Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 18, 2024 11:23 pm
All times are UTC + 0
Organizing a GCC II
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 2 [84 Posts] Mark the topic unread ::  View previous topic :: View next topic
Goto page: 1, 2 Next
Author Message
Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Oct 18, 2013 9:14 pm    Post subject:  Organizing a GCC II
Subject description: unofficial anouncement
Reply with quote  Mark this post and the followings unread

Greetings!
Recently I've acquired a bunch of CD Keys (LEGIT ones #Tongue ) for PC - Origin that I know I won't be using, so instead of letting them go to waste, I figure I could organize a competition, and use them as prizes for all y'all.

The competition will be my favorite kind of mapping: Singleplayer! Being a bit more complex, it'll give you much more of an opportunity to shine your skills. Overall, I think the community gets a lot more use out of SP maps, given the state of old C&C multiplayer these days.
I'd like to make it TS/FS only, though I'll take feedback on that.

I'll need two other judges, with proven map-making experience, a good eye for detail, and a positive, fair, committed attitude.

As soon as I get a good gauge on public interest/feedback, and some judges, I'll make the official announcement with dates, guidelines, and all that jazz. This would also be a good time to start brainstorming your kickass map ideas.

The available games are as follows:

Crysis 2 Maximum Edition
Dead Space 3
Medal of Honor
Mirror's Edge
Sims 3 Starter Pack

First prize will get first pick of TWO games. second prize will get the next pick of ONE game, and so forth. If there are less than four entrants, second place may get two games. There's a small chance that more games could be added to the list.

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

Back to top
View user's profile Send private message
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Oct 18, 2013 9:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

The first GCC wasn't much of a success due to so many reasons and it was such a shame since the whole competition was so hotly anticipated by the majority of the community. The problem with hosting it now however is that most of the communities single-player mappers have disappeared or are simply busy with other things.

I would host the second official GCC, however, it seems a bit silly since my TS/FS/TI/Whatever doesn't run properly on my new laptop, so I wouldn't be able to play, judge or even participate, unless: We go in favour of a RA2/YR Singleplayer Mapping competition. Though I feel that after the first one had such a poor turnout, it could be better if it's hosted for a different game, plus one thing that currently works in your favor of hosting a new one would be that you have offered to put up prizes for the winners, unlike the first official GCC.

If you'd like to host one for TS, then please feel free, but if people are in favour of a RA2/YR GCC instead, then I'd be happy to host.

Back to top
View user's profile Send private message
RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Fri Oct 18, 2013 10:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm up for RA2/YR, I'd even like to test them and judge them, being quite an experienced singleplayer mapper myself.

I know some RA2/YR SP mappers who might be willing to join in on this as a candidate.

_________________


Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Oct 19, 2013 7:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Should it be standard TS/FS or RA2/YR? No mods, like TI or MO? I'd like to participate, I just beated Dead Space 2 and I hungry for more #Tongue

_________________


Back to top
View user's profile Send private message
Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Sat Oct 19, 2013 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

I might try my hand at this, just to see how I can do.

Back to top
View user's profile Send private message ModDB Profile ID
Aurora196
Vehicle Drone


Joined: 21 Feb 2004
Location: The Netherlands

PostPosted: Sat Oct 19, 2013 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I happen to be working on a TS-singleplayer map right now, so I'm up for it. If it will be RA2/YR-only, I don't think I will be joining with a map (maybe judging instead if you want me to).

_________________
Current WIP map: ... [SP]
Latest released maps: 'FS Atlas' Downfall', 'Sunstroke', 'The Trojan Horse [SP]', 'FS Seeds of Destruction', 'FS Tiberium Wilderness'

Back to top
View user's profile Send private message Send e-mail Skype Account
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Oct 19, 2013 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Even if I don't join (i suck at TS/RA2 mapping), I really would like to see this competition happen.

I miss the old days when each year saw 1 or even multiple contests.
I would also love to see an SHP contest again.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Oct 20, 2013 12:34 am    Post subject: Reply with quote  Mark this post and the followings unread

@ Aro, that's a drag! Is it a matter of time? If so I'm thinking, the GCC had a pretty big timeline (including extensions), perhaps the issue might be resolved by then? or is it one of those "Fvck it, ain't gonna work" type of situations?

@ Aurora if you're joining, we've GOTTA make it TS/FS #Tongue

@ Errbody what if we open it up to any Westwood C&C, and the mods DTA, TI, or TX? It would give it a great diversity factor, and would be a great way for people to show off their skills catered to their favorite game/mod (it may also help promote those mods a bit ). Since it'll be SP, mission quality would be the overlying factor so it might not impede fair judgement all too much.
It's a crazy idea, but I'm all about trying new stuff to keep things spicy.

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

Back to top
View user's profile Send private message
Ixith
Cyborg Commando


Joined: 12 Apr 2006
Location: under there!

PostPosted: Sun Oct 20, 2013 4:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:
.... to keep things spicy.


...I like spicy
this thread has caught my attention...however, due to my inactive nature my input will be withheld for now

_________________
Kalistia Crestland (2)
In Soviet Russia, grass grows on tiberium!

Back to top
View user's profile Send private message Send e-mail Skype Account AIM Address
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Oct 20, 2013 11:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:
@ Errbody what if we open it up to any Westwood C&C, and the mods DTA, TI, or TX?

In this case i might join too and create a DTA map.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Oct 20, 2013 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:
@ Errbody what if we open it up to any Westwood C&C, and the mods DTA, TI, or TX? It would give it a great diversity factor, and would be a great way for people to show off their skills catered to their favorite game/mod (it may also help promote those mods a bit ). Since it'll be SP, mission quality would be the overlying factor so it might not impede fair judgement all too much.
It's a crazy idea, but I'm all about trying new stuff to keep things spicy.

I reckon Generals is not seen as a WW C&C?

Back to top
View user's profile Send private message Send e-mail Skype Account
OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Sun Oct 20, 2013 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

why just these 3 mods? With TS being free it would be easy to upload the modded TS (300MB) + the map. unzip and instantly play and judge.

_________________
Free Tibed!
EA for worst company of the decade!

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Oct 20, 2013 4:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

I say keep mods away, they add plenty of new content and thus could give an advantage to people making missions for mods.

_________________


Back to top
View user's profile Send private message
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Sun Oct 20, 2013 11:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, and Q45 would just win.

Back to top
View user's profile Send private message
Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Oct 21, 2013 1:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Yeah, and Q45 would just win.

^This. #Tongue
boy I still miss working with the ol' TI crew
Aight so I think we'll leave mods out of it. We'll keep it open to all the WW C&C games (Dawn through Yuri) would be a good way to make the competition interesting, letting mappers use whatever game that their skills are best catered to.

@Ixith you better get in this.. and you better make a map as spicy as that friggin habanaro jelly of yours #Tongue

@ LKO would you still throw in map if we don't do DTA?

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Oct 21, 2013 6:24 am    Post subject: Reply with quote  Mark this post and the followings unread

LKO should definitely do a TD or RA map! I liked his missions, though they were often pretty hard.

_________________


Back to top
View user's profile Send private message
[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Mon Oct 21, 2013 12:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:
Aro wrote:
Yeah, and Q45 would just win.

^This. #Tongue

Hmm. Hmmmmmmmmmmmmmmm....   :WAT



I'm in.

_________________
Check out some TF Kane's Wrath action:
Tournament 3rd place.
Vs. bikeRushOwnz in tournament.
Ladder wars vs. bikeRushOwnz.

Back to top
View user's profile Send private message Skype Account
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Oct 21, 2013 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:
@ LKO would you still throw in map if we don't do DTA?

no, sorry. I suck at TS mapping and find it much more time consuming.

Crimsonum wrote:
LKO should definitely do a TD or RA map! I liked his missions, though they were often pretty hard.

I never mapped RA. No TD this time. I'm out of ideas and pretty much made every interesting logic that i wanted to see realized in my few TD maps.

\Edit
vv@reply below: i dislike RA2, so I'll never map for this. RA isn't fun to me. TD see above. TS the only left, which i find too time consuming.
DTA would have been really the only mod/game for which i would have considered making a map.

Last edited by Lin Kuei Ominae on Mon Oct 21, 2013 1:05 pm; edited 3 times in total

Back to top
View user's profile Send private message
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Oct 21, 2013 1:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Team Black wrote:
@ LKO would you still throw in map if we don't do DTA?

no, sorry. I suck at TS mapping and find it much more time consuming.


No one said this is limited to TS.

_________________


Back to top
View user's profile Send private message
Q45
Tiberian Fiend


Joined: 28 Feb 2009
Location: Tampere, Finland

PostPosted: Mon Oct 21, 2013 4:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Yeah, and Q45 would just win.

Oh you! Very Happy

I'd like to participate, but finishing TI's campaign is taking all my mapping time at the moment. That, and it's been ages since I last time made a map using just the TS/RA2 assets.

_________________

Twisted Insurrection's Lead Campaign Developer

Back to top
View user's profile Send private message Send e-mail Visit poster's website
Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Mon Oct 21, 2013 4:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't think mods will be an issue as long as everyone is simply limited to submitting only 1 mission. That way someone (that someone only being Q45 in this case I guess) can't just submit a whole campaign he's been working on for months already.

Either that or only allow missions of which the development hasn't started before the competition did.

_________________

Back to top
View user's profile Send private message ModDB Profile ID YouTube User URL Facebook Profile URL
Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Oct 21, 2013 5:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Bittah Commander wrote:
Either that or only allow missions of which the development hasn't started before the competition did.


and you assure this how?

_________________


Back to top
View user's profile Send private message
Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Mon Oct 21, 2013 7:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hence why the first option I suggested would be preferable. In Q45's case Aro surely knows however #Tongue

_________________

Back to top
View user's profile Send private message ModDB Profile ID YouTube User URL Facebook Profile URL
Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Mon Oct 21, 2013 11:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah Q45 will kick our asses if TI is involved, whether or not the map is premade #Tongue

Q45 wrote:
finishing TI's campaign is taking all my mapping time at the moment


There's still judge spots open if you want one, I've seen you in TI and I know you're a good guy for it. If you're a great mapper who won't be entering the comp, it's def a great circumstance to be a judge!

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

Back to top
View user's profile Send private message
^Rampastein
Rampastring


Joined: 11 Oct 2008
Location: Gensokyo

PostPosted: Tue Oct 22, 2013 7:36 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't think I'll have time for making a new map anytime soon, although I could probably be a judge.

If my mapping record isn't widely known, I've got 2 spotlighted and 3 non-spotlighted maps on Tibweb, was a participant in the first GCC and I've also made 19 maps for DTA, of which 6 are singleplayer missions. Also 2 multiplayer maps for TI.

_________________
CnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA Remastered


Back to top
View user's profile Send private message ModDB Profile ID Facebook Profile URL
RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Tue Oct 22, 2013 12:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

So everyone, make a decision!

TS/FS non-modded and RA2/YR non-modded, that's where my vote goes out to.

I also have some things to contribute to the 'prize pool' if I become a judge, nothing CnC related though, but it is gaming related.

_________________


Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

Back to top
View user's profile Send private message
Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Tue Oct 22, 2013 1:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

You'll probably have more participants if you do allow mods, plus if the judges do their jobs right (and judge the way the missions were put together, rather than the quality of the graphics used in the mod or other mod-specific things), using a modded or non-modded version of the game shouldn't even make a difference.
Also, if it did make a difference, then using TS or RA2 would make a difference as well (in this case the judges need to be unbiased just the same and only only judge how the missions play, rather than how ugly the RA2 terrain is).

_________________

Back to top
View user's profile Send private message ModDB Profile ID YouTube User URL Facebook Profile URL
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Oct 22, 2013 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

^^haha
"urgh, an ugly RA2 mission. 0 points."
"oh nice, TS. 5 bonus points for beautiful terrain"

I agree, if you judge objectively, using a mod shouldn't matter.
The judges then of course have to take into account what the mod offers and how well it is used.
e.g.
TI has 220 TerrainTypes for a single theater (trees, mutations etc)
DTA being based on rather simplistic TD art has only 90 TerrainTypes for 3 different theaters (desert, temperate, snow)

So if you map in TI using only 10 different trees, then the map surely sucks, but in DTA this could result already in a quite detailed and well looking map.
But the "Detail" rating of the judge for the map should cover this.

On the most important part, the triggers for a single player map, are all TS/RA2 games and mods almost the same, so comparing them should be no problem.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Last edited by Lin Kuei Ominae on Tue Oct 22, 2013 3:16 pm; edited 2 times in total

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Oct 22, 2013 3:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

TS. Terrain. Beautiful.

I laughed.

I have nothing to add to this except that if there would be only a single jury, then it'll suck. That Aurora196 map Aro declared as winner of the CCCIII is broken in balance terms (2 players have no urban combat possibilities) compared to half of the balanced maps submitted.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Tue Oct 22, 2013 3:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alright, then we'll allow mods.

Borrowed from Aro, I'd say the following rules seem OK for this tournament.


  • Rules:

    • 1) Contestants may submit one map
    • 2) Maps must be larger than 75x75
    • 3) Maps must be all new, for example, an edit of Operation: Lone Guardian will not be accepted
    • 4) All map theaters are allowed
    • 5) Maps are to be submitted in *.MAP Format
    • 6) Terrain expansions of any kind are not allowed
    • 7) Entries must be submitted to <?> (me?) by the <Day> of <Month> 2013 (00:00GMT)
    • 8 ) No non-map mods are allowed
    • 9) You can provide your own stringtable for the mission


  • Judging:

    Judging will be done by RP, others?
    70/70 Will be the highest possible score per judge, Your maps will be judged on the following criteria:

    • Detail work and LAT placement. (Max: 10 Points)
    • Map layout (Max: 10 Points)
    • Map Lighting (Max: 10 Points)
    • Gameplay (Max: 10 Points)
    • Triggers and Effects (Max: 20 Points) (increased to 20, because this is what a singleplayer mission is mostly about)
    • Uniqueness (Max: 10 Points) (eg. no kill object X, win)


  • Prizes:

Custom rank?
I've got game-keys not CnC related, could throw some in?

Feel free to contribute to more rules, criteria etc. It's just a sketch of the official announcement.
How should mods be deliverd with a map? Download link to the mod, attached zip?

_________________


Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

Last edited by RP on Wed Oct 23, 2013 12:20 pm; edited 5 times in total

Back to top
View user's profile Send private message
Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Tue Oct 22, 2013 4:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's not gonna work if mods are allowed. No matter what, it would influence judging to such degree that the competition would be far from fair at that point. Hell, even allowing both TS & RA2 maps is kind of stretching it already.

_________________

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID Twitter Channel URL
RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Tue Oct 22, 2013 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

I agree with Starkku tbh.

Cartographer's Call Competition III was also only for RA2/YR stock terrain, no-one bitched about that.

Mods could make it look nice, but if you're a good singleplayer creator you should manage stock TS/FS/RA2/YR units, which makes it even a bigger challenge (fun!).

Also, if you're that much in love with your map/mission, you can always adapt it to your mod.

_________________


Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

Last edited by RP on Tue Oct 22, 2013 4:22 pm; edited 1 time in total

Back to top
View user's profile Send private message
mevitar
Missile Trooper


Joined: 31 Dec 2010

PostPosted: Tue Oct 22, 2013 4:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

This will become "best map for the best mod" competition if mods are allowed, no matter how you do the judging.
Or it will get skewed the other way, and a good map for a mod will lose with an average map for an unmodded game, simply because people will give less points to it as it's needing a mod.

Also funny since when the voxel competition was going on, it had a rule about no custom vpls, so it will stay a "voxel competition", not "voxel + vpl competition".
Apparently, mods don't affect maps as much as custom vpls affect voxels?
And it's not only graphics that affect the maps and missions, but how many options and units to choose from you have.

Edit: yay, for slow typing. Sad

Back to top
View user's profile Send private message
OrangeNero
Commander


Joined: 11 Jan 2012

PostPosted: Tue Oct 22, 2013 5:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Have some faith into the judges. its a difficult task but can be accomplished. The better the mod the higher the expectation towards it.
WW modded most maps trough the map ini editing. Many WW missions were actually slight mods just think of the RA mission with the tesla tanks and the nuclear mig. A good SP mission does in fact mod the game.

_________________
Free Tibed!
EA for worst company of the decade!

Back to top
View user's profile Send private message
Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Tue Oct 22, 2013 5:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Starkku wrote:
It's not gonna work if mods are allowed. No matter what, it would influence judging to such degree that the competition would be far from fair at that point. Hell, even allowing both TS & RA2 maps is kind of stretching it already.


Agreed. Allowing mods isn't a wise decision.

Back to top
View user's profile Send private message
Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Tue Oct 22, 2013 6:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Shouldn't allow RA2 either then IMO. The difference between the original game and a total conversion isn't very different from the difference between TS and RA2 after all.

_________________

Back to top
View user's profile Send private message ModDB Profile ID YouTube User URL Facebook Profile URL
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Oct 22, 2013 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

You know, this was over 9000 on idiocy level.

I say shouldn't allow TS then, since TS engine has less options for scripters than RA2.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Tue Oct 22, 2013 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
You know, this was over 9000 on idiocy level

Right back at you, since you totally missed the point there.
The point is that allowing multiple games has the exact same issues as allowing mods, hence why if these issues are really a problem, only one game should be allowed (and whether this game will be TS or RA2 is totally beside the matter).

_________________

Back to top
View user's profile Send private message ModDB Profile ID YouTube User URL Facebook Profile URL
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Oct 22, 2013 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Then be it THE game of YR and not a giant mod of RA1.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Tue Oct 22, 2013 8:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

YR only would be horrible.
TS offers so much more options for serious and interesting missions, that YR can just go sit in a corner in shame.


Also agree on that no mods should be allowed.

_________________
Check out some TF Kane's Wrath action:
Tournament 3rd place.
Vs. bikeRushOwnz in tournament.
Ladder wars vs. bikeRushOwnz.

Back to top
View user's profile Send private message Skype Account
OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Oct 22, 2013 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

How is that the case? YR has greater capability as an engine to be used in missions, it just takes creativity from the user. You don't need to stick to the silly story of YR.

Back to top
View user's profile Send private message Send e-mail
Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Tue Oct 22, 2013 8:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

[TiberianFuture] wrote:
YR only would be horrible.
TS offers so much more options for serious and interesting missions, that YR can just go sit in a corner in shame.


I usually ignore silly TS vs RA2 debates of /ppm/ but you're really testing my patience here. I would love to hear about the wonders of TS mission design.

_________________
mentalomega.com

Last edited by Speeder on Tue Oct 22, 2013 8:12 pm; edited 1 time in total

Back to top
View user's profile Send private message Send e-mail Visit poster's website YouTube User URL Facebook Profile URL Twitter Channel URL
RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Tue Oct 22, 2013 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

[TiberianFuture] wrote:
YR only would be horrible.
TS offers so much more options for serious and interesting missions, that YR can just go sit in a corner in shame.


That is the funniest argument I've heard this year.

TS has less map events and actions than YR has (options!), besides that YR has 6 theaters while TS only has 2.
You can make evenly serious and interesting missions in both YR and TS, it's the creator who makes this decision, not the game.

I'm not saying YR 'da best', but stating TS>YR with regards to options is bullocks.

Cut the crap about TS>YR or TS<YR and come to an end, I want to start this GCC.

_________________


Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

Back to top
View user's profile Send private message
Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Tue Oct 22, 2013 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

gotta disagree with you Bittah; I think familiarity is the key factor. As much as I'd like to include mods in this comp, people have been working with the unmodded westwood game engines for over ten years, and are pretty well accustomed to them. WW engines are the best middle ground, remember it's familiarity not only with the participants, but the judges as well. All ranging from never-played-it-before status, to worked-on-it-from-day-one status.
If a judge is more or less familiar with a mod, it'll likely imbalance their experience.
Thirdly, if the average lurker who wants to simply play one of these maps, he or she can simply drag n drop it without the deterrence of finding, downloading, and installing the associated mod.
I'm sure most people will naturally choose either TS or RA2, but the option is open if someone is ambitious enough to try TD or RA1.

The judges will understand the potential compilations with incorporating multiple engines, and respond appropriately. It's nice to have an even playing field, though I'm more interested with having people enjoy making their submission based on their talents. That combo makes for more participants, and better maps!

As for judges, looks like the best candidates are ^Rampastein and RP. If anyone else is interested in judging, speak now or hold your peace!

_________________
The Fall of Hammerfest - Epic Tiberian chain story

Tiberian Odyssey mapping department. Discord
The Team Black Index

Back to top
View user's profile Send private message
[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Tue Oct 22, 2013 10:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

A few extra scripts doesn't make up for the horrible a)terrain b)lighting c)silliness that is RA2/YR.
It doesn't matter if there's so many awesome and superior logics in YR(hurrdurr) when everything you can do with them ends up dull and uninteresting.


What I'm saying is that TS has much more potential for an atmospheric, detailed, story driven mission than YR, not that TS engine > YR engine.


@Speeder: Train tactics? Firestorm walling? Stealthed surprises? Hostile environment? Strategy-limiting storms? Actual gates? Should I go on?
@RP - The only real new theaters are desert/lunar. I dare you to try and make an interesting, complex mission in either of them. Neutral

_________________
Check out some TF Kane's Wrath action:
Tournament 3rd place.
Vs. bikeRushOwnz in tournament.
Ladder wars vs. bikeRushOwnz.

Last edited by [TiberianFuture] on Tue Oct 22, 2013 10:35 pm; edited 1 time in total

Back to top
View user's profile Send private message Skype Account
Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Tue Oct 22, 2013 10:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
TS offers so much more options for serious and interesting missions, that YR can just go sit in a corner in shame.


Quote:
A few extra scripts doesn't make up for the horrible a)terrain b)lighting c)silliness that is RA2/YR.
It doesn't matter if there's so many awesome and superior logics in YR(hurrdurr) when everything you can do with them ends up dull and uninteresting.


Wow. No comment.

_________________
mentalomega.com

Back to top
View user's profile Send private message Send e-mail Visit poster's website YouTube User URL Facebook Profile URL Twitter Channel URL
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Oct 22, 2013 10:36 pm    Post subject: Reply with quote  Mark this post and the followings unread



Eat your words, Annie Oakley!

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Tue Oct 22, 2013 10:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not sure what you're trying to say, Speeder. Also, you ninja'd my edit on the last post, check it out.

_________________
Check out some TF Kane's Wrath action:
Tournament 3rd place.
Vs. bikeRushOwnz in tournament.
Ladder wars vs. bikeRushOwnz.

Back to top
View user's profile Send private message Skype Account
RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Tue Oct 22, 2013 10:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alright then, everyone made their point.
Can we now please get back to business?

It's a shame I cannot poll this topic, otherwise I would've done so.

Who's IN FAVOR of a GCC II for TS/FS and RA2/YR?
Who's AGAINST a GCC II?

As you've seen, either a GCC for TS/FS and RA2/YR or none.
If you think TS or YR has more options, show the jury and create a wonderful singleplayer mission!

_________________


Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

Back to top
View user's profile Send private message
Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Oct 22, 2013 10:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

[TiberianFuture] wrote:
@Speeder: Train tactics? Firestorm walling? Stealthed surprises? Hostile environment? Strategy-limiting storms? Actual gates? Should I go on?


Laughing

These all are in YR already. What a moot list. Just because WW doesn't use them, they're not out of the engine. Okay, train tracks are in TX.

But they're there, you fool. Now go back to your TS cave, and ignore the world. That's a lot easier,. And you guys even say Ares alienates... lol.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 2 [84 Posts] Goto page: 1, 2 Next
Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.2656s ][ Queries: 11 (0.0108s) ][ Debug on ]