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 Forum index » Other Projects » Pre-Alpha Projects » Global Crisis
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Moderators: Global Crisis Moderators, HG_SCIPCION
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HG_SCIPCION
Cyborg Artillery


Joined: 07 Jun 2013
Location: Perú

PostPosted: Fri Nov 21, 2014 4:14 pm    Post subject:  NEWS
Subject description: (screen)
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ruined town....


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Bu7loos
Commander


Joined: 27 Jul 2011
Location: Kuwait

PostPosted: Sat Nov 22, 2014 3:16 am    Post subject: Reply with quote

Oh my. job well done.
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deathreaperz
Commander


Joined: 20 May 2013
Location: Creativity Corp, ID Division

PostPosted: Sat Nov 22, 2014 7:23 am    Post subject: Reply with quote

damn, too awesome! Very Happy
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warlock
Rocket Cyborg


Joined: 07 Jun 2006
Location: Portugal

PostPosted: Mon Nov 24, 2014 2:02 pm    Post subject: Reply with quote

Reminds me Fallout #Tongue
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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Mon Nov 24, 2014 4:05 pm    Post subject: Reply with quote

Very nice, that looks perfect.

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HG_SCIPCION
Cyborg Artillery


Joined: 07 Jun 2013
Location: Perú

PostPosted: Tue Dec 02, 2014 4:34 pm    Post subject: Reply with quote

thanks ñ_ñ


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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Tue Dec 02, 2014 7:35 pm    Post subject: Reply with quote

Alot of destruction..... : (
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Tue Dec 02, 2014 9:28 pm    Post subject: Reply with quote

War...war never changes.

Very nice looking props! I can't find anything to complain about.
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warlock
Rocket Cyborg


Joined: 07 Jun 2006
Location: Portugal

PostPosted: Wed Dec 03, 2014 9:45 am    Post subject: Reply with quote

Looks amazing the second screen HG_SCIPCION... Even more closer to Fallout terrain... But at the same time for some reason... Walking Dead too... Start wondering that terrain is good for an Half-Life related RTS... #Tongue
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Dec 03, 2014 1:15 pm    Post subject: Reply with quote

My only complaint would be that its all very grey... Ruined rubble strewn environments would be full of all sorts of junk not just chunks of concrete.
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HG_SCIPCION
Cyborg Artillery


Joined: 07 Jun 2013
Location: Perú

PostPosted: Wed Dec 03, 2014 4:41 pm    Post subject: Reply with quote

yeah......

yes MigEater Wink....

-this pic is better


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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Dec 03, 2014 10:04 pm    Post subject: Reply with quote

Would be nice to add fire animations and maybe sparks of electricity on broken pylons etc to add a bit of colour and movement to the environment. Looks really interesting though.
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DaRTzO
Laser Commando


Joined: 18 Jan 2006
Location: Country Swing

PostPosted: Wed Dec 03, 2014 11:08 pm    Post subject: Reply with quote

MigEater is right, I was thinking the same thing before that your post apocalyptic ruins are too gray.

Look below for references, which are images of  areas after suffering a tsunami hit.










[/url]

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Fri Dec 05, 2014 3:07 pm    Post subject: Reply with quote

delicious eye candy. Reminds me of IVI's fallout mod from years ago
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HG_SCIPCION
Cyborg Artillery


Joined: 07 Jun 2013
Location: Perú

PostPosted: Fri Dec 26, 2014 5:33 pm    Post subject: Reply with quote

thanks....

the fallout mod aws awesome :').... U_U IVI!!!!!!

I have bad news..... I will leave the MODDING for a long time U_U....
this is my last screen....

good luck friend... bye....


last battle:
https://www.youtube.com/watch?v=tTUt99K_YMY
enojy friends..... :')


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HG_SCIPCION
Cyborg Artillery


Joined: 07 Jun 2013
Location: Perú

PostPosted: Tue Feb 10, 2015 1:20 am    Post subject:   Reply with quote

A small progress...
(Wip)

-epic walls of blue zones...


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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Tue Feb 10, 2015 1:40 am    Post subject: Reply with quote

Gotta say, I'm impressed so far. I like the dynamics and the eye candy
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Feb 10, 2015 9:53 am    Post subject: Reply with quote

amazing environment but game color seem quite too mono tone IMO.

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HG_SCIPCION
Cyborg Artillery


Joined: 07 Jun 2013
Location: Perú

PostPosted: Tue Feb 10, 2015 11:22 pm    Post subject: Reply with quote

thanks...

more colors? : )


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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Tue Feb 10, 2015 11:29 pm    Post subject: Reply with quote

Wow Harry, this looks phenomenal!
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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Tue Feb 10, 2015 11:33 pm    Post subject: Reply with quote

This is amazing. Is everything made from scratch?
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interesting seeing your voxel work. They're still better than Aro's!

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HG_SCIPCION
Cyborg Artillery


Joined: 07 Jun 2013
Location: Perú

PostPosted: Tue Feb 10, 2015 11:55 pm    Post subject: Reply with quote

thanks ARO..... ñ_ñ (your work is awesome too!!!)

Krow:
Quote:
This is amazing. Is everything made from scratch?


My work:
TERRAIN 100% (a total creation)
VOXELS 50% (3dsvxl + free model from internet, the texture is my work too)
TREE's 50% (3ds max models, my work is in the texture)
BUILDINGS 90% (I use some free models "hard models" >>EXAMPLE<<)


Codes and Maps 100%? :v

but well..... GLOBAL CRISIS is my big dream.... : )


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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Tue Feb 10, 2015 11:59 pm    Post subject: Reply with quote

cool! but...
1. Building on top right look little out of place specialize windows color have too much intensity.

2. problem on this picture is i can't tell different of high between  ruin and city but also no idea how to fix it anyway.

3. for ruin scene i suggest to add some dry grass tile or some small vegetable [like dry bush] to spice it up.

4. if i were you i may give to wall metal bar with red or yellow [low intensity color ] color to make it look less boring but it's just my opinion anyway.

*sorry for my English*

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HG_SCIPCION
Cyborg Artillery


Joined: 07 Jun 2013
Location: Perú

PostPosted: Wed Feb 11, 2015 12:54 am    Post subject: Reply with quote

ok Holy_Master... Wink

1. ...

>>>>>>>>>>>> the solution is more pieces, example.... doors, sewerage, damaged, under construction and more Wink.....







2.- .....

>>>>>>>>>>>>> yes... this buildings is a old shp.... Wink now the buildings are more nice Wink

PIC_1*

PIC_2*

3.- ....

>>>>>> ok, and yes.... the problem was my old PC (700 mb of RAM)

4.- ....

>>>>>>>>>
..... uhhhhmmmm, my main probem is the TERRAIN PALETTE and new palette....
the terrain palette is perfect, but is a limition.... : / you know it...


thanks Holy_Master... ñ_ñ


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HG_SCIPCION
Cyborg Artillery


Joined: 07 Jun 2013
Location: Perú

PostPosted: Thu Feb 12, 2015 1:28 am    Post subject: Reply with quote

...

IVI would like to see this ..... :')


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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Thu Feb 12, 2015 1:39 am    Post subject: Reply with quote

Holy crap man. This is ztyping fantastic.
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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Georgia, USA Posts: Over 9000

PostPosted: Thu Feb 12, 2015 6:14 am    Post subject: Reply with quote

yeah this is legit!
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu Feb 12, 2015 10:46 am    Post subject: Reply with quote

Holy_Master wrote:
amazing environment but game color seem quite too mono tone IMO.

This, its teh 50 shades of grey mod.
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Gangster
Commander


Joined: 11 Jun 2004
Location: Moscow, Russia

PostPosted: Thu Feb 12, 2015 10:54 am    Post subject: Reply with quote

lol

Mig, you made my day
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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Feb 12, 2015 1:49 pm    Post subject: Reply with quote

Mig Eater wrote:
Holy_Master wrote:
amazing environment but game color seem quite too mono tone IMO.

This, its teh 50 shades of grey mod.


To my eyes, definitely.
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HG_SCIPCION
Cyborg Artillery


Joined: 07 Jun 2013
Location: Perú

PostPosted: Sun Feb 15, 2015 12:58 am    Post subject: Reply with quote

xD..... ok more colors..... >_<


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Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Wed Feb 18, 2015 3:52 am    Post subject: Reply with quote

can't wait for this to be in some preview to play !!!
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Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

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HG_SCIPCION
Cyborg Artillery


Joined: 07 Jun 2013
Location: Perú

PostPosted: Fri Feb 20, 2015 9:23 am    Post subject: Reply with quote

A small progress...
80 new files...


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deathreaperz
Commander


Joined: 20 May 2013
Location: Creativity Corp, ID Division

PostPosted: Fri Feb 20, 2015 11:00 am    Post subject: Reply with quote

Damn damn damn damn! Very Happy
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Feb 20, 2015 11:38 am    Post subject: Reply with quote

seem like your're really fun with woking on environment. #Tongue

while i really bore to work with it.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Fri Feb 20, 2015 12:27 pm    Post subject: Reply with quote

Yeah, amazing effort.
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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Fri Feb 20, 2015 2:24 pm    Post subject: Reply with quote

His a new Droke except gets stuff done  Razz

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HG_SCIPCION
Cyborg Artillery


Joined: 07 Jun 2013
Location: Perú

PostPosted: Fri Feb 20, 2015 9:49 pm    Post subject: Reply with quote

ñ_ñ thanks.....

#Tongue the work of droke is awesome!
But I like this...


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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyörgy, Hungary

PostPosted: Fri Feb 20, 2015 9:55 pm    Post subject: Reply with quote

And I thought I'm mad for throwing in a new civ car every week... xcuse me.

Well done regardless.
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Holy_Master
Commander


Joined: 21 Jul 2004
Location: Thailand

PostPosted: Fri Feb 20, 2015 10:16 pm    Post subject: Reply with quote

i though i'm in junk yard more than apocalypse wasteland now. :p

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Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Fri Feb 20, 2015 10:32 pm    Post subject: Reply with quote

this is some freaky deja vu
I swear I saw this last pic with junk grass somewhere before
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Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

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HG_SCIPCION
Cyborg Artillery


Joined: 07 Jun 2013
Location: Perú

PostPosted: Fri Feb 20, 2015 11:48 pm    Post subject: Reply with quote

the work with 3dsmax is fast Wink

the last pics are of Fallout mod of IVI.....
IVI was awesome!!!
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Exley
Cyborg Commando


Joined: 09 May 2011
Location: X-Files

PostPosted: Wed Apr 01, 2015 7:38 pm    Post subject: Reply with quote

btw, any chance you could re-post all those screenies with dune worm ?
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Ordosherrscher wrote:

though you can add a spawn animation with veins it will give you some weird ... stuff
it spawned veins, but also Rocks, Brigdes ...

Tony wrote:

Bridgehole Monster Laughing

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Aro
Alcohol Fueled


Joined: 10 Sep 2006
Location: Birmingham, United Kingdom

PostPosted: Wed Apr 01, 2015 9:03 pm    Post subject: Reply with quote

ApolloTD wrote:
His a new Droke except gets stuff done  Razz


Laughing
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HG_SCIPCION
Cyborg Artillery


Joined: 07 Jun 2013
Location: Perú

PostPosted: Tue Apr 07, 2015 4:41 pm    Post subject: Reply with quote

new terrain 2.1

better dirt slopes and color....


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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Wed Apr 08, 2015 4:52 am    Post subject: Reply with quote

Goood stuff but I aint liking the faction buildings still, too grainy  Razz

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Wed Apr 08, 2015 10:24 am    Post subject: Reply with quote

Everything seems quite grainy.
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HG_SCIPCION
Cyborg Artillery


Joined: 07 Jun 2013
Location: Perú

PostPosted: Thu Apr 09, 2015 3:56 pm    Post subject: Reply with quote

ok ._.

-IVI a great inspiration for me


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HG_SCIPCION
Cyborg Artillery


Joined: 07 Jun 2013
Location: Perú

PostPosted: Thu Apr 09, 2015 5:27 pm    Post subject: Reply with quote

a small building :p


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BySc
Scorpion Sniper


Joined: 07 Jul 2013
Location: Anywhere In The World

PostPosted: Thu Apr 09, 2015 6:17 pm    Post subject: Reply with quote

Too small I can't see Very Happy Nice Work Sir.
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