Posted: Fri May 30, 2014 5:11 pm Post subject:
AI problem and other small questions
Hi, sorry for making another Topic, but this is a diffrent problem than the last one.
How can I enable an AI to produce and build units and buildings when he gets a MCV as reinforcement ?
( I've attached a 5 sec map i made, I can't post my real map since it contains some modded units and buildings in it. )
Team Green, (NOD) gets 2 arty and 1 mcv as reinforcement.
He "should" deploy his mcv, ( like I did there, in the script ) and begin to build buildings. But for some reason, all he does is deploying the arty and the mcv, and nothing happens after that.
__________________________
Small other question regarding FS Editor :
1.What does "go berzerk" do ? Is there a difference between that and just tell them to "Move to waypoint" and then "Attack" ?
2.There's a option to create a Trigger, then going "Action" and somwhere on the bottom on that list, there's "Nuke Strike..."
Nuke Strike dosen't really exist in TS... so that's only a RA content or will a MutilMissle fly instead of a real nuke ?
3.Is there a proper way to chain the single player campaigns ?
For example : Mission 1 Completed, begin Mission 2 .
Every time when I try to do that, it gives me the 2nd mission of GDI instead of my own campagin. Always seeing the Orca Transport to crash is not really interesting.
Thanks a lot, and sorry if my english is wierd
gdi1m.map
Description:
5 sec map I made, so its easier to understand what I mean.
0. Deploying mcv won't expand the base like in skirmish. Skirmish mode uses fields like AIBuildThis
to establish the base. SP maps differs in that behavior, you pre-place the structures as base nodes
in FinalSun.
1. Berzerk is Cyborg=yes infantry shooting at anybody (friend or foe) when damaged to half of its
strength. BerzerkAllowed=yes in rules.ini works for human player but I don't think it works for
AI (script 2,0 - go berzerk)
2. Multi-missile flies with map action 95. You can open FSData.ini under FunalSun folder and
change that Nuke strike to Multi missile.
3. Under [Basic] in maps, I use OneTimeOnly=yes, SkipMapSelect=yes, SkipScore=yes and list all
missions in battle(fs).ini. For sequential campaign, use NextScenario in maps and check mapsel.ini.
Battle.ini, mission.ini or their FS counterparts are related, so check them also. QUICK_EDIT
The only thing I don't know now is how to pre-place the structures as base nodes, I saw them once in a Original GDI Campagin ( I think it was the mission where you had to destroy the banshees ), but it's not giving me a hint how to do it, since i can't even select them.
Is there somewhere a tutorial for that ? or is it really simple ?
Simply place the structures on the map where you want them to be built, then choose "Create node and delete building" under Base nodes and click the buildings. _________________
Twisted Insurrection's Lead Campaign Developer QUICK_EDIT
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