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Base nodes won't appear
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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Tue Apr 22, 2014 12:14 pm    Post subject:  Base nodes won't appear
Subject description: Some strange problem again
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Lately I started combining the skirmish Washington DC map and allied campaign(RA2) Washington DC map to one larger map. It went well and mass use of copy/paste made the work easy.

Now I wanted to make a singleplayer version of this map for a little mission, I got it to work as one, but when I try to give AI some base nodes it simply does not work.

More detailed:
When I try to make a building a base node, by either using "Create node and delete building" or "Crate node and don't delete building" on a placed building, it simply does not leave any node.

The theater is Urban
The map was first multiplayer, then turned into singleplayer.
I have tried to make a node on a new urban map or one of my old, everywhere else it worked exept any skirmish maps.

I suspect the map might have not fully converted to singleplayer.
Any idea on how to fix this?

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RP
Commander


Joined: 12 Jul 2012
Location: Mapping God Heaven

PostPosted: Tue Apr 22, 2014 12:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

FA2 still sees it as multiplayer.
In order to make FA2 see it as a SP map you need Houses, and IIRC a valid human player.

_________________


Mental Omega 3.0 Mission creator - Creator of FinalOmega: APYR 3.0 Map Editor

/ppm/'s stupidity

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Tue Apr 22, 2014 1:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have added Standard Houses(with some Singleplayer additions), and House of human player is set to Russia(With player control set to yes).

But it seems that it got solved by adding a new house(which seems strange to me, just clicked the "New house" button and it got fixed, the one thing I didn't try earlier).

Thanks for help

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