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 Forum index » Modding Central » Media Hut
Creating large VXL files
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4StarGeneral
Commander


Joined: 14 Sep 2006
Location: Constant Flux

PostPosted: Sun Sep 24, 2017 4:10 am    Post subject:   Creating large VXL files Reply with quote

How does one do it? I've had to ditch my 3D work for awhile with a laptop that really can't handle it, so I'm delving into VXLs. I've run into a block already in that I can't make a more detailed, larger voxel than 255x255x255, and I've seen people obviously pass that limit, so how?

example model with little room to detail:

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NucleiSplitter
Cyborg Cannon


Joined: 28 Oct 2016
Location: Somewhere in Asia

PostPosted: Sun Sep 24, 2017 4:47 am    Post subject: Reply with quote

That is a nice one! I usually do Medium Size Voxels, but hey, to be honest, that model needs more details than just plain colors. That's a Great Start at Large-Scale Voxels Smile
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XxpeddyxX
Commander


Joined: 03 Sep 2004
Location: Sydney, Australia

PostPosted: Sun Sep 24, 2017 5:15 am    Post subject: Reply with quote

What I do is create a medium sized voxel, once detailed I double its size via VXLSE then using the header reduce it down to a more suitable size.

Downside is that it becomes hella hard to add detail once it's size is doubled so best to do it all beforehand
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Mig Eater
General


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Sep 24, 2017 6:56 am    Post subject: Reply with quote

You can't make a vxl bigger then 255x255x255, any larger & it will not render properly ingame with the parts past 255 getting cut off. You can find more information here

Your SR-71 isn't that big BTW, it look like it's only about 100 long..?


sr71.png
 Description:
255 SR-71 vxl
 Filesize:  39.41 KB
 Viewed:  328 Time(s)

sr71.png



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4StarGeneral
Commander


Joined: 14 Sep 2006
Location: Constant Flux

PostPosted: Sun Sep 24, 2017 2:35 pm    Post subject: Reply with quote

Yeah it's only 143 long and it's a bad example I admit, but even at 255 like your own, it's tough to add detail; I'll take it as a technical challenge where some real life things are just hard to make look good. Yours proves its still tough to add detail at 255, so I see I'm asking too much of voxels.

Thanks for the info!
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Lin Kuei Ominae wrote:
wrong forum. this is not minecraft.


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Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Thu Sep 28, 2017 9:33 pm    Post subject: Reply with quote

didn't area 51 make one giant robot before all via vxl ?
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