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Scarab APC
Moderators: Atomic_Noodles
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Jan 13, 2014 10:32 am    Post subject:  Scarab APC
Subject description: Filled with Surprises
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Scarab APC
Affiliation: Syndicate
Primary Weapon: Dissintegrator Laser
Role: Light Assault Unit/Troop Transport
Cost: 800
Speed: Normal
Strength: 300
Sight: 6
Size: 3
Armor: Heavy Plating
Movement: Land/Underground
Requirements: Machine Junction
Additional Info:
- Cannot move into shroud
- Passenger Survivability:
Rookie: 50%
Veteran: 75%
Elite: 100%
- Has Space for 3 Passengers

The Scarab APC is a modified boring machine fitted out with a large transport hold. Tunneling underground the APC can bypass most obstructions in the battlefield. Should the need arise the Scarab APC is armed with a Light Laser Rifle which can fend off infantry and light vehicles. The Large Engine required to power its drill allows the APC to only carry around 3 passengers.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Mon Jan 13, 2014 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

How does the laser turret not break off while digging? It doesn't look like it can fold in #Tongue

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Jan 13, 2014 6:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

It look imbalanced, the driller looks heavier than the APC itself, like if it could fall over in any second.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Mon Jan 13, 2014 6:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Agreed with Graion.

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Hecthor Doomhammer
Flamethrower


Joined: 07 Apr 2013
Location: Hecthor Doomhammer Streaming Service HQ

PostPosted: Mon Jan 13, 2014 7:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

it also looks like, if the driller gets stuck, it might unscrew itself from the hull :p

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Mon Jan 13, 2014 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

BIGGER TREADS IS THE KEY!

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"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
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Zero18
Commander


Joined: 10 Dec 2012
Location: I'm too busy conquering the world!

PostPosted: Mon Jan 13, 2014 10:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

I think it looks okay, just make the treads and cargo a bit longer.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Jan 14, 2014 12:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Dutchygamer wrote:
How does the laser turret not break off while digging? It doesn't look like it can fold in #Tongue

Its a Pop-Up Turret. But more or less to graphical limitations Its kept popped out. (And If I gave it ChargeTurret it'd seem redundant for it to keep popping in/out every shot)

I'm working on extending the treads some more back and front though.

The APC is essentially that. The Drill and its engine is "screwed" in from the front and welded in shut to form the APC.

Elongated the Treads now... Gonna start dirtying up its treads & Drill later.



Also... with a Seperated Section and custom VPL(For invisible voxel section), would the Drill render correctly in all directions

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Jan 14, 2014 1:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh, you made an animated drill? Well yea, on a second thought that's so you, Jem. Ace quality.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Tue Jan 14, 2014 3:06 am    Post subject: Reply with quote  Mark this post and the followings unread



Basically this. Still need to fix my vpl though so it'll have correct shadows to include the drill.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Jan 14, 2014 11:52 am    Post subject: Reply with quote  Mark this post and the followings unread

That looks a lot more balanced. I'm impressed by what can you come up with, Jem.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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