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Something about DestroyAnims........... (Fix Request)
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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deathreaperz
Commander


Joined: 20 May 2013
Location: Indonesia

PostPosted: Thu May 23, 2013 12:44 am    Post subject:  Something about DestroyAnims........... (Fix Request)
Subject description: Need to be fixed on ARES
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Well, im tried to add DestroyAnims on game, but the animation won't remap to the owner just like walls if not using ARES, even using ARES, it wont remap to the owner. Please, can you guys fix it ???

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Thu May 23, 2013 1:45 am    Post subject: Reply with quote  Mark this post and the followings unread

WHAT???

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deathreaperz
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Joined: 20 May 2013
Location: Indonesia

PostPosted: Thu May 23, 2013 1:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Can somebody fix remap problem for DestroyAnims on ARES ???

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu May 23, 2013 2:11 am    Post subject: Reply with quote  Mark this post and the followings unread

,,Somebody" cannot fix that (if it is really not working).
Only Ares developers can do that.
And it is not just ini code fix. That requires lot of work and testing.

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OrangeNero
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Joined: 11 Jan 2012

PostPosted: Thu May 23, 2013 5:00 am    Post subject: Reply with quote  Mark this post and the followings unread

you sure it ain't your ini coding? you can hardly articulate yourself.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu May 23, 2013 8:48 am    Post subject: Reply with quote  Mark this post and the followings unread


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deathreaperz
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Joined: 20 May 2013
Location: Indonesia

PostPosted: Thu May 23, 2013 11:54 am    Post subject: Reply with quote  Mark this post and the followings unread

red ??? i didnt realized it ! i always use red color on the game

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu May 23, 2013 11:55 am    Post subject: Reply with quote  Mark this post and the followings unread

I can confirm that this works fine, I've been using it for the Allied CY, Prism Tower, Chronosphere and Tesla Coil.

There's two different reds in the palette. The long list to the bottom left which is remappable and the 4 reds to the right which aren't.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu May 23, 2013 12:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

deathreaperz wrote:
red ??? i didnt realized it ! i always use red color on the game


If you use red, and some anims have red, how the hell do you know that destroy anims are not working?

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Renegade
Cyborg Artillery


Joined: 21 May 2006
Location: Hamburg, Germany

PostPosted: Thu May 23, 2013 6:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Because his enemy's destroyed buildings should not use red?

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deathreaperz
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Joined: 20 May 2013
Location: Indonesia

PostPosted: Thu May 23, 2013 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

MasterHaosis wrote:
deathreaperz wrote:
red ??? i didnt realized it ! i always use red color on the game


If you use red, and some anims have red, how the hell do you know that destroy anims are not working?


Thats the point

Renegade wrote:
Because his enemy's destroyed buildings should not use red?


I should remap the DestroyAnims ??? I can't coz im afraid of sth. But im looking for DestroyAnim fixed remap shp

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kenosis
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Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri May 24, 2013 1:06 am    Post subject: Reply with quote  Mark this post and the followings unread

is using some replace color THAT horrible?

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri May 24, 2013 1:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Renegade wrote:
Because his enemy's destroyed buildings should not use red?

I though that he tested it via destroying his own buildings. (seeing his reply to my post he indeed did in that way, but with red color seems.) If I test something like this I would destroy my own buildings to check it out. Of course that I would not use red color in that case.

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Renegade
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Joined: 21 May 2006
Location: Hamburg, Germany

PostPosted: Fri May 24, 2013 8:56 am    Post subject: Reply with quote  Mark this post and the followings unread

I guess I was clinging to the hope the answer wouldn't be quite as stupid...

My response shall be "RTFM", then.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri May 24, 2013 12:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Renegade hahahahaha! Thats the best answer I have ever seen! Very Happy That guy rocks!

Just watch it. I asked him if he uses red, and destroy anims use red, how the hell does he know that anims are not working? (assuming that you must be any other color to check this out) and he answered me ,,thats the point"
HAHAHAHAHHAHAHAHAHH !!!!
Whats the point? That he tested it with red color and claim that it is not working.
1. he asked something which nobody could understand in first post.
2. Destroy anims are working, it has been fixed in Ares and confirmed working (manual states that some anims use red instead of remap) - assuming that he does not follow Ares development and does not read manual.
3. he tests with red color in which case would not know if that is working or not (cause remap colors are in red shades of course) and yet claim that it is not working (even if it is not working he will see red color/his color)
4. I asked him how then he knows if he uses red that anims are not working, and he replied me ,,thats the point"

Hahahahah just amazing! That made me good laughing.
His English is double worse than mine. So bad English following with bad logic and following fact that guy is not reading manual resulting in such amusing threads Very Happy

But his answer to your post is also in similiar high quality for laughing Very Happy (although I see that this is not funny to you at all)

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Fri May 24, 2013 4:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

You're funny.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri May 24, 2013 4:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

first this is just....strange,at least to say
we would call it Martian in our forum.
but masterhaosis' comment made this really amusing.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun May 26, 2013 8:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Can't you just make a custom palette which has the Team Colors in Bright Blue or some other unused set then recolor the remaps and reimport those?

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Mon May 27, 2013 8:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Of course all of this only works on the unittem palette and derivates.

BUT

IIRC remap building destroy anims do not reamap in Snow theather. They always look red no matter the player colour (even if they work fine in other theathers, and it's the same anim). So yes, there's a "bug" there. I have tested it plenty of times and could even show video.

It's much the same way radiation colour was hardcoded on snow.

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Tue Aug 06, 2013 9:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

The following animations DO remap with ares:
GASCPHDM,GACNSTDM,NATSLADM.
The following one DOES remap but not fully(better convert red to remappable in Shp Builder)
NACNSTDM
The folowwing ones dDO NOT remap and need red to remappable conversion:
GAPILEDM,GAPRISDM

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What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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