Posted: Fri Jun 07, 2013 7:54 pm Post subject:
Final Alert Yuris Revenge
Subject description: How to make it work for mods
I've recently installed a few different mods and I've been wanting to edit maps.
When I open up Final Alert, it only allows me to edit vanilla maps. I used to know how to make it work for mods, but that was a long time ago (before I went to boot camp) so I'm a little rusty.
If anyone could help, I'd appreciate it. _________________ Okay, my signature was starting to annoy even me. QUICK_EDIT
I think it's a check box. (Could be wrong, it's been a few years since I used Final Alert) _________________ You can call me Dark or Glace/Glaceon if my name is annoying to type.
RP, that option was already the default setting. Creating a new map still only uses the vanilla terrain and units, however. I can choose the .exe file that Final Alert uses as a reference for what terrain/units to use, etc., but mods such as D-Day don't have one. _________________ Okay, my signature was starting to annoy even me. QUICK_EDIT
Then add a fake, or dummy so it knows where to look.
Do you have a registry key for Yuri's Revenge? If that is not equal to the location of your D-Day file either remove the key, or modify it to D-Day folder. _________________
Currently, D-Day is in the same folder as the main executable file, and yes I have a proper key. Hope that helps because I'm very rusty with CnC modding. _________________ Okay, my signature was starting to annoy even me. QUICK_EDIT
What exactly does 'edit vanilla maps' mean?
If you describe it a bit better, I might be able to understand what exactly isn't working for you. _________________
I'm running Final Alert in hopes of editing/creating maps for mods that I've installed for Yuri's Revenge. However, a few of the mods require Ares to run, and therefore do not have their own executable files and run off of RunAres.bat instead. So, running Final Alert will only allow me to edit the vanilla RA2YR maps, or create new ones for it. What I'm saying is, I don't know how to work with Final Alert if I want to edit/create new maps for mods that do not have executable files.
EDIT: For instance; I have D-Day in my main RA2YR folder. Running the normal executable file runs vanilla RA2. Running RunAres.bat plays D-Day. When I start up Final Alert, it only allows me to work with vanilla RA2YR maps, and not D-Day.
I understand I may not be able to actually create D-Day maps, but it's the same issue with other mods. Last edited by Scorched Earth on Fri Jun 07, 2013 10:59 pm; edited 1 time in total QUICK_EDIT
Mixes need to be named as follows:
ecacheXXmd.mix
expandXXmd.mix
No protected mixes, INI files are recommended to be in the directory. Make sure that FA2 does read the files from the D-Day folder.
FA2 does not work with ares 'split'-rules.ini.
The one where you could seperate general coding from units, aircraft etc. It should be in rulesmd.ini only. _________________
D-day should work with FA2 as long as the files are in the RA2 folder, extracting the artmd & rulesmd files might help too.
D-day's terrain also uses custom pal files that don't work with FA2 so all the colours will be messed up.
To fix it you need to replace the pal files in the ra2.mix > cachemd.mix, which is not advisable unless you know what you are doing. _________________
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