Kinda disappointed in the Protoss updates, it seems they are the least favorite race and it tends to show. Terran always gets the love like the favorite child, although I don't imagine we'll see the Cyclone make it to the end game product. Zerg updates are Zerg updates, the big ones being Ravagers and Nydus Worms not dying before stuff can escape it. Who cares about Lurkers, we have Swarm Hosts? :p _________________
well protoss got most stuff from last expansion pack while terran got least [and really boring]. but like what they away do this update info mean nothing because this's blizzard they not hesitate to cut any cool feature they show off in the name of balance...
i don't think Dark Archon will appear in MP but highly possible in SP and Archon mode. (maybe you need to choose between Archon and Dark Archon in campaign) QUICK_EDIT
i don't think Dark Archon will appear in MP but highly possible in SP and Archon mode. (maybe you need to choose between Archon and Dark Archon in campaign)
On the Protoss:
I like the Carrier change, this way the Interceptors won't die the momment the Carrier dies. Maximum damage! I dislike the Immortal change, because it makes them weaker and more micro intensive. You are going to control the Collosus? The High Templar? The Immortals? The Stalkers?
It may be like upgrade for the High Archon. It is not necessary to make the Dark Archon be exactly like in Brod War.
On the Terrans.
Well the Hellbat is not a boring unit at all. It is flamer, bio armor (healable), splash damage vs light units, better armor and can transform into the fast Hellion. The Thor Self Repair Ability looks cool, but it should cost some resources or a group of Thors will make much more damage then they should. I am not sure about the Battle Cruiser. They were strong before, now with the instant warp in to any point of the map seems too strong. One scan in the enemy base and if the army is out of possition, you have no base and you still have to destroy the Battle Cruisers.
Posted: Mon Nov 10, 2014 12:36 pm Post subject:
Re: Starcraft2: Legacy of the void
- some rumor said they plan tone down resource management [reduce number of harvester need] and point more on combat
Maximum efficient number of workers will now be 16 instead of 24 like before, and mineral fields will have 1000 minerals instead of 1500. They're also making everyone have 12 workers at start instead of 5.
And people don't realise how good that change to Tempest might turn out. Problems with Medivac drops? Snipe it, 18 seconds later, Medivac is dead. Keep one Tempest at each Nexus, and Medivacs will stay away, or die. Also if those things be will stack, you will be able to snipe expansions. (4 Tempests = 2000 damage during 50 seconds)
Same goes for that Stasis Trap of Oracle. If that thing stays, Protoss will be able to mine their mineral lines, and if something gets in there (Terran drop or Zergling runby), it will get frozen, allowing your army to come and kill it.
I hope the Cyclone will be nerfed, though. Currently, it's like a Bomb Buggy from Generals, but way more durable, insane dps, and with AA. o_O
And Herc looks like something taken directly from RA3. QUICK_EDIT
i wonder how much duration of Stasis Trap it can be really OP if that thing stand forever when get deploy. but for me this ability seem to be best thing they give for protoss in this expansion. QUICK_EDIT
No change to Ultri but to Tempest, Carrier, Thor and Battle Cruiser?
Seriously, No one played Ultris before and no one will play them after the add on. Face it, the Ultri has lower specs then a BLord (by far) while needing more supply. It dies too fast and has a huuuuge hitbox. Its only neat ability is an AoE effect, while he himself is a melee creature. _________________
So, yeah, I've created a new acc. 'cause no one could remember Ordosherrscher - and I didn't like that name anyway. QUICK_EDIT
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