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Ivan Bomb and Bridges
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Wed Feb 26, 2014 10:03 pm    Post subject:  Ivan Bomb and Bridges
Subject description: The bomb can't atatch to the bridge repair hut
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First I have readed the documentation!

Second I tryed some things and it didn't worked.

So the problem is that I've made a new "ivan" bomb and it worked fine intill I discovered that it can't be atached to the bridge's repair hut.

So here are the codes for the weapon and the new warhead it uses:

[Sapper2]
Damage=5
ROF=100
Range=1.5
CellRangefinding=yes
Projectile=Invisible;Invisible5
;AntiNaval=yes
;AntiUnderwater=yes
AntiOrganic=no;to make exception for squid and dolphin
Warhead=IvanBomb
Report=SealPlaceBomb
SabotageCursor=yes
IvanBomb=yes
IvanBomb.DestroysBridges=yes
IvanBomb.Warhead=RegularC4WH
IvanBomb.Damage=750
IvanBomb.Detachable=No
IvanBomb.Delay=90
IvanBomb.Image=TC4
IvanBomb.FlickerRate=180

[RegularC4WH]
Verses=100%,100%,100%,100%,50%,50%,100%,50%,50%,100%,100%
Tiberium=yes
ProneDamage=100%
Sparky=no
InfDeath=2
PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070

Note: What I tryed was:
1. Giving the bridge's repair hut a new armor and again it was untargetable.
2.Changed the warhead to the one Ivan uses and again it was untargetable. Even with force fire.

Help greatly apriciated!

_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
PillBox20's Red Alert 2 Mod: http://www.moddb.com/mods/pillbox20s-red-alert-2/downloads/pillbox20s-red-alert-2-version-02

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Feb 26, 2014 10:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

I assume this is on a Seal(-clone). Say, what are the LandTargeting and Co. values?

Also there's no such thing as AntiOrganic. RTFM, as in NavalTargeting's ModEnc article why.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Wed Feb 26, 2014 10:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
I assume this is on a Seal(-clone). Say, what are the LandTargeting and Co. values?


What is "Co. values"?
Well I don't think that "LandTargeting" has anything to do with this but here:

[GHOST]
UIName=Name:GHOST
Name=SEAL
Image=SEAL
Category=Soldier
Prerequisite=GAPILE,RADAR
PrerequisiteOverride=CAWA2A,CAWA2B,CAWA2C,CAWA2D ; SJM: any Pentagon building sufficient to build SEAL
Primary=MP5
Secondary=Sapper2
OpenTransportWeapon=0;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
NavalTargeting=4
LeadershipRating=8
AlternateArcticArt=yes ; ie SEALA for arctic maps
;C4=yes
Assaulter=yes ; I clear out UC buildings
CrushSound=InfantrySquish
Crushable=yes
TiberiumProof=yes
Strength=125
Armor=flak
TechLevel=9
Pip=red
Sight=8
Speed=5
Owner=French,Germans,Americans,Alliance,Israeli
ForbiddenHouses=British
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Points=50
IsSelectableCombatant=yes
VoiceSelect=SealSelect
VoiceMove=SealMove
VoiceAttack=SealAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SealSpecialAttack
DieSound=SealDie
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
ThreatPosed=25 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Size=1
DetectDisguise=no
ElitePrimary=MP5E
IFVMode=4
UseOwnName=true

Also the same is for Tanya, she too can't target the bridge's repair hut. They use the same weapon basicly. Just deferent warhead. (TANYA's one is more powerfull  Very Happy )

Quote:

I didn't understanded that, sorry.

_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
PillBox20's Red Alert 2 Mod: http://www.moddb.com/mods/pillbox20s-red-alert-2/downloads/pillbox20s-red-alert-2-version-02

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Parasite03
Cyborg Artillery


Also Known As: ZivDero
Joined: 23 Jul 2013
Location: Russia

PostPosted: Wed Feb 26, 2014 11:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

RTFM is read the following manual. He told you to read an article on ModEnc about NavalTargeting.

_________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis Very Happy

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Wed Feb 26, 2014 11:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

From what I understand NavalTargeting=4 tells the unit to use the secondary only on naval and underwater units.
But myself I don't know what else should be used if that is the case (Maybe 5, but that would make the unit not use weapon on naval units).

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Feb 27, 2014 12:39 am    Post subject: Reply with quote  Mark this post and the followings unread

I had this issue however it was because of the bridge hut armour. Check it can actually be targeted by the weapon Warhead (not IvanBomb.Warhead). If it has a new armour then check what you set it to default to.

Parasite03 wrote:
RTFM is read the following manual.
Pretty sure it's Read The Fucking Manual.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Feb 27, 2014 7:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Agent Z wrote:
From what I understand NavalTargeting=4 tells the unit to use the secondary only on naval and underwater units.


BINGO!

PillBox, use NavalTargeting=5.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Thu Feb 27, 2014 9:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks guys, I readed it even if I was unshure what did RTFM meaned.

Hmm I tryed giving the repair hut a new armor:

[ArmorTypes]

bridge=1% ; force fire only

But then again it was untargetable even with the force fire command.

Here are the original codes for the repair hut:

; Bridge repair hut
[CABHUT]
UIName=Name:CABHUT
Name=Bridge repair hut
Strength=2000
Immune=yes
LegalTarget=yes;gsno
Nominal=yes
TechLevel=-1
;RadarInvisible=yes
Repairable=true
Selectable=yes;gsno
Insignificant=yes
BridgeRepairHut=yes
Adjacent=0
BaseNormal=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0 ; This value MUST be 0 for all building addons

I also tryed removing the naval targeting and was the same.  Laughing  it was unable to target the dolphin.
Then tryed navaltargeting=5 as you suggested and again nothing.

Thank you, for the help!

_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
PillBox20's Red Alert 2 Mod: http://www.moddb.com/mods/pillbox20s-red-alert-2/downloads/pillbox20s-red-alert-2-version-02

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Feb 27, 2014 10:41 am    Post subject: Reply with quote  Mark this post and the followings unread

Just add Armor=Concrete on the CABHUT

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Feb 27, 2014 11:02 am    Post subject: Reply with quote  Mark this post and the followings unread

PillBox20 wrote:
But then again it was untargetable even with the force fire command.
Try 100% because I don't think you can EVER forcefire the bridge hut. You certainly can't with normal units.

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Thu Feb 27, 2014 3:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmm, strangely enough it worked!

Thanks Atomic_Noodles,OmegaBolt!

I added Armor=steel
and it is targetable by the SEAL, TANYA and anyone  else who uses the new C4 weapon. It is still untargetable by normal units even with force fire!

This is what I wanted! Thank you guys!

_________________
"If it ain't broke, don't fix it."
"If you are loyal to everybody, can you truly be loyal to anybody?"
Ares Documentation: http://ares-developers.github.io/Ares-docs/
My YouTube Channel: https://www.youtube.com/channel/UCtxeQoEM_iVd-F-xUIwleyQ
PillBox20's Red Alert 2 Mod: http://www.moddb.com/mods/pillbox20s-red-alert-2/downloads/pillbox20s-red-alert-2-version-02

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