Posted: Thu Aug 14, 2014 4:52 am Post subject:
RA2/YR Infantry Remaster Pack
Subject description: Soylent Green is people!
Most are basic edits or tweaks. You'll have to figure out their new sequences,etc. This Pack assumes your basically fixing up the Infantry. These can be used as a base for editing the original ones. Others are just quick scripting of the black to shadows.
- Fixed Tesla Trooper Walk Sequence and added Charging Frames
- Arctic Version for Tanya
- GI & Initiate fixed "Muzzle Fire"
- New Yuri Attack Dog Graphics
- Allied,Soviet & Yuri Engineer Graphics, (Includes Amphibious Frames)
- Fixed the Giant Squid's Missing Remap
- Fixed the T-Rex's Shadows
- Yuri Prime (RA2) now has Amphibious Frames and Paradrop Frames
- Added New Idle Anim for Pentagon General
- Crazy Ivan now has Fire Prone Frames & Amphibious Frames
- Chrono Ivan now has Fire Prone Frames & Amphibious Frames
- Chrono Commando has Snow & Desert Version
- Navy SEAL now has "Temperate" Version (Original Brown is now set for Desert)
- Chrono Legionnaire now has fixed Cheer Frames
- Terrorist now has Amphibious Frames
- Added New Paradrop Frame for Desolator,Spy & Boris
- Original Grey Coat Yuri renamed to ycln.shp in Files
- Added a new Yuri with Brown Coat for Psi-Corp Troopers or as Yuri himself.
- Fixed Transparent Issues on Male Snow Soviet Civilian
- Fixed Missing Pixels on Romanov
- Boris now has new Prone Frames for his Flare/Pointer
- Sammy Stallion and Arnie Frankenfurter have improved death animations
pics would be nice _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Tesla Trooper - Charge Frames
Yuri - Amphibious Frames
Yuri Prime (RA2) - Amphibious Frames
Ivan - Prone & Amphibious Frames
Chrono Ivan - Prone & Amphibious Frames
Engineers - Amphibious Frames
Sniper - Adds Deploy Frames
Chrono Legionnaire - Cheer Frame
Spy - Adds Paradrop Frame
Terrorist - Amphibious Frames
Pentagon General - Adds New Idle Frames
Yuri Dog uses same sequence as the original two.
Most of the additional frames are on the end so you shouldn't have problems with the original sequences just need to edit theirs. _________________ ~ Excelsior ~ QUICK_EDIT
This pack is cool but you should consider posting the changed sequences so that everybody does not have to do a lot of redundant work. You've posted some of them before anyway.
Notes:
- Ivan does not have the swimming frames. Chrono Ivan does although that does not make sense since he's got a chrono pack to cross water.
- Spy paradrop frame should not have a shadow since he's in the air and the game gives paradropping infantry a seperate shadow. QUICK_EDIT
Thanks. Does this pack include every single infantry in the game?
By the way you should fill in Die3 as well because that is the flying death animation (InfDeath=3) which is used by several warheads. What happens right now is that the infantry just disappears when killed by such a warhead instead of playing an animation. You can just give it the same values as Die1 or Die2. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Thu Aug 14, 2014 12:52 pm Post subject:
Askeladd wrote:
By the way you should fill in Die3 as well because that is the flying death animation (InfDeath=3) which is used by several warheads. What happens right now is that the infantry just disappears when killed by such a warhead instead of playing an animation. You can just give it the same values as Die1 or Die2.
Wait - wut?! Die3? AFAIK InfDeath=3 triggers InfantryExplode... it might be possible that Die3 applies to NotHuman=yes but I never heard this tag being used before.
Jem, Desolator paradrop frame? Nah, JK. Good job.
EDIT: Also why there are 2 rars? O_o _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Really? Never mind then. Although it would be nice if that tag were used. Last edited by Askeladd on Thu Aug 14, 2014 1:42 pm; edited 2 times in total QUICK_EDIT
I dunno, IIRC even InfDeath=2 is unused on RA2 warheads. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Pretty much. The Civilian Female in a bikini had some missing colors since she was wearing blue (WW forgot their render background was also blue...) I fixed up the missing parts.
I've updated it again. I forgot to add the Updated Hollywood Heroes as well as removing redundant copies of some shps.
Arnie,Sammy & Flint now have their own paradrop frames.
[HeroOneSequence]
Paradrop=340,1,0
[HeroTwoSequence]
Paradrop=292,1,0
[HeroThreeSequence]
Ready=0,1,1
Guard=0,1,1
Prone=182,1,6
Walk=8,6,6
FireUp=86,6,6
Down=0,1,1
Crawl=182,6,6
Up=0,1,1
FireProne=86,6,6
Idle1=56,15,0,S
Idle2=0,1,1,E
Die1=71,15,0
Die2=71,15,0
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Cheer=56,15,0,S
Paradrop=238,1,0
Panic=134,6,6 _________________ ~ Excelsior ~ Last edited by Atomic_Noodles on Fri Aug 15, 2014 1:34 am; edited 1 time in total QUICK_EDIT
If your have time, can your make a snow version of all infantry in-game because i cannot use use snow version of Tesla Trooper and Chrono Legionnaire make by Dethro. QUICK_EDIT
Not everybody has your free time prismtrooper. These are all my old stuff I've been slowly finishing since I started modding RA2 3 years ago. _________________ ~ Excelsior ~ QUICK_EDIT
Times change. I've made my own set of priorities and my own set of rules... adding Theatre Specific Details would be too much effort if you want it all in. If w'ere going about this the Allies & Soviets should have had a shared attack dog too.
We should have Different breeds for every theater by your logic.
Golden Retrievers for Urban, German Shepherds for Temperate, Dingos for Desert, Green Alien Dogs for Lunar, Huskies for Snow,etc...
When I saw them they weren't to my standards and just breaks the whole aesthetic colors for each faction. On the SEAL its understandable since they're specially trained soldiers for that role and so would be wearing the appropriate clothing. As is Tanya & the Chrono Commando.
If you want to add your own versions go ahead. _________________ ~ Excelsior ~ QUICK_EDIT
For some reason, Cosmonaut seem bug because when not moving their use cheer frame but when moving or attack only their shadown is remain. It's eitheir there what wrong with the shp or it need a new sequense. QUICK_EDIT
[LunarSequence]
Ready=0,1,1
Guard=0,1,1
Prone=8,6,6
Walk=8,6,6
FireUp=116,6,6
Down=260,2,2
Crawl=86,6,6
Up=276,2,2
FireProne=116,6,6
Idle1=56,15,0,S
Idle2=71,15,0,E
;Die1=86,15,0 The Old Unfinished One by Westwood
Die1=101,15,0
Die2=101,15,0
Die3=0,0,0
Die4=0,0,0
Die5=0,0,0
Fly=164,6,6
Hover=164,6,6
FireFly=242,6,6
Tumble=212,15,0
AirDeathStart=212,8,0
AirDeathFalling=220,1,0
AirDeathFinish=221,6,0
Paradrop=291,1,0
Cheer=298,8,0,E
Panic=8,6,6
AirDeathFinishSounds= 3 RocketeerCrash
Forgot I reordered its sequence as well and gave it a new one.
Its also suggested you add the AirDeathFinishSounds= 3 RocketeerCrash on the Rocketeer's Sequence.
I think you should double check the pack for any shp with new sequence that you forgot to add.
I also want thank you on the effort you put in you work and good you luck on Colony Wars project. Hope you also quickly release more public asset on ppmsite. QUICK_EDIT
- Added New Paradrop Frames for Boris
- Original Grey Coat Yuri renamed to ycln.shp in Files
- Added a new Partially Unfinished Soviet-Scheme Yuri named as yuri.shp (Amphibious Set not yet finished) - Optional Campaign Infantry to use for Psi-Corp Troopers maybe...
- Navy SEAL now has "Temperate" Version (Original Brown is now set for Desert) _________________ ~ Excelsior ~ QUICK_EDIT
For the Spy you'd just simply need to copy over Swim Frames from another infantry and adjust accordingly to the canvas size of the Spy. I didn't include one for the Spy as it would have required adding Sequences for Swimming and adding ones for every infantry the Spy can grab disguises from. _________________ ~ Excelsior ~ QUICK_EDIT
For the Spy you'd just simply need to copy over Swim Frames from another infantry and adjust accordingly to the canvas size of the Spy. I didn't include one for the Spy as it would have required adding Sequences for Swimming and adding ones for every infantry the Spy can grab disguises from.
Yeah, you are right.
-------------------------------------------
Here is Boris with Boat (normal and arctic version), by Big Jah.
From the Readme file:
Big Jah wrote:
Replace boris artmd codes with these
[BORIS] ; Boris
Sequence=BorisSequence
Cameo=BRISICON
AltCameo=BRISUICO
Crawls=no ;no because there are no secondary prone attack frames
Remapable=yes
FireUp=2 ;3 changed to 2, since WetAttack has only 2 frames
PrimaryFireFLH=100,0,100
but the author wrote a warning that says:
Big Jah wrote:
"WARNING -- CORRUPT SEQUENCE!!! -- I thought this one is right, but in game, when Boris enters the water is was showing random wet frames!!! Help me if you know how to make correct sequence."
Do these ones have TS shadow-like (grey and soft) or the ugly all-black vertical infantry shadow that RA2 only uses for infantry? _________________ QUICK_EDIT
The Wet Boris is incomplete. There is missing wet attack frames for In-Game North. There is one extra blank frame on the wetdie. Otherwise the sequence is alright. Just change Tread to X,3,3 and Swim to X,5,5
Edit:
I've updated the main Rar File again recently as I noticed I had forgotten the Thin and Fat Soviet Civilian as well as Romanov himself. _________________ ~ Excelsior ~ QUICK_EDIT
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Mon Apr 24, 2017 9:05 am Post subject:
Sorry for reviving this topic, I just thought someone wants it in TS scale and RA2 shadows. And they're probably too lazy to do it, so this should serve them.
I made Atomic's Infantry in TS scale and RA2 shadows for lazy people, but since it's RA2 and most people don't care much about realism in the game (Seriously?! The conscript is bigger than the ztyping tank!!) It might not even be worth posting and bumping this topic for, Just read the .txt file in the .rar, maybe I'm gonna get scolded by a moderator because of this
A_N's Infantry TS Resize.rar
Description:
The Shps in a .rar file, enjoy you perfectionist! You're just like me :)
Can i use these assets for my mod? I will make sure to credit to maker. Thanks in advance. _________________ Today is the beginning of the real end. QUICK_EDIT
Also Known As: martx Joined: 28 Oct 2016 Location: PH
Posted: Fri Sep 01, 2017 10:13 am Post subject:
SightHawk wrote:
Can i use these assets for my mod? I will make sure to credit to maker. Thanks in advance.
Maker is WW and Atomic_Noodles, you can credit me for the smaller size Infantry if you want, the shadows are not transparent though. It took me half an hour to get it all 75% smaller _________________ all my posts before 2020 were made by a 13 year-old, forgive these if you see any, thank you QUICK_EDIT
Simple darkened + recolorized version of the Allied Attack Dog to look like a doberman. I don't have a cameo for it but you can probably use the one from MO 2.0's Rabbid Dog.
- Updated Paradrop Frames of Boris and added Prone Frames for his Flare Gun/Pointer
- Arnie Frankenfurter and Sammy Stallion have improved death animations and Paradrop Frames. _________________ ~ Excelsior ~ QUICK_EDIT
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