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FS Alchemy (2-4)
Moderators: Global Moderators, Tiberian Sun Moderators
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Disgrace
Vehicle Driver


Joined: 04 Jul 2013

PostPosted: Sun Jan 26, 2014 2:33 am    Post subject:  FS Alchemy (2-4) Reply with quote  Mark this post and the followings unread

I've found a little time to create my fourth map for you folks: Alchemy.

Meteorites have desolated a once forested land, leaving behind a large crater of tiberium as well as a one-of-a-kind golden strand.

As usual, vanilla land units have it tough but there's plenty of capture/destroy triggers for your pleasure. Very Happy



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Last edited by Disgrace on Wed Apr 02, 2014 11:54 pm; edited 2 times in total

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Sun Jan 26, 2014 6:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Another nice map and simpler this time. Plenty of tiberium and good lighting for Vega pyramid.

In north vs south, subterranean and hover units have advantage over land units.

When capturing hospital, 3 medics leave the scene, are they doing as expected?

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Disgrace
Vehicle Driver


Joined: 04 Jul 2013

PostPosted: Mon Feb 03, 2014 4:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, the medic trigger was first created for the destruction of the hospital. I still liked the idea of a foreign army taking over, leading to civilian medics bailing in fear, so I kept it. Glad you like it, simpler was the idea.

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SMIFFGIG
General


Joined: 03 Mar 2003
Location: Great Britain

PostPosted: Tue Feb 04, 2014 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

This looks like a really nice map

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Disgrace
Vehicle Driver


Joined: 04 Jul 2013

PostPosted: Wed Apr 02, 2014 11:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Updated with a cliff fix to prevent occasional bugging of one of the floater triggers.

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Zjorz
Vehicle Driver


Joined: 22 May 2014

PostPosted: Sun Jun 08, 2014 4:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

This map is amazing, keep up the great work! This map shows you dont need to mod or edit the game to create detailed high quality maps.

Looking forward to your next map!

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Disgrace
Vehicle Driver


Joined: 04 Jul 2013

PostPosted: Wed Jun 11, 2014 4:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

Zjorz wrote:
This map is amazing, keep up the great work! This map shows you dont need to mod or edit the game to create detailed high quality maps.

Looking forward to your next map!


Appreciate your feedback. I have one in the pipeline now which should hopefully be ready in a couple of days.  Very Happy

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