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PPM: Final Dawn Needs Staff!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jan 14, 2004 2:30 pm    Post subject:  PPM: Final Dawn Needs Staff! Reply with quote  Mark this post and the followings unread

Hello! We've recently started to work in the first of our five campaigns, The Foundation Of TDL and we are in an urgent need of staff to help us with graphics. We've recently completely redesigned our plans to make it be released in steps and we've also got a great help from Stucuk to make tools to make the job faster (aka BS SHP Builder). The first step is the Foundation Of TDL campaign, which will include TDL and some of the new units for GDI and Nod.

We don't really need full staff workers (although they will be very welcomed), but people who can at least donate 2 graphic items or more during our progress. To try to convince you to give us a hand, we'll post a short introduction of our story.



The Foundation Of TDL Introduction:



Situation:

This campaign happens on 2035 (after four years of peace) when GDI already makes use of translation of the Tacitus to cure people. However, this service can't be done for free due to the high costs for mainutenance, wages and court (as many failures used to happened on these operations killing many victims or pratically ruining their lives). To avoid the last cost which would also cause terrible effects for GDI's reputation, they decided to liscense the technology (under cost of royalties) to third party enterprises. Adam Wilkes, one of the most important members of GDI, managed to bribe his partners and make of Genetrix (his company), the only liscensed company to offer this service for over 3 billion people in the whole world. Of course Genetrix gained trillions of credits with only 50 agencies (Tiberium Cure Center) through all over the world causing a heavy humiliation for all population affected by tiberium (due to kilometric queues) that needed a cure to survive (since Tiberian is a very toxic substance) or even to get a social life again. To make things worse, most of the persons who were once cured were affected again and needed to return to get cured again. This is called Tiberium Industry.


Tiberian Defense League:

TDL originally doesnt exist... it's just a forgotten tribe in the Western Europe (between Yugoslavia, Serbia and Montenegro) leadered by the stalinist General Stuckov. Furious with the situation (mentioned above), he decides to get the control of the tiberium industry at all costs.


Features:

The campaign will feature 7 maps that comes from getting alliances even to the final revolution to achieve their objective. It also features:

- 1 New side: Tiberian Defense League and some of the new units for GDI and Nod. Cyborgs will not be available and Nod will still possess some cybernetic units.

- New infantry, vehicles and most of TDL buildings: We really don't plan to release all units at once, but there will be already a lot of new units...

- Improved Terrain: Improved terrain adding more details to maps. Sk8erkid is already working heavly on this.

- More and more civilians: We will have more civilians in the maps because of the huge queues to enter in the TCCs.

- New environment and cities: due to the new economical order and the expansion of tiberian affected areas and mutations.



Jobs:



-> Building modellers: We need people who are able to do good quality buildings in 3DsMax or GMAX. There are certain standards to follow, specially about colour of textures. If you are tallented and interested, post in a reply at http://ppm.cncguild.net/forum/viewtopic.php?t=3775 a sample (with screenshots, in case you post a shp file) of what you can do and we might contact you.

-> Infantry Creators: This is probably the hardest thing to find, but if you are good with infantry and can do them through GMAX/3DsMax or a very well made copy and paste/recolour stuff, post a sample (with screenshots, in case you post a shp file) of your work in the reply at http://ppm.cncguild.net/forum/viewtopic.php?t=3775 and we may contact you as well.

-> Voxel Makers: If you know how to make a good use of voxel editors or 3dsmax/gmax vehicles, please reply at http://ppm.cncguild.net/forum/viewtopic.php?t=3775 with a voxel and a screenshot (preferably ingame screenshot, since XCC is not so much reliable for screenshots)

-> Civilian Building Designers: We gonna need a lot of civilian buildings, since the world situation will be changed (for better), we will need more non-abandoned buildings and some other special buildings which will be critical in the campaign. Post a sample (with screenshots, in case you post a shp file) of your work in the reply at http://ppm.cncguild.net/forum/viewtopic.php?t=3775 and we may contact you as well.

-> Civilians/Shinners Generators: Due to the extensive queue of people requiring to be cured from tiberium, there will be loads and loads of civilians waiting in the queues from Tiberium Cure Centers (something to be known later ). So, we need a bunch of recoloured civilians (you can recolour the red alert 2 ones, but it must disguise a bit ). If you make good recolours or copy and paste of civilians with BS SHP Builder, please apply here by posting a sample (with screenshots, in case you post a shp file) of your work in the reply at http://ppm.cncguild.net/forum/viewtopic.php?t=3775.

-> Terrain and Fauna Creators: Changes of the environment, climate and further effects of tiberium might need us to update the terrain and fauna as well with more bizarre tiberium mutations and terrain details to improve the quality of the maps in the campaign. If you are good on making these effects, please apply here by posting a sample (with screenshots, in case you post a shp file) of your work in the reply at http://ppm.cncguild.net/forum/viewtopic.php?t=3775.



And... Finally:

You can find more info about PPM: Final Dawn at our site: http://ppm.cncguild.net

Forums (including staff) are located at PPM Forums: http://ppm.cncguild.net/forum/viewforum.php?f=47
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