Posted: Wed Feb 26, 2014 10:03 pm Post subject:
Ivan Bomb and Bridges
Subject description: The bomb can't atatch to the bridge repair hut
First I have readed the documentation!
Second I tryed some things and it didn't worked.
So the problem is that I've made a new "ivan" bomb and it worked fine intill I discovered that it can't be atached to the bridge's repair hut.
So here are the codes for the weapon and the new warhead it uses:
[Sapper2]
Damage=5
ROF=100
Range=1.5
CellRangefinding=yes
Projectile=Invisible;Invisible5
;AntiNaval=yes
;AntiUnderwater=yes
AntiOrganic=no;to make exception for squid and dolphin
Warhead=IvanBomb
Report=SealPlaceBomb
SabotageCursor=yes
IvanBomb=yes
IvanBomb.DestroysBridges=yes
IvanBomb.Warhead=RegularC4WH
IvanBomb.Damage=750
IvanBomb.Detachable=No
IvanBomb.Delay=90
IvanBomb.Image=TC4
IvanBomb.FlickerRate=180
[RegularC4WH]
Verses=100%,100%,100%,100%,50%,50%,100%,50%,50%,100%,100%
Tiberium=yes
ProneDamage=100%
Sparky=no
InfDeath=2
PenetratesBunker=yes;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Note: What I tryed was:
1. Giving the bridge's repair hut a new armor and again it was untargetable.
2.Changed the warhead to the one Ivan uses and again it was untargetable. Even with force fire.
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Feb 26, 2014 10:20 pm Post subject:
I assume this is on a Seal(-clone). Say, what are the LandTargeting and Co. values?
Also there's no such thing as AntiOrganic. RTFM, as in NavalTargeting's ModEnc article why. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
I assume this is on a Seal(-clone). Say, what are the LandTargeting and Co. values?
What is "Co. values"?
Well I don't think that "LandTargeting" has anything to do with this but here:
[GHOST]
UIName=Name:GHOST
Name=SEAL
Image=SEAL
Category=Soldier
Prerequisite=GAPILE,RADAR
PrerequisiteOverride=CAWA2A,CAWA2B,CAWA2C,CAWA2D ; SJM: any Pentagon building sufficient to build SEAL
Primary=MP5
Secondary=Sapper2
OpenTransportWeapon=0;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress
NavalTargeting=4
LeadershipRating=8
AlternateArcticArt=yes ; ie SEALA for arctic maps
;C4=yes
Assaulter=yes ; I clear out UC buildings
CrushSound=InfantrySquish
Crushable=yes
TiberiumProof=yes
Strength=125
Armor=flak
TechLevel=9
Pip=red
Sight=8
Speed=5
Owner=French,Germans,Americans,Alliance,Israeli
ForbiddenHouses=British
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Points=50
IsSelectableCombatant=yes
VoiceSelect=SealSelect
VoiceMove=SealMove
VoiceAttack=SealAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SealSpecialAttack
DieSound=SealDie
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
ThreatPosed=25 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Size=1
DetectDisguise=no
ElitePrimary=MP5E
IFVMode=4
UseOwnName=true
Also the same is for Tanya, she too can't target the bridge's repair hut. They use the same weapon basicly. Just deferent warhead. (TANYA's one is more powerfull )
Also Known As: ZivDero Joined: 23 Jul 2013 Location: Russia
Posted: Wed Feb 26, 2014 11:40 pm Post subject:
RTFM is read the following manual. He told you to read an article on ModEnc about NavalTargeting. _________________
DarkVen9109 wrote:
What in the name of insanity is this? I FRICKING LOVE THIS LOGICCCC!!!!!!!!!!!!OOOOOOOOHEEAWWWWWWWWWWWYAAAAAAAAAAAAAAAAAWWWWWW PEW PEW PEW PEW BOOM BOOM BOOM!! Nice I love this!!!! Ferriswheel bomb, Dive bomb. New Logic discovered thanks to Kenosis
Joined: 05 Sep 2013 Location: LocationNotFoundException at RealLife.Location.find() at line: -1
Posted: Wed Feb 26, 2014 11:42 pm Post subject:
From what I understand NavalTargeting=4 tells the unit to use the secondary only on naval and underwater units.
But myself I don't know what else should be used if that is the case (Maybe 5, but that would make the unit not use weapon on naval units). QUICK_EDIT
I had this issue however it was because of the bridge hut armour. Check it can actually be targeted by the weapon Warhead (not IvanBomb.Warhead). If it has a new armour then check what you set it to default to.
Parasite03 wrote:
RTFM is read the following manual.
Pretty sure it's Read The Fucking Manual. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Thu Feb 27, 2014 7:47 am Post subject:
Agent Z wrote:
From what I understand NavalTargeting=4 tells the unit to use the secondary only on naval and underwater units.
BINGO!
PillBox, use NavalTargeting=5. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Thanks guys, I readed it even if I was unshure what did RTFM meaned.
Hmm I tryed giving the repair hut a new armor:
[ArmorTypes]
bridge=1% ; force fire only
But then again it was untargetable even with the force fire command.
Here are the original codes for the repair hut:
; Bridge repair hut
[CABHUT]
UIName=Name:CABHUT
Name=Bridge repair hut
Strength=2000
Immune=yes
LegalTarget=yes;gsno
Nominal=yes
TechLevel=-1
;RadarInvisible=yes
Repairable=true
Selectable=yes;gsno
Insignificant=yes
BridgeRepairHut=yes
Adjacent=0
BaseNormal=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
ThreatPosed=0 ; This value MUST be 0 for all building addons
I also tryed removing the naval targeting and was the same. it was unable to target the dolphin.
Then tryed navaltargeting=5 as you suggested and again nothing.
I added Armor=steel
and it is targetable by the SEAL, TANYA and anyone else who uses the new C4 weapon. It is still untargetable by normal units even with force fire!
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