From the information provided, the only thing I can say is make sure that, if this is a singleplayer map, action 14 is mapped to the actual country that the player controls. If it's a multiplayer map, make sure it is linked to the appropriate Player @ X value.
Also, when you cause the trigger to fire, do the black eagles do anything at all? As in, do they perhaps change to another house, other than the player's?
Best thing to do here would be to post your map in a zip file and let me take a peek. _________________ New name: Sir Prize. I've switched to a new account to update to the name I've been using everywhere else for the last several years. QUICK_EDIT
Are my posts being blocked or hidden or something? It seems like every time I respond to a support topic, someone eventually responds saying exactly the same thing I did as if I hadn't replied at all in the first place. _________________ New name: Sir Prize. I've switched to a new account to update to the name I've been using everywhere else for the last several years. Last edited by WoRmINaToR on Fri Jul 26, 2013 7:51 pm; edited 1 time in total QUICK_EDIT
What, hidden posts? No, i don't see any post here. In fact, i don't even know why am i replying. There's nothing here.
If it makes you feel better, i didn't reply (until now) because you already wrote what i would. QUICK_EDIT
Here is the attached map for you guy to check. Would be better ideal if you can capture the mistake in the jpeg and attach with your reply with highlighted color for those mistakes.
Very much appreciate for that.
Thanks,
utudh
advanced tactics.yrm
Description:
This map is reviewed & changed base on the original map's owner. With some logistic changed & add-in triggers
TeamTypes work with Player @ X
Trigger Actions work with Player @ X
Trigger Events don't work with Player @ X
Trigger House doesn't work with Player @ X _________________
You can't. If this is your general MP map, I really advice you not to use Events that require a House input, or require the Trigger's House. _________________
Don't make this a MP map, people don't like MP maps with neutral Soviet/Allied stuff on them, besides that it looks like you're creating some sort of Singleplayer mission.
Drop the idea and make it a SP map. _________________
Okay I looked at this map, and well, your whole setup seems pointless around this Trigger.
First off, why bother having a trigger which says, "If engineer owned by Player 1 captures a GAAIRC, Change the owners house of GAAIRC to player 1...." Okay engineer, apparently you're needed to double capture it?
Okay then your Other Trigger BEAG ACT states:
If Player A Captures this BEAG with an engineer, give the BEAG to Player A!
"I'm an Engineer not a vehicle thief!"
Also this is what the triggers currently read out as. But as stated before; Enteredby cannot use player X Logic, or any event, so the triggers only work with houses which cannot be used on mp map. Unless your force all your friends to play as specific sides... Or make your own mod and modify the co op campaign.
In the end your triggers are redundant, and of course the beags aren't changing house because they're not being Entered so their attached trigger isn't doing anything.
Honestly there is a way to make this possible.
But it will make it so when its captured by anyone it will only ever give it to player A. Basically you use:
57 Building does not exist Event,
and set the triggers owning house to civilian. Then when someone none civilian capture it it's action will enable a disabled trigger that has an event which fires right away which changes house to player A for every building it's attached too.
I'm not 100% sure what your trying to achieve and I did not go through all the triggers of the map, only those you asked for help on. Anyways I might have been a little harsh, but I'm sorry and please keep trying to become a good map maker as they seem to be dwindling these days or moving on to their own projects and mods. _________________ Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.
Finally, it works! Thanks for advice. As i saw in mission/ campaign mode when engineer enter airbase then all aircraft switch to player side. I just want to see how does it work with trigger event/ action.
Your welcome, if you need help with triggers again, just let me know. You can even skype me for mostly instant responses. _________________ Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.
Set AI Repairs on the structure to 1, if this is MP, AI will automatically repair any pre-placed structure that changed ownership to it. _________________
In the TeamType's definition, at the bottom where all the checkboxes are, there is a box for "Cargo Plane." Tick that box and use a regular trigger with action 7 (Reinforcement team). A plane will spawn off-map and your team will parachute to the waypoint specified in the TeamType. _________________ New name: Sir Prize. I've switched to a new account to update to the name I've been using everywhere else for the last several years. Last edited by WoRmINaToR on Wed Aug 07, 2013 10:45 pm; edited 1 time in total QUICK_EDIT
Use action 80, because WoRmINaToR didn't tell you about the waypoint needed to be set in the TeamType.
It is default to 0, so every time it would be dropped on WP0.
By using action 80 you can select where the teamtype should arrive. _________________
Got it. thanks for your advice. I made a parachute of 6 infantries and assign them to attack (0-no specific).
Is it possible to assign parachute team on different task? or we have to made another parachute?
Not sure what you mean, if you want them to attack something after the 'attack (0-no specific)' it will be hard, because the team will keep attacking something until everything is gone IIRC.
You'd better specify what exactly they should start attacking, like buildings, harvesters etc. Then it will be easier to give them another task afterwards.
If you want them to keep attacking anything you could also use:
Do this... 15 - Hunt
That keeps 'em going for quite some time. _________________
I did use 'Do this... 15-hunt' and they were attacking randomly. in stead of that, I would like they split and attack different subjects.
example: there is 6 of them, after parachute: 2 attack harvesters, 2 attack ore refinery, 2 attack power plant.
Is it possible to make that or we have to create 3 different parachute team?
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