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Sketchfab embedding
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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Sat Jun 21, 2014 3:30 pm    Post subject:  Sketchfab embedding Reply with quote  Mark this post and the followings unread

Do you plan on implementing this?

Code:
<iframe width="640" height="480" frameborder="0" allowFullScreen webkitallowfullscreen mozallowfullscreen src="https://sketchfab.com/models/69bbe1ea5c564c06ab323a3c004a1430/embed"></iframe>

<p style="font-size: 13px; font-weight: normal; margin: 5px; color: #4A4A4A;">
    <a href="https://sketchfab.com/models/69bbe1ea5c564c06ab323a3c004a1430" style="font-weight: bold; color: #1CAAD9;">Weather Device</a>
    by <a href="https://sketchfab.com/madin" style="font-weight: bold; color: #1CAAD9;">Madin</a>
    on <a href="https://sketchfab.com" style="font-weight: bold; color: #1CAAD9;">Sketchfab</a>
</p>


or

Code:
[url=https://sketchfab.com/models/69bbe1ea5c564c06ab323a3c004a1430]Weather Device[/url] by [url=https://sketchfab.com/madin]Madin[/url] on [url=https://sketchfab.com]Sketchfab[/url]


https://sketchfab.com

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sat Jun 21, 2014 6:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

That sounds interesting. I'll try to implement it soon.

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Sat Jun 21, 2014 6:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks very much Banshee!

Keep up the good work!

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jun 22, 2014 10:39 am    Post subject: Reply with quote  Mark this post and the followings unread

I've seen this before to showcase some Generals models. Might be funny if it can be used.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jun 22, 2014 10:43 am    Post subject: Reply with quote  Mark this post and the followings unread

If only it would support voxels. No more glitching HVA Editor .gifs...

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Jun 22, 2014 2:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
If only it would support voxels. No more glitching HVA Editor .gifs...

Technically you can convert the voxel to a model and upload that, but that ain't the real thing.

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gistop
Stealth Laser Trooper


Joined: 19 Feb 2014
Location: Canada

PostPosted: Sun Jun 22, 2014 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, you'd have to extract it's texture and everything right?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jun 26, 2014 5:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Testing:

Code:
[sketchfab]dGUrytaktlDeNudCEGKk31oTJY[/sketchfab]





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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jun 26, 2014 7:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Works nicely.

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Renegade
Cyborg Artillery


Joined: 21 May 2006
Location: Hamburg, Germany

PostPosted: Thu Jun 26, 2014 7:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not for me - as soon as I click the play button, the tab freezes.
FF 30 on Kubuntu 13.10.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Jun 26, 2014 7:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

By the way, it's a little disappointing that you can't view the model straight top down nor bottom up, though it's not a big deal.

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Madin
Plasma Trooper


Joined: 05 Apr 2009

PostPosted: Thu Jun 26, 2014 8:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Excellent work!





Crimsonum wrote:
By the way, it's a little disappointing that you can't view the model straight top down nor bottom up, though it's not a big deal.


You can in first person mode, but it should be a lot easier to do, ideally one click.

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