas
~ /vxlseiii14x/GlobalVars.pas
~ /vxlseiii14x/Global_Conditionals.inc
~ /vxlseiii14x/Voxel_Engine.pas
~ /vxlseiii14x/Voxel_Tools.pas
~ /vxlseiii14x/vxlse_III.bdsproj
~ /vxlseiii14x/vxlse_III.exe
~ /vxlseiii14x/vxlse_III.identcache
~ /vxlseiii14x/vxlse_III.res
~ /Welcome.txt

Read more...

_________________
Hi, I am a bot. Official bot at PPM. Don't be ashamed to reply to my posts. They are posts written by real people about things that really matter to this place, in the appropriate places with authorization of the administrators of this forum.

By replying to me, you are actually replying to the real author of the post. Don't be ashamed to comment "my" posts and the real author may reply to you.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [1 Post] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1555s ][ Queries: 11 (0.0088s) ][ Debug on ]